diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:42:48 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:16 +0000 |
commit | 50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch) | |
tree | fe963ef7588cb6086dab611d184e11d324048a65 | |
parent | c37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff) |
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
53 files changed, 1055 insertions, 2877 deletions
diff --git a/configs/buildables/acid_tube.cfg b/configs/buildables/acid_tube.cfg new file mode 100644 index 00000000..e44ed48f --- /dev/null +++ b/configs/buildables/acid_tube.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/acid_tube/acid_tube.md3 +modelScale 0.6 +mins -15 -15 -15 +maxs 15 15 15 +zOffset -8.5 diff --git a/configs/buildables/arm.cfg b/configs/buildables/arm.cfg new file mode 100644 index 00000000..3e45fc29 --- /dev/null +++ b/configs/buildables/arm.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/arm/arm.md3 +modelScale 1.0 +mins -40 -40 -13 +maxs 40 40 50 +zOffset -2.0 diff --git a/configs/buildables/barricade.cfg b/configs/buildables/barricade.cfg new file mode 100644 index 00000000..56146478 --- /dev/null +++ b/configs/buildables/barricade.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/barricade/barricade.md3 +modelScale 1.0 +mins -35 -35 -15 +maxs 35 35 60 +zOffset 0 diff --git a/configs/buildables/booster.cfg b/configs/buildables/booster.cfg new file mode 100644 index 00000000..b0903df5 --- /dev/null +++ b/configs/buildables/booster.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/booster/booster.md3 +modelScale 1.0 +mins -26 -26 -9 +maxs 26 26 9 +zOffset 0 diff --git a/configs/buildables/dcc.cfg b/configs/buildables/dcc.cfg new file mode 100644 index 00000000..932e3023 --- /dev/null +++ b/configs/buildables/dcc.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/dcc/dcc.md3 +modelScale 1.0 +mins -35 -35 -13 +maxs 35 35 47 +zOffset 0 diff --git a/configs/buildables/eggpod.cfg b/configs/buildables/eggpod.cfg new file mode 100644 index 00000000..71cb6c70 --- /dev/null +++ b/configs/buildables/eggpod.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/eggpod/eggpod.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/configs/buildables/hive.cfg b/configs/buildables/hive.cfg new file mode 100644 index 00000000..b700f6ed --- /dev/null +++ b/configs/buildables/hive.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/hive/hive.md3
+modelScale 1.0
+mins -35 -35 -25
+maxs 35 35 25
+zOffset 0
diff --git a/configs/buildables/hovel.cfg b/configs/buildables/hovel.cfg new file mode 100644 index 00000000..5e2922c9 --- /dev/null +++ b/configs/buildables/hovel.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/hovel/hovel.md3 +modelScale 1.0 +mins -50 -50 -20 +maxs 50 50 20 +zOffset 0 diff --git a/configs/buildables/medistat.cfg b/configs/buildables/medistat.cfg new file mode 100644 index 00000000..179a0528 --- /dev/null +++ b/configs/buildables/medistat.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/medistat/medistat.md3 +modelScale 1.0 +mins -35 -35 -7 +maxs 35 35 4 +zOffset 0 diff --git a/configs/buildables/mgturret.cfg b/configs/buildables/mgturret.cfg new file mode 100644 index 00000000..83a23093 --- /dev/null +++ b/configs/buildables/mgturret.cfg @@ -0,0 +1,7 @@ +model 0 models/buildables/mgturret/turret_base.md3 +model 1 models/buildables/mgturret/turret_barrel.md3 +model 2 models/buildables/mgturret/turret_top.md3 +modelScale 1.0 +mins -25 -25 -20 +maxs 25 25 20 +zOffset 0 diff --git a/configs/buildables/overmind.cfg b/configs/buildables/overmind.cfg new file mode 100644 index 00000000..f9baca5d --- /dev/null +++ b/configs/buildables/overmind.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/overmind/overmind.md3 +modelScale 1.0 +mins -45 -45 -15 +maxs 45 45 95 +zOffset 0 diff --git a/configs/buildables/reactor.cfg b/configs/buildables/reactor.cfg new file mode 100644 index 00000000..d724c44f --- /dev/null +++ b/configs/buildables/reactor.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/reactor/reactor.md3 +mins -41 -41 -15 +maxs 41 41 95 +zOffset -2.0 +modelScale 0.85 diff --git a/configs/buildables/repeater.cfg b/configs/buildables/repeater.cfg new file mode 100644 index 00000000..eec28243 --- /dev/null +++ b/configs/buildables/repeater.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/repeater/repeater.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 25 +zOffset 0 diff --git a/configs/buildables/telenode.cfg b/configs/buildables/telenode.cfg new file mode 100644 index 00000000..173a92f1 --- /dev/null +++ b/configs/buildables/telenode.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/telenode/telenode.md3 +modelScale 1.0 +mins -40 -40 -4 +maxs 40 40 6 +zOffset 0 diff --git a/configs/buildables/tesla.cfg b/configs/buildables/tesla.cfg new file mode 100644 index 00000000..36d1e33a --- /dev/null +++ b/configs/buildables/tesla.