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authorTim Angus <tim@ngus.net>2009-10-03 11:42:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:16 +0000
commit50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch)
treefe963ef7588cb6086dab611d184e11d324048a65 /src/cgame/cg_event.c
parentc37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff)
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 65f728d3..2aa0a13c 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -276,49 +276,49 @@ static void CG_Obituary( entityState_t *ent )
case MOD_LEVEL1_CLAW:
message = "was swiped by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName );
message2 = className;
break;
case MOD_LEVEL2_CLAW:
message = "was clawed by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName );
message2 = className;
break;
case MOD_LEVEL2_ZAP:
message = "was zapped by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName );
message2 = className;
break;
case MOD_LEVEL3_CLAW:
message = "was chomped by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
message2 = className;
break;
case MOD_LEVEL3_POUNCE:
message = "was pounced upon by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
message2 = className;
break;
case MOD_LEVEL3_BOUNCEBALL:
message = "was sniped by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName );
message2 = className;
break;
case MOD_LEVEL4_CLAW:
message = "was mauled by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName );
message2 = className;
break;
case MOD_LEVEL4_TRAMPLE:
message = "should have gotten out of the way of";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName );
message2 = className;
break;
case MOD_LEVEL4_CRUSH:
@@ -333,7 +333,7 @@ static void CG_Obituary( entityState_t *ent )
case MOD_LEVEL1_PCLOUD:
message = "was gassed by";
Com_sprintf( className, 64, "'s %s",
- BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) );
+ BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName );
message2 = className;
break;
@@ -477,7 +477,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
steptime = 200;
else
- steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_CLASS ] );
+ steptime = BG_Class( cg.snap->ps.stats[ STAT_CLASS ] )->steptime;
es = &cent->currentState;
event = es->event & ~EV_EVENT_BITS;