diff options
author | Tim Angus <tim@ngus.net> | 2001-07-03 03:08:56 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-07-03 03:08:56 +0000 |
commit | 29cd16eaf0c6ca52b63ea4645cf206c5f8b7d791 (patch) | |
tree | 83dd4679d41b2b8a6bacde989f973eba4a507722 /src/cgame/cg_event.c | |
parent | e34d763c41d92804b4bd81417427b3b172d3994a (diff) |
Finished new turrets, fixed a few bugs notably the freeze-when-shot-by-turret bug
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 61a3abe0..a9fa5138 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -937,7 +937,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) { ByteToDir( es->eventParm, dir ); CG_MissileHitWall( es->weapon, es->clientNum, position, dir, IMPACTSOUND_DEFAULT ); } - CG_RailTrail( ci, es->origin2, es->pos.trBase ); + CG_RailTrail( es->origin2, es->pos.trBase ); break; case EV_BULLET_HIT_WALL: |