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/tesla/tesla.md3 +modelScale 1.0 +mins -22 -22 -40 +maxs 22 22 40 +zOffset 0 diff --git a/configs/buildables/trapper.cfg b/configs/buildables/trapper.cfg new file mode 100644 index 00000000..0c3f0d01 --- /dev/null +++ b/configs/buildables/trapper.cfg @@ -0,0 +1,5 @@ +model 0 models/buildables/trapper/trapper.md3 +modelScale 1.0 +mins -15 -15 -15 +maxs 15 15 15 +zOffset 0 diff --git a/configs/classes/builder.cfg b/configs/classes/builder.cfg new file mode 100644 index 00000000..d06fec6f --- /dev/null +++ b/configs/classes/builder.cfg @@ -0,0 +1,16 @@ +name "Granger" +model builder +modelScale 1.0 +skin default +shadowScale 1.0 +hud alien_builder_hud + +mins -20 -20 -20 +maxs 20 20 20 +crouchMaxs 20 20 20 +deadMins -20 -20 -4 +deadMaxs 20 20 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 diff --git a/configs/classes/builderupg.cfg b/configs/classes/builderupg.cfg new file mode 100644 index 00000000..6762d97a --- /dev/null +++ b/configs/classes/builderupg.cfg @@ -0,0 +1,16 @@ +name "Advanced Granger" +model builder +modelScale 1.25 +skin advanced +shadowScale 1.25 +hud alien_builder_hud + +mins -25 -25 -25 +maxs 25 25 25 +crouchMaxs 25 25 25 +deadMins -25 -25 -4 +deadMaxs 25 25 4 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 diff --git a/configs/classes/human_base.cfg b/configs/classes/human_base.cfg new file mode 100644 index 00000000..a6e51ff5 --- /dev/null +++ b/configs/classes/human_base.cfg @@ -0,0 +1,16 @@ +name "Human Base" +model human_base +modelScale 1.0 +skin default +shadowScale 1.0 +hud human_hud + +mins -15 -15 -24 +maxs 15 15 32 +crouchMaxs 15 15 16 +deadMins -15 -15 -4 +deadMaxs 15 15 4 +zOffset 0.0 + +viewheight 26 +crouchViewheight 12 diff --git a/configs/classes/human_bsuit.cfg b/configs/classes/human_bsuit.cfg new file mode 100644 index 00000000..b14f3a89 --- /dev/null +++ b/configs/classes/human_bsuit.cfg @@ -0,0 +1,16 @@ +name "Human Battlesuit"
+model human_bsuit
+modelScale 1.0
+skin default
+shadowScale 1.0
+hud human_hud
+
+mins -15 -15 -38
+maxs 15 15 38
+crouchMaxs 15 15 38
+deadMins -15 -15 -4
+deadMaxs 15 15 4
+zOffset -16.0
+
+viewheight 35
+crouchViewheight 35
diff --git a/configs/classes/level0.cfg b/configs/classes/level0.cfg new file mode 100644 index 00000000..fbfefffc --- /dev/null +++ b/configs/classes/level0.cfg @@ -0,0 +1,16 @@ +name "Dretch"
+model level0
+modelScale 1.0
+skin default
+shadowScale 0.3
+hud alien_general_hud
+
+mins -15 -15 -15
+maxs 15 15 15
+crouchMaxs 15 15 15
+deadMins -15 -15 -15
+deadMaxs 15 15 15
+zOffset -8.0
+
+viewheight 0
+crouchViewheight 0
diff --git a/configs/classes/level1.cfg b/configs/classes/level1.cfg new file mode 100644 index 00000000..81daae31 --- /dev/null +++ b/configs/classes/level1.cfg @@ -0,0 +1,16 @@ +name "Basilisk"
+model level1
+modelScale 1.0
+skin default
+shadowScale 1.0
+hud alien_general_hud
+
+mins -18 -18 -18
+maxs 18 18 18
+crouchMaxs 18 18 18
+deadMins -18 -18 -4
+deadMaxs 18 18 4
+zOffset 0.0
+
+viewheight 0
+crouchViewheight 0
diff --git a/configs/classes/level1upg.cfg b/configs/classes/level1upg.cfg new file mode 100644 index 00000000..9448694a --- /dev/null +++ b/configs/classes/level1upg.cfg @@ -0,0 +1,16 @@ +name "Advanced Basilisk"
+model level1
+modelScale 1.1666
+skin upgrade
+shadowScale 1.0
+hud alien_general_hud
+
+mins -21 -21 -21
+maxs 21 21 21
+crouchMaxs 21 21 21
+deadMins -21 -21 -4.666
+deadMaxs 21 21 4.666
+zOffset 0.0
+
+viewheight 0
+crouchViewheight 0
diff --git a/configs/classes/level2.cfg b/configs/classes/level2.cfg new file mode 100644 index 00000000..e5d54b2d --- /dev/null +++ b/configs/classes/level2.cfg @@ -0,0 +1,16 @@ +name "Marauder"
+model level2
+modelScale 1.0
+skin default
+shadowScale 1.0
+hud alien_general_hud
+
+mins -25 -25 -22
+maxs 25 25 16
+crouchMaxs 25 25 16
+deadMins -25 -25 -4
+deadMaxs 25 25 4
+zOffset 0.0
+
+viewheight 10
+crouchViewheight 10
diff --git a/configs/classes/level2upg.cfg b/configs/classes/level2upg.cfg new file mode 100644 index 00000000..2d11d274 --- /dev/null +++ b/configs/classes/level2upg.cfg @@ -0,0 +1,16 @@ +name "Advanced Marauder"
+model level2
+modelScale 1.1
+skin adv
+shadowScale 1.0
+hud alien_general_hud
+
+mins -26 -26 -24
+maxs 26 26 18
+crouchMaxs 26 26 18
+deadMins -26 -26 -4
+deadMaxs 26 26 4
+zOffset 0.0
+
+viewheight 12
+crouchViewheight 12
diff --git a/configs/classes/level3.cfg b/configs/classes/level3.cfg new file mode 100644 index 00000000..100b4c16 --- /dev/null +++ b/configs/classes/level3.cfg @@ -0,0 +1,16 @@ +name "Dragoon"
+model level3
+modelScale 1.0
+skin default
+shadowScale 1.0
+hud alien_general_hud
+
+mins -26 -26 -23
+maxs 26 26 32
+crouchMaxs 26 26 32
+deadMins -26 -26 -4
+deadMaxs 26 26 4
+zOffset 0.0
+
+viewheight 24
+crouchViewheight 24
diff --git a/configs/classes/level3upg.cfg b/configs/classes/level3upg.cfg new file mode 100644 index 00000000..683c5722 --- /dev/null +++ b/configs/classes/level3upg.cfg @@ -0,0 +1,16 @@ +name "Advanced Dragoon"
+model level3
+modelScale 1.25
+skin adv
+shadowScale 1.0
+hud alien_general_hud
+
+mins -32 -32 -29
+maxs 32 32 38
+crouchMaxs 32 32 38
+deadMins -32 -32 -4
+deadMaxs 32 32 4
+zOffset 0.0
+
+viewheight 27
+crouchViewheight 27
diff --git a/configs/classes/level4.cfg b/configs/classes/level4.cfg new file mode 100644 index 00000000..0cab3567 --- /dev/null +++ b/configs/classes/level4.cfg @@ -0,0 +1,16 @@ +name "Tyrant" +model level4 +modelScale 1.0 +skin default +shadowScale 2.0 +hud alien_general_hud + +mins -32 -32 -22 +maxs 32 32 70 +crouchMaxs 32 32 70 +deadMins -32 -32 -34 +deadMaxs 32 32 34 +zOffset 0.0 + +viewheight 35 +crouchViewheight 35 diff --git a/configs/classes/spectator.cfg b/configs/classes/spectator.cfg new file mode 100644 index 00000000..f7efc1f3 --- /dev/null +++ b/configs/classes/spectator.cfg @@ -0,0 +1,16 @@ +name "Spectator" +model "" +modelScale 1.0 +skin "" +shadowScale 1.0 +hud "" + +mins -12 -12 -12 +maxs 12 12 12 +crouchMaxs 12 12 12 +deadMins -12 -12 -12 +deadMaxs 12 12 12 +zOffset 0.0 + +viewheight 0 +crouchViewheight 0 diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 00e2c2c2..03e43e17 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -108,7 +108,7 @@ static void CG_Creep( centity_t *cent ) float size, frac; trace_t tr; vec3_t temp, origin; - int scaleUpTime = BG_FindBuildTimeForBuildable( cent->currentState.modelindex ); + int scaleUpTime = BG_Buildable( cent->currentState.modelindex )->buildTime; int time; time = cent->currentState.time; @@ -338,7 +338,7 @@ void CG_InitBuildables( void ) for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - buildableName = BG_FindNameForBuildable( i ); + buildableName = BG_Buildable( i )->name; //animation.cfg Com_sprintf( filename, sizeof( filename ), "models/buildables/%s/animation.cfg", buildableName ); @@ -353,7 +353,8 @@ void CG_InitBuildables( void ) //models for( j = 0; j <= 3; j++ ) { - if( ( modelFile = BG_FindModelsForBuildable( i, j ) ) ) + modelFile = BG_BuildableConfig( i )->models[ j ]; + if( strlen( modelFile ) > 0 ) cg_buildables[ i ].models[ j ] = trap_R_RegisterModel( modelFile ); } @@ -375,7 +376,7 @@ void CG_InitBuildables( void ) else { //file doesn't exist - use default - if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS ) + if( BG_Buildable( i )->team == TEAM_ALIENS ) cg_buildables[ i ].sounds[ j ].sound = defaultAlienSounds[ j ]; else cg_buildables[ i ].sounds[ j ].sound = defaultHumanSounds[ j ]; @@ -447,7 +448,7 @@ static void CG_RunBuildableLerpFrame( centity_t *cent ) { if( cg_debugRandom.integer ) CG_Printf( "Sound for animation %d for a %s\n", - newAnimation, BG_FindHumanNameForBuildable( buildable ) ); + newAnimation, BG_Buildable( buildable )->humanName ); trap_S_StartSound( cent->lerpOrigin, cent->currentState.number, CHAN_AUTO, cg_buildables[ buildable ].sounds[ newAnimation ].sound ); @@ -505,7 +506,7 @@ static void CG_BuildableAnimation( centity_t *cent, int *old, int *now, float *b CG_Printf( "%d->%d l:%d t:%d %s(%d)\n", cent->oldBuildableAnim, cent->buildableAnim, es->legsAnim, es->torsoAnim, - BG_FindHumanNameForBuildable( es->modelindex ), es->number ); + BG_Buildable( es->modelindex )->humanName, es->number ); if( cent->buildableAnim == es->torsoAnim || es->legsAnim & ANIM_FORCEBIT ) cent->buildableAnim = cent->oldBuildableAnim = es->legsAnim; @@ -585,7 +586,7 @@ void CG_GhostBuildable( buildable_t buildable ) memset( &ent, 0, sizeof( ent ) ); - BG_FindBBoxForBuildable( buildable, mins, maxs ); + BG_BuildableBoundingBox( buildable, mins, maxs ); BG_PositionBuildableRelativeToPlayer( ps, mins, maxs, CG_Trace, entity_origin, angles, &tr ); @@ -593,7 +594,7 @@ void CG_GhostBuildable( buildable_t buildable ) mins, maxs, ent.axis, ent.origin ); //offset on the Z axis if required - VectorMA( ent.origin, BG_FindZOffsetForBuildable( buildable ), tr.plane.normal, ent.origin ); + VectorMA( ent.origin, BG_BuildableConfig( buildable )->zOffset, tr.plane.normal, ent.origin ); VectorCopy( ent.origin, ent.lightingOrigin ); VectorCopy( ent.origin, ent.oldorigin ); // don't positionally lerp at all @@ -606,7 +607,7 @@ void CG_GhostBuildable( buildable_t buildable ) ent.customShader = cgs.media.redBuildShader; //rescale the model - scale = BG_FindModelScaleForBuildable( buildable ); + scale = BG_BuildableConfig( buildable )->modelScale; if( scale != 1.0f ) { @@ -631,7 +632,7 @@ CG_BuildableParticleEffects static void CG_BuildableParticleEffects( centity_t *cent ) { entityState_t *es = ¢->currentState; - team_t team = BG_FindTeamForBuildable( es->modelindex ); + team_t team = BG_Buildable( es->modelindex )->team; int health = es->generic1 & B_HEALTH_MASK; float healthFrac = (float)health / B_HEALTH_MASK; @@ -840,7 +841,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) entityState_t *hit; int anim; - if( BG_FindTeamForBuildable( es->modelindex ) == TEAM_ALIENS ) + if( BG_Buildable( es->modelindex )->team == TEAM_ALIENS ) bs = &cgs.alienBuildStat; else bs = &cgs.humanBuildStat; @@ -855,7 +856,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) Vector4Copy( bs->foreColor, color ); // trace for center point - BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); + BG_BuildableBoundingBox( es->modelindex, mins, maxs ); // hack for shrunken barricades anim = es->torsoAnim & ~( ANIM_FORCEBIT | ANIM_TOGGLEBIT ); @@ -907,7 +908,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) if( tr.entityNum < MAX_CLIENTS || ( hit->eType == ET_BUILDABLE && ( !( es->eFlags & EF_B_SPAWNED ) || - BG_FindTransparentTestForBuildable( hit->modelindex ) ) ) ) + BG_Buildable( hit->modelindex )->transparentTest ) ) ) { entNum = tr.entityNum; VectorCopy( tr.endpos, trOrigin ); @@ -1063,7 +1064,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) int healthMax; int healthPoints; - healthMax = BG_FindHealthForBuildable( es->modelindex ); + healthMax = BG_Buildable( es->modelindex )->health; healthPoints = (int)( healthScale * healthMax ); if( health > 0 && healthPoints < 1 ) healthPoints = 1; @@ -1118,8 +1119,8 @@ static qboolean CG_PlayerIsBuilder( buildable_t buildable ) case WP_ABUILD: case WP_ABUILD2: case WP_HBUILD: - return BG_FindTeamForBuildable( buildable ) == - BG_FindTeamForWeapon( cg.predictedPlayerState.weapon ); + return BG_Buildable( buildable )->team == + BG_Weapon( cg.predictedPlayerState.weapon )->team; default: return qfalse; @@ -1190,7 +1191,7 @@ void CG_Buildable( centity_t *cent ) vec3_t surfNormal, xNormal, mins, maxs; vec3_t refNormal = { 0.0f, 0.0f, 1.0f }; float rotAngle; - team_t team = BG_FindTeamForBuildable( es->modelindex ); + team_t team = BG_Buildable( es->modelindex )->team; float scale; int health; float healthScale; @@ -1217,7 +1218,7 @@ void CG_Buildable( centity_t *cent ) VectorCopy( es->origin2, surfNormal ); VectorCopy( es->angles, angles ); - BG_FindBBoxForBuildable( es->modelindex, mins, maxs ); + BG_BuildableBoundingBox( es->modelindex, mins, maxs ); if( es->pos.trType == TR_STATIONARY ) { @@ -1247,7 +1248,7 @@ void CG_Buildable( centity_t *cent ) } //offset on the Z axis if required - VectorMA( ent.origin, BG_FindZOffsetForBuildable( es->modelindex ), surfNormal, ent.origin ); + VectorMA( ent.origin, BG_BuildableConfig( es->modelindex )->zOffset, surfNormal, ent.origin ); VectorCopy( ent.origin, ent.oldorigin ); // don't positionally lerp at all VectorCopy( ent.origin, ent.lightingOrigin ); @@ -1272,7 +1273,7 @@ void CG_Buildable( centity_t *cent ) CG_BuildableAnimation( cent, &ent.oldframe, &ent.frame, &ent.backlerp ); //rescale the model - scale = BG_FindModelScaleForBuildable( es->modelindex ); + scale = BG_BuildableConfig( es->modelindex )->modelScale; if( scale != 1.0f ) { @@ -1387,7 +1388,7 @@ void CG_Buildable( centity_t *cent ) weaponInfo_t *weapon = &cg_weapons[ es->weapon ]; if( cg.time - cent->muzzleFlashTime > MUZZLE_FLASH_TIME || - BG_FindProjTypeForBuildable( es->modelindex ) == WP_TESLAGEN ) + BG_Buildable( es->modelindex )->turretProjType == WP_TESLAGEN ) { if( weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 0 ] || weapon->wim[ WPM_PRIMARY ].flashDlightColor[ 1 ] || diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index a84f3730..8e42e4ca 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -530,7 +530,7 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t color, qhandle_t sha default: if( ps->weaponstate == WEAPON_RELOADING ) { - maxDelay = (float)BG_FindReloadTimeForWeapon( cent->currentState.weapon ); + maxDelay = (float)BG_Weapon( cent->currentState.weapon )->reloadTime; progress = ( maxDelay - (float)ps->weaponTime ) / maxDelay; color[ 3 ] = HH_MIN_ALPHA + ( progress * HH_ALPHA_DIFF ); @@ -756,13 +756,13 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co es = &cg_entities[ trace.entityNum ].currentState; - if( es->eType == ET_BUILDABLE && BG_FindUsableForBuildable( es->modelindex ) && - cg.predictedPlayerState.stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) ) + if( es->eType == ET_BUILDABLE && BG_Buildable( es->modelindex )->usable && + cg.predictedPlayerState.stats[ STAT_TEAM ] == BG_Buildable( es->modelindex )->team ) { //hack to prevent showing the usable buildable when you aren't carrying an energy weapon if( ( es->modelindex == BA_H_REACTOR || es->modelindex == BA_H_REPEATER ) && - ( !BG_FindUsesEnergyForWeapon( cg.snap->ps.weapon ) || - BG_FindInfinteAmmoForWeapon( cg.snap->ps.weapon ) ) ) + ( !BG_Weapon( cg.snap->ps.weapon )->usesEnergy || + BG_Weapon( cg.snap->ps.weapon )->infiniteAmmo ) ) return; trap_R_SetColor( color ); @@ -2092,7 +2092,7 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color ) ps = &cg.snap->ps; weapon = BG_GetPlayerWeapon( ps ); - BG_FindAmmoForWeapon( weapon, &maxAmmo, NULL ); + maxAmmo = BG_Weapon( weapon )->maxAmmo; // don't display if dead if( cg.predictedPlayerState.stats[ STAT_HEALTH ] <= 0 ) @@ -2103,7 +2103,7 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color ) CG_RegisterWeapon( weapon ); - if( ps->clips == 0 && !BG_FindInfinteAmmoForWeapon( weapon ) ) + if( ps->clips == 0 && !BG_Weapon( weapon )->infiniteAmmo ) { float ammoPercent = (float)ps->ammo / (float)maxAmmo; @@ -2161,7 +2161,7 @@ static void CG_DrawCrosshair( void ) return; if( cg_drawCrosshair.integer == CROSSHAIR_RANGEDONLY && - !BG_FindLongRangedForWeapon( weapon ) ) + !BG_Weapon( weapon )->longRanged ) return; if( ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) || @@ -2990,7 +2990,7 @@ static void CG_Draw2D( void ) UI_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); } else - menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ) ); + menu = Menus_FindByName( BG_ClassConfig( cg.predictedPlayerState.stats[ STAT_CLASS ] )->hudName ); if( !( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && menu && diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 65f728d3..2aa0a13c 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -276,49 +276,49 @@ static void CG_Obituary( entityState_t *ent ) case MOD_LEVEL1_CLAW: message = "was swiped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName ); message2 = className; break; case MOD_LEVEL2_CLAW: message = "was clawed by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName ); message2 = className; break; case MOD_LEVEL2_ZAP: message = "was zapped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL2 )->humanName ); message2 = className; break; case MOD_LEVEL3_CLAW: message = "was chomped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName ); message2 = className; break; case MOD_LEVEL3_POUNCE: message = "was pounced upon by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName ); message2 = className; break; case MOD_LEVEL3_BOUNCEBALL: message = "was sniped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL3 )->humanName ); message2 = className; break; case MOD_LEVEL4_CLAW: message = "was mauled by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName ); message2 = className; break; case MOD_LEVEL4_TRAMPLE: message = "should have gotten out of the way of"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL4 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL4 )->humanName ); message2 = className; break; case MOD_LEVEL4_CRUSH: @@ -333,7 +333,7 @@ static void CG_Obituary( entityState_t *ent ) case MOD_LEVEL1_PCLOUD: message = "was gassed by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL1 ) ); + BG_ClassConfig( PCL_ALIEN_LEVEL1 )->humanName ); message2 = className; break; @@ -477,7 +477,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) steptime = 200; else - steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_CLASS ] ); + steptime = BG_Class( cg.snap->ps.stats[ STAT_CLASS ] )->steptime; es = ¢->currentState; event = es->event & ~EV_EVENT_BITS; diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 10769252..9dd1a953 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -465,13 +465,13 @@ static void CG_SetUIVars( void ) for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) && - BG_FindPurchasableForWeapon( i ) ) + BG_Weapon( i )->purchasable ) strcat( carriageCvar, va( "W%d ", i ) ); } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) && - BG_FindPurchasableForUpgrade( i ) ) + BG_Upgrade( i )->purchasable ) strcat( carriageCvar, va( "U%d ", i ) ); } strcat( carriageCvar, "$" ); @@ -984,8 +984,8 @@ static void CG_RegisterClients( void ) //precache all the models/sounds/etc for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { - CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ), - BG_FindSkinNameForClass( i ) ); + CG_PrecacheClientInfo( i, BG_ClassConfig( i )->modelName, + BG_ClassConfig( i )->skinName ); cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; trap_UpdateScreen( ); @@ -1792,8 +1792,8 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) cgs.media.outlineShader = trap_R_RegisterShader( "outline" ); // load overrides - BG_InitClassOverrides( ); - BG_InitBuildableOverrides( ); + BG_InitClassConfigs( ); + BG_InitBuildableConfigs( ); BG_InitAllowedGameElements( ); // Dynamic memory diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index cbbc0277..dcbe86db 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -635,8 +635,8 @@ static int CG_GetCorpseNum( class_t class ) char *modelName; char *skinName; - modelName = BG_FindModelNameForClass( class ); - skinName = BG_FindSkinNameForClass( class ); + modelName = BG_ClassConfig( class )->modelName; + skinName = BG_ClassConfig( class )->skinName; for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { @@ -645,8 +645,8 @@ static int CG_GetCorpseNum( class_t class ) if( !match->infoValid ) continue; - if( !Q_stricmp( modelName, match->modelName ) - && !Q_stricmp( skinName, match->skinName ) ) + if( !Q_stricmp( modelName, match->modelName ) && + !Q_stricmp( skinName, match->skinName ) ) { // this clientinfo is identical, so use it's handles return i; @@ -1608,7 +1608,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, class_t cl entityState_t *es = ¢->currentState; vec3_t surfNormal = { 0.0f, 0.0f, 1.0f }; - BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, mins, maxs, NULL, NULL, NULL ); mins[ 2 ] = 0.0f; maxs[ 2 ] = 2.0f; @@ -1654,7 +1654,7 @@ static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, class_t cl // without taking a spot in the cg_marks array CG_ImpactMark( cgs.media.shadowMarkShader, trace.endpos, trace.plane.normal, cent->pe.legs.yawAngle, 0.0f, 0.0f, 0.0f, alpha, qfalse, - 24.0f * BG_FindShadowScaleForClass( class ), qtrue ); + 24.0f * BG_ClassConfig( class )->shadowScale, qtrue ); return qtrue; } @@ -1677,7 +1677,7 @@ static void CG_PlayerSplash( centity_t *cent, class_t class ) if( !cg_shadows.integer ) return; - BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, mins, maxs, NULL, NULL, NULL ); VectorCopy( cent->lerpOrigin, end ); end[ 2 ] += mins[ 2 ]; @@ -1707,7 +1707,7 @@ static void CG_PlayerSplash( centity_t *cent, class_t class ) CG_ImpactMark( cgs.media.wakeMarkShader, trace.endpos, trace.plane.normal, cent->pe.legs.yawAngle, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, - 32.0f * BG_FindShadowScaleForClass( class ), qtrue ); + 32.0f * BG_ClassConfig( class )->shadowScale, qtrue ); } @@ -1897,7 +1897,7 @@ void CG_Player( centity_t *cent ) { vec3_t mins, maxs; - BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, mins, maxs, NULL, NULL, NULL ); CG_DrawBoundingBox( cent->lerpOrigin, mins, maxs ); } @@ -1996,7 +1996,7 @@ void CG_Player( centity_t *cent ) else VectorCopy( es->angles2, surfNormal ); - BG_FindBBoxForClass( class, mins, maxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, mins, maxs, NULL, NULL, NULL ); VectorMA( legs.origin, -TRACE_DEPTH, surfNormal, end ); VectorMA( legs.origin, 1.0f, surfNormal, start ); @@ -2012,7 +2012,7 @@ void CG_Player( centity_t *cent ) } //rescale the model - scale = BG_FindModelScaleForClass( class ); + scale = BG_ClassConfig( class )->modelScale; if( scale != 1.0f ) { @@ -2024,7 +2024,7 @@ void CG_Player( centity_t *cent ) } //offset on the Z axis if required - VectorMA( legs.origin, BG_FindZOffsetForClass( class ), surfNormal, legs.origin ); + VectorMA( legs.origin, BG_ClassConfig( class )->zOffset, surfNormal, legs.origin ); VectorCopy( legs.origin, legs.lightingOrigin ); VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all @@ -2158,7 +2158,7 @@ void CG_Corpse( centity_t *cent ) memset( &head, 0, sizeof( head ) ); VectorCopy( cent->lerpOrigin, origin ); - BG_FindBBoxForClass( es->clientNum, liveZ, NULL, NULL, deadZ, NULL ); + BG_ClassBoundingBox( es->clientNum, liveZ, NULL, NULL, deadZ, NULL ); origin[ 2 ] -= ( liveZ[ 2 ] - deadZ[ 2 ] ); VectorCopy( es->angles, cent->lerpAngles ); @@ -2225,11 +2225,11 @@ void CG_Corpse( centity_t *cent ) VectorCopy( origin, legs.lightingOrigin ); legs.shadowPlane = shadowPlane; legs.renderfx = renderfx; - legs.origin[ 2 ] += BG_FindZOffsetForClass( es->clientNum ); + legs.origin[ 2 ] += BG_ClassConfig( es->clientNum )->zOffset; VectorCopy( legs.origin, legs.oldorigin ); // don't positionally lerp at all //rescale the model - scale = BG_FindModelScaleForClass( es->clientNum ); + scale = BG_ClassConfig( es->clientNum )->modelScale; if( scale != 1.0f ) { diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 5c8ef974..94dc34a9 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, bmaxs[ 2 ] = zu; if( i == cg_numSolidEntities ) - BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); VectorCopy( vec3_origin, angles ); diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 813820f3..6c45fcb1 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -840,7 +840,7 @@ void CG_Menu( int menu, int arg ) case MN_A_CANTEVOLVE: shortMsg = va( "You cannot evolve to %s", - BG_FindHumanNameForClassNum( arg ) ); + BG_ClassConfig( arg )->humanName ); type = DT_ARMOURYEVOLVE; break; @@ -856,19 +856,19 @@ void CG_Menu( int menu, int arg ) case MN_A_CLASSNOTSPAWN: shortMsg = va( "You cannot spawn as %s", - BG_FindHumanNameForClassNum( arg ) ); + BG_ClassConfig( arg )->humanName ); type = DT_ARMOURYEVOLVE; break; case MN_A_CLASSNOTALLOWED: shortMsg = va( "%s is not allowed", - BG_FindHumanNameForClassNum( arg ) ); + BG_ClassConfig( arg )->humanName ); type = DT_ARMOURYEVOLVE; break; case MN_A_CLASSNOTATSTAGE: shortMsg = va( "%s is not allowed at Stage %d", - BG_FindHumanNameForClassNum( arg ), + BG_ClassConfig( arg )->humanName, cgs.alienStage + 1 ); type = DT_ARMOURYEVOLVE; break; diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 03aaa59e..2de0af9d 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -162,7 +162,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract } if( es->eType == ET_BUILDABLE && - ps->stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) ) + ps->stats[ STAT_TEAM ] == BG_Buildable( es->modelindex )->team ) return es; else return NULL; @@ -183,12 +183,12 @@ static void CG_AlienBuilderText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to place the %s\n", CG_KeyNameForCommand( "+attack" ), - BG_FindHumanNameForBuildable( buildable ) ) ); + BG_Buildable( buildable )->humanName ) ); Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to cancel placing the %s\n", CG_KeyNameForCommand( "+button5" ), - BG_FindHumanNameForBuildable( buildable ) ) ); + BG_Buildable( buildable )->humanName ) ); } else { @@ -360,12 +360,12 @@ static void CG_HumanCkitText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to place the %s\n", CG_KeyNameForCommand( "+attack" ), - BG_FindHumanNameForBuildable( buildable ) ) ); + BG_Buildable( buildable )->humanName ) ); Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to cancel placing the %s\n", CG_KeyNameForCommand( "+button5" ), - BG_FindHumanNameForBuildable( buildable ) ) ); + BG_Buildable( buildable )->humanName ) ); } else { @@ -428,7 +428,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) upgrade = cg.weaponSelect - 32; } - if( !ps->ammo && !ps->clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) ) + if( !ps->ammo && !ps->clips && !BG_Weapon( ps->weapon )->infiniteAmmo ) { //no ammo switch( ps->weapon ) @@ -469,14 +469,14 @@ static void CG_HumanText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to fire the %s\n", CG_KeyNameForCommand( "+attack" ), - BG_FindHumanNameForWeapon( ps->weapon ) ) ); + BG_Weapon( ps->weapon )->humanName ) ); break; case WP_MASS_DRIVER: Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to fire the %s\n", CG_KeyNameForCommand( "+attack" ), - BG_FindHumanNameForWeapon( ps->weapon ) ) ); + BG_Weapon( ps->weapon )->humanName ) ); Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Hold %s to zoom\n", @@ -487,7 +487,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Hold %s to activate the %s\n", CG_KeyNameForCommand( "+attack" ), - BG_FindHumanNameForWeapon( ps->weapon ) ) ); + BG_Weapon( ps->weapon )->humanName ) ); break; case WP_LUCIFER_CANNON: @@ -498,7 +498,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to fire the %s\n", CG_KeyNameForCommand( "+button5" ), - BG_FindHumanNameForWeapon( ps->weapon ) ) ); + BG_Weapon( ps->weapon )->humanName ) ); break; case WP_HBUILD: @@ -518,7 +518,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) CG_KeyNameForCommand( "weapnext" ) ) ); if( upgrade == UP_NONE || - ( upgrade > UP_NONE && BG_FindUsableForUpgrade( upgrade ) ) ) + ( upgrade > UP_NONE && BG_Upgrade( upgrade )->usable ) ) { Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to use the %s\n", @@ -532,7 +532,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to use your %s\n", CG_KeyNameForCommand( "itemact medkit" ), - BG_FindHumanNameForUpgrade( UP_MEDKIT ) ) ); + BG_Upgrade( UP_MEDKIT )->humanName ) ); } Q_strcat( text, MAX_TUTORIAL_TEXT, diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index 15b9bc06..7d4693a8 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -353,7 +353,7 @@ static void CG_StepOffset( void ) BG_GetClientNormal( ps, normal ); - steptime = BG_FindSteptimeForClass( ps->stats[ STAT_CLASS ] ); + steptime = BG_Class( ps->stats[ STAT_CLASS ] )->steptime; // smooth out stair climbing timeDelta = cg.time - cg.stepTime; @@ -460,7 +460,7 @@ static void CG_OffsetFirstPersonView( void ) if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) bob2 = 0.0f; else - bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ); + bob2 = BG_Class( cg.predictedPlayerState.stats[ STAT_CLASS ] )->bob; #define LEVEL4_FEEDBACK 10.0f @@ -699,7 +699,7 @@ static int CG_CalcFov( void ) else { // don't lock the fov globally - we need to be able to change it - attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ); + attribFov = BG_Class( cg.predictedPlayerState.stats[ STAT_CLASS ] )->fov; fov_x = attribFov; if ( fov_x < 1 ) @@ -721,7 +721,7 @@ static int CG_CalcFov( void ) } // account for zooms - zoomFov = BG_FindZoomFovForWeapon( cg.predictedPlayerState.weapon ); + zoomFov = BG_Weapon( cg.predictedPlayerState.weapon )->zoomFov; if ( zoomFov < 1 ) zoomFov = 1; else if ( zoomFov > attribFov ) @@ -729,7 +729,7 @@ static int CG_CalcFov( void ) // only do all the zoom stuff if the client CAN zoom // FIXME: zoom control is currently hard coded to BUTTON_ATTACK2 - if( BG_WeaponCanZoom( cg.predictedPlayerState.weapon ) ) + if( BG_Weapon( cg.predictedPlayerState.weapon )->canZoom ) { if ( cg.zoomed ) { diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 3b0d6f2f..1c08d4fd 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -49,15 +49,15 @@ void CG_RegisterUpgrade( int upgradeNum ) memset( upgradeInfo, 0, sizeof( *upgradeInfo ) ); upgradeInfo->registered = qtrue; - if( !BG_FindNameForUpgrade( upgradeNum ) ) + if( strlen( BG_Upgrade( upgradeNum )->name ) <= 0 ) CG_Error( "Couldn't find upgrade %i", upgradeNum ); - upgradeInfo->humanName = BG_FindHumanNameForUpgrade( upgradeNum ); + upgradeInfo->humanName = BG_Upgrade( upgradeNum )->humanName; //la la la la la, i'm not listening! if( upgradeNum == UP_GRENADE ) upgradeInfo->upgradeIcon = cg_weapons[ WP_GRENADE ].weaponIcon; - else if( ( icon = BG_FindIconForUpgrade( upgradeNum ) ) ) + else if( ( icon = BG_Upgrade( upgradeNum )->icon ) ) upgradeInfo->upgradeIcon = trap_R_RegisterShader( icon ); } @@ -714,17 +714,17 @@ void CG_RegisterWeapon( int weaponNum ) memset( weaponInfo, 0, sizeof( *weaponInfo ) ); weaponInfo->registered = qtrue; - if( !BG_FindNameForWeapon( weaponNum ) ) + if( strlen( BG_Weapon( weaponNum )->name ) <= 0 ) CG_Error( "Couldn't find weapon %i", weaponNum ); - Com_sprintf( path, MAX_QPATH, "models/weapons/%s/weapon.cfg", BG_FindNameForWeapon( weaponNum ) ); + Com_sprintf( path, MAX_QPATH, "models/weapons/%s/weapon.cfg", BG_Weapon( weaponNum )->name ); - weaponInfo->humanName = BG_FindHumanNameForWeapon( weaponNum ); + weaponInfo->humanName = BG_Weapon( weaponNum )->humanName; if( !CG_ParseWeaponFile( path, weaponInfo ) ) Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path ); - Com_sprintf( path, MAX_QPATH, "models/weapons/%s/animation.cfg", BG_FindNameForWeapon( weaponNum ) ); + Com_sprintf( path, MAX_QPATH, "models/weapons/%s/animation.cfg", BG_Weapon( weaponNum )->name ); if( !CG_ParseWeaponAnimationFile( path, weaponInfo ) ) Com_Printf( S_COLOR_RED "ERROR: failed to parse %s\n", path ); @@ -868,7 +868,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles ) // gun angles from bobbing // bob amount is class dependant - bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ); + bob = BG_Class( cg.predictedPlayerState.stats[ STAT_CLASS ] )->bob; if( bob != 0 ) { @@ -1299,7 +1299,7 @@ static qboolean CG_UpgradeSelectable( upgrade_t upgrade ) if( !BG_InventoryContainsUpgrade( upgrade, cg.snap->ps.stats ) ) return qfalse; - return BG_FindUsableForUpgrade( upgrade ); + return BG_Upgrade( upgrade )->usable; } @@ -1344,7 +1344,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) if( !BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) ) continue; - if( !ps->ammo && !ps->clips && !BG_FindInfinteAmmoForWeapon( i ) ) + if( !ps->ammo && !ps->clips && !BG_Weapon( i )->infiniteAmmo ) colinfo[ numItems ] = 1; else colinfo[ numItems ] = 0; @@ -1363,7 +1363,7 @@ void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ) if( !BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) ) continue; colinfo[ numItems ] = 0; - if( !BG_FindUsableForUpgrade ( i ) ) + if( !BG_Upgrade( i )->usable ) colinfo[ numItems ] = 2; if( i == cg.weaponSelect - 32 ) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 6c63d648..5177957c 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -32,7 +32,7 @@ void trap_FS_Write( const void *buffer, int len, fileHandle_t f ); void trap_FS_FCloseFile( fileHandle_t f ); void trap_FS_Seek( fileHandle_t f, long offset, fsOrigin_t origin ); // fsOrigin_t -buildableAttributes_t bg_buildableList[ ] = +static const buildableAttributes_t bg_buildableList[ ] = { { BA_A_SPAWN, //int buildNum; @@ -42,11 +42,6 @@ buildableAttributes_t bg_buildableList[ ] = "and protect the Overmind. Without any of these, the Overmind " "is left nearly defenseless and defeat is imminent.", "team_alien_spawn", //char *entityName; - { "models/buildables/eggpod/eggpod.