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-rw-r--r--src/cgame/cg_event.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 2aa0a13c..aa0f37cd 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -805,7 +805,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_MISSILE_HIT:
DEBUGNAME( "EV_MISSILE_HIT" );
ByteToDir( es->eventParm, dir );
- CG_MissileHitPlayer( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim );
+ CG_MissileHitEntity( es->weapon, es->generic1, position, dir, es->otherEntityNum, es->torsoAnim );
break;
case EV_MISSILE_MISS: