diff options
author | Tim Angus <tim@ngus.net> | 2001-09-15 03:42:41 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-09-15 03:42:41 +0000 |
commit | cab6cb5c4a989b11e6f45b74f87d84a961235984 (patch) | |
tree | fa10bd39de3cfbad896ad63a260b3d07c164bdb3 /src/cgame/cg_ents.c | |
parent | 5e95698bb34a46c68bae1f5f1c089bf794e5a43d (diff) |
Trapper buildable. Other fixes/tweaks
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r-- | src/cgame/cg_ents.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index ddac7a13..df34af3c 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -443,18 +443,6 @@ static void CG_Missile( centity_t *cent ) return; break; - case WP_SAWBLADE_LAUNCHER: - ent.hModel = weapon->missileModel; - - // convert direction of travel into axis - AngleVectors( s1->angles, NULL, NULL, up ); - if( VectorNormalize2( up, ent.axis[ 0 ] ) == 0 ) - ent.axis[ 0 ][ 2 ] = 1; - - // spin as it moves - RotateAroundDirection( ent.axis, cg.time ); - break; - default: // flicker between two skins ent.skinNum = cg.clientFrame & 1; |