diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:03:02 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:38 +0000 |
commit | 21dfc5b93969a57d8ceebfd85775248456fa22d6 (patch) | |
tree | f4877c1bd9737bd392aea69651c91611298933a2 /src/cgame/cg_event.c | |
parent | b5384ca3193b94a473e6d1995235677ce66efa4b (diff) |
* buildable bleed wip code
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 2aa0a13c..aa0f37cd 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -805,7 +805,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_MISSILE_HIT: DEBUGNAME( "EV_MISSILE_HIT" ); ByteToDir( es->eventParm, dir ); - CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim ); + CG_MissileHitEntity( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim ); break; case EV_MISSILE_MISS: |