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-rw-r--r--src/cgame/cg_buildable.c8
-rw-r--r--src/cgame/cg_ents.c13
-rw-r--r--src/cgame/cg_local.h6
-rw-r--r--src/cgame/cg_main.c9
-rw-r--r--src/cgame/cg_particles.c54
5 files changed, 73 insertions, 17 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 119a84a4..51176488 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -31,8 +31,8 @@ char *cg_buildableSoundNames[ MAX_BUILDABLE_ANIMATIONS ] =
"destroyed.wav"
};
-sfxHandle_t defaultAlienSounds[ MAX_BUILDABLE_ANIMATIONS ];
-sfxHandle_t defaultHumanSounds[ MAX_BUILDABLE_ANIMATIONS ];
+static sfxHandle_t defaultAlienSounds[ MAX_BUILDABLE_ANIMATIONS ];
+static sfxHandle_t defaultHumanSounds[ MAX_BUILDABLE_ANIMATIONS ];
/*
@@ -82,6 +82,8 @@ void CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir )
int count;
particleSystem_t *ps;
+ trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.alienBuildableExplosion );
+
// allow gibs to be turned off for speed
if( cg_gibs.integer )
{
@@ -157,7 +159,7 @@ void CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir )
lightColor[ 1 ] = 0.75;
lightColor[ 2 ] = 0.0;
- trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.humanBuildableExpl );
+ trap_S_StartSound( origin, ENTITYNUM_WORLD, CHAN_AUTO, cgs.media.humanBuildableExplosion );
//
// create the explosion -- only the light is important really
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 0d8f26de..869eb8c6 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -408,14 +408,11 @@ static void CG_Missile( centity_t *cent )
if( VectorNormalize2( es->pos.trDelta, ent.axis[ 0 ] ) == 0 )
ent.axis[ 0 ][ 2 ] = 1;
- if( wi->wim[ weaponMode ].missileRotates )
- {
- // spin as it moves
- if( es->pos.trType != TR_STATIONARY )
- RotateAroundDirection( ent.axis, cg.time / 4 );
- else
- RotateAroundDirection( ent.axis, es->time );
- }
+ // spin as it moves
+ if( es->pos.trType != TR_STATIONARY && wi->wim[ weaponMode ].missileRotates )
+ RotateAroundDirection( ent.axis, cg.time / 4 );
+ else
+ RotateAroundDirection( ent.axis, es->time );
}
//only refresh if there is something to display
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index e6b2d7d4..92d94321 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1126,6 +1126,7 @@ typedef struct
sfxHandle_t gibBounce1Sound;
sfxHandle_t gibBounce2Sound;
sfxHandle_t gibBounce3Sound;
+ sfxHandle_t metalGibBounceSound;
sfxHandle_t teleInSound;
sfxHandle_t teleOutSound;
sfxHandle_t noAmmoSound;
@@ -1162,8 +1163,9 @@ typedef struct
sfxHandle_t alienOvermindDying;
sfxHandle_t alienOvermindSpawns;
- sfxHandle_t humanBuildableExpl;
-
+ sfxHandle_t alienBuildableExplosion;
+ sfxHandle_t humanBuildableExplosion;
+
qhandle_t cursor;
qhandle_t selectCursor;
qhandle_t sizeCursor;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index e3f34df4..8dffa7dd 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -563,8 +563,6 @@ static void CG_RegisterSounds( void )
char name[ MAX_QPATH ];
const char *soundName;
- // voice commands
-
cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue );
cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue );
@@ -580,6 +578,7 @@ static void CG_RegisterSounds( void )
cgs.media.gibBounce1Sound = trap_S_RegisterSound( "sound/player/gibimp1.wav", qfalse );
cgs.media.gibBounce2Sound = trap_S_RegisterSound( "sound/player/gibimp2.wav", qfalse );
cgs.media.gibBounce3Sound = trap_S_RegisterSound( "sound/player/gibimp3.wav", qfalse );
+ cgs.media.metalGibBounceSound = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse );
cgs.media.teleInSound = trap_S_RegisterSound( "sound/world/telein.wav", qfalse );
cgs.media.teleOutSound = trap_S_RegisterSound( "sound/world/teleout.wav", qfalse );
@@ -640,8 +639,9 @@ static void CG_RegisterSounds( void )
cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse );
- cgs.media.humanBuildableExpl = trap_S_RegisterSound( "sound/weapons/rocket/rocklx1a.wav", qfalse );
-
+ cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse );
+ cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse );
+
cgs.media.hgrenb1aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb1a.wav", qfalse );
cgs.media.hgrenb2aSound = trap_S_RegisterSound( "sound/weapons/grenade/hgrenb2a.wav", qfalse );
@@ -784,6 +784,7 @@ static void CG_RegisterGraphics( void )
cgs.media.bloodMarkShader = trap_R_RegisterShader( "bloodMark" );
cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "poisonCloudPS" );
+ cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" );
cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" );
cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" );
diff --git a/src/cgame/cg_particles.c b/src/cgame/cg_particles.c
index 9925afba..40512ecd 100644
--- a/src/cgame/cg_particles.c
+++ b/src/cgame/cg_particles.c
@@ -1299,6 +1299,12 @@ Attach a particle system to a centity_t
*/
void CG_AttachParticleSystemToCent( particleSystem_t *ps )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachType = PSA_CENT_ORIGIN;
ps->attached = qtrue;
}
@@ -1312,6 +1318,12 @@ Set a particle system attachment means
*/
void CG_SetParticleSystemCent( particleSystem_t *ps, centity_t *cent )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachment.centValid = qtrue;
ps->attachment.centNum = cent->currentState.number;
}
@@ -1325,6 +1337,12 @@ Attach a particle system to a model tag
*/
void CG_AttachParticleSystemToTag( particleSystem_t *ps )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachType = PSA_TAG;
ps->attached = qtrue;
}
@@ -1339,6 +1357,12 @@ Set a particle system attachment means
void CG_SetParticleSystemTag( particleSystem_t *ps, refEntity_t parent,
qhandle_t model, char *tagName )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachment.tagValid = qtrue;
ps->attachment.parent = parent;
ps->attachment.model = model;
@@ -1354,6 +1378,12 @@ Attach a particle system to a point in space
*/
void CG_AttachParticleSystemToOrigin( particleSystem_t *ps )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachType = PSA_STATIC;
ps->attached = qtrue;
}
@@ -1367,6 +1397,12 @@ Set a particle system attachment means
*/
void CG_SetParticleSystemOrigin( particleSystem_t *ps, vec3_t origin )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachment.staticValid = qtrue;
VectorCopy( origin, ps->attachment.origin );
}
@@ -1380,6 +1416,12 @@ Set a particle system attachment means
*/
void CG_SetParticleSystemNormal( particleSystem_t *ps, vec3_t normal )
{
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to modify a NULL particle system\n" );
+ return;
+ }
+
ps->attachment.normalValid = qtrue;
VectorCopy( normal, ps->attachment.normal );
}
@@ -1397,6 +1439,12 @@ void CG_DestroyParticleSystem( particleSystem_t *ps )
int i;
particleEjector_t *pe;
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to destroy a NULL particle system\n" );
+ return;
+ }
+
if( cg_debugParticles.integer >= 1 )
CG_Printf( "PS destroyed\n" );
@@ -1423,6 +1471,12 @@ qboolean CG_IsParticleSystemInfinite( particleSystem_t *ps )
int i;
particleEjector_t *pe;
+ if( ps == NULL )
+ {
+ CG_Printf( S_COLOR_YELLOW "WARNING: tried to test a NULL particle system\n" );
+ return qfalse;
+ }
+
//don't bother checking already invalid systems
if( !ps->valid )
return qfalse;