diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:33:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:07 +0000 |
commit | 3750577e8d18451939e5ae58b90bd75a397737ba (patch) | |
tree | e10f36ec71b57a0f5da3d702b7d6ff9bedb25372 /src/cgame/cg_event.c | |
parent | 7f9e87b189414ea8eef4a2bcec4c380142b16bab (diff) |
* Mass driver reverted to upstream (function and effect)
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 2d622088..e4b9fb44 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -874,13 +874,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_ShotgunFire( es ); break; - case EV_MASS_DRIVER: - DEBUGNAME( "EV_MASS_DRIVER" ); - ByteToDir( es->eventParm, dir ); - CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_DEFAULT, 0 ); - CG_MassDriverFire( es ); - break; - case EV_GENERAL_SOUND: DEBUGNAME( "EV_GENERAL_SOUND" ); if( cgs.gameSounds[ es->eventParm ] ) |