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authorTim Angus <tim@ngus.net>2001-07-03 03:08:56 +0000
committerTim Angus <tim@ngus.net>2001-07-03 03:08:56 +0000
commit29cd16eaf0c6ca52b63ea4645cf206c5f8b7d791 (patch)
tree83dd4679d41b2b8a6bacde989f973eba4a507722 /src/cgame/cg_event.c
parente34d763c41d92804b4bd81417427b3b172d3994a (diff)
Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret bug
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 61a3abe0..a9fa5138 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -937,7 +937,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
ByteToDir( es->eventParm, dir );
CG_MissileHitWall( es->weapon, es->clientNum, position, dir, IMPACTSOUND_DEFAULT );
}
- CG_RailTrail( ci, es->origin2, es->pos.trBase );
+ CG_RailTrail( es->origin2, es->pos.trBase );
break;
case EV_BULLET_HIT_WALL: