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authorTim Angus <tim@ngus.net>2001-09-15 03:42:41 +0000
committerTim Angus <tim@ngus.net>2001-09-15 03:42:41 +0000
commitcab6cb5c4a989b11e6f45b74f87d84a961235984 (patch)
treefa10bd39de3cfbad896ad63a260b3d07c164bdb3 /src/cgame/cg_ents.c
parent5e95698bb34a46c68bae1f5f1c089bf794e5a43d (diff)
Trapper buildable. Other fixes/tweaks
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index ddac7a13..df34af3c 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -443,18 +443,6 @@ static void CG_Missile( centity_t *cent )
return;
break;
- case WP_SAWBLADE_LAUNCHER:
- ent.hModel = weapon->missileModel;
-
- // convert direction of travel into axis
- AngleVectors( s1->angles, NULL, NULL, up );
- if( VectorNormalize2( up, ent.axis[ 0 ] ) == 0 )
- ent.axis[ 0 ][ 2 ] = 1;
-
- // spin as it moves
- RotateAroundDirection( ent.axis, cg.time );
- break;
-
default:
// flicker between two skins
ent.skinNum = cg.clientFrame & 1;