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; ASPAWN_BP, //int buildPoints; @@ -71,7 +66,7 @@ buildableAttributes_t bg_buildableList[ ] = ASPAWN_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; ASPAWN_VALUE, //int value; }, { @@ -82,11 +77,6 @@ buildableAttributes_t bg_buildableList[ ] = "threatening the spawns and Overmind. Barricades will shrink " "to allow aliens to pass over them, however.", "team_alien_barricade",//char *entityName; - { "models/buildables/barricade/barricade.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -35, -35, -15 }, //vec3_t mins; - { 35, 35, 60 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; BARRICADE_BP, //int buildPoints; @@ -111,7 +101,7 @@ buildableAttributes_t bg_buildableList[ ] = BARRICADE_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; BARRICADE_VALUE, //int value; }, { @@ -123,11 +113,6 @@ buildableAttributes_t bg_buildableList[ ] = "The booster also increases the rate of health regeneration for " "any nearby aliens.", "team_alien_booster", //char *entityName; - { "models/buildables/booster/booster.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -26, -26, -9 }, //vec3_t mins; - { 26, 26, 9 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; BOOSTER_BP, //int buildPoints; @@ -152,7 +137,7 @@ buildableAttributes_t bg_buildableList[ ] = BOOSTER_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; BOOSTER_VALUE, //int value; }, { @@ -163,11 +148,6 @@ buildableAttributes_t bg_buildableList[ ] = "are highly effective when used in conjunction with a trapper " "to hold the victim in place.", "team_alien_acid_tube",//char *entityName; - { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -25, -25, -25 }, //vec3_t mins; - { 25, 25, 25 }, //vec3_t maxs; - -15.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; ACIDTUBE_BP, //int buildPoints; @@ -192,7 +172,7 @@ buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; ACIDTUBE_VALUE, //int value; }, { @@ -202,11 +182,6 @@ buildableAttributes_t bg_buildableList[ ] = "Houses millions of tiny insectoid aliens. When a human " "approaches this structure, the insectoids attack.", "team_alien_hive", //char *entityName; - { "models/buildables/acid_tube/acid_tube.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -35, -35, -25 }, //vec3_t mins; - { 35, 35, 25 }, //vec3_t maxs; - -15.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; HIVE_BP, //int buildPoints; @@ -231,7 +206,7 @@ buildableAttributes_t bg_buildableList[ ] = HIVE_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; HIVE_VALUE, //int value; }, { @@ -242,11 +217,6 @@ buildableAttributes_t bg_buildableList[ ] = "sight. This hinders their movement, making them an easy target " "for other defensive structures or aliens.", "team_alien_trapper", //char *entityName; - { "models/buildables/trapper/trapper.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; TRAPPER_BP, //int buildPoints; @@ -271,7 +241,7 @@ buildableAttributes_t bg_buildableList[ ] = TRAPPER_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; TRAPPER_VALUE, //int value; }, { @@ -282,11 +252,6 @@ buildableAttributes_t bg_buildableList[ ] = "in its vicinity. It must be protected at all costs, since its " "death will render alien structures defenseless.", "team_alien_overmind", //char *entityName; - { "models/buildables/overmind/overmind.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -45, -45, -15 }, //vec3_t mins; - { 45, 45, 95 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; OVERMIND_BP, //int buildPoints; @@ -311,7 +276,7 @@ buildableAttributes_t bg_buildableList[ ] = OVERMIND_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qtrue, //qboolean reactorTest; + qtrue, //qboolean uniqueTest; OVERMIND_VALUE, //int value; }, { @@ -322,11 +287,6 @@ buildableAttributes_t bg_buildableList[ ] = "the alien base is under attack. It may be entered or " "exited at any time.", "team_alien_hovel", //char *entityName; - { "models/buildables/hovel/hovel.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -50, -50, -20 }, //vec3_t mins; - { 50, 50, 20 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; HOVEL_BP, //int buildPoints; @@ -351,7 +311,7 @@ buildableAttributes_t bg_buildableList[ ] = HOVEL_CREEPSIZE, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qtrue, //qboolean reactorTest; + qtrue, //qboolean uniqueTest; HOVEL_VALUE, //int value; }, { @@ -362,11 +322,6 @@ buildableAttributes_t bg_buildableList[ ] = "to enter the battle arena. Without any of these the humans " "cannot spawn and defeat is imminent.", "team_human_spawn", //char *entityName; - { "models/buildables/telenode/telenode.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -40, -40, -4 }, //vec3_t mins; - { 40, 40, 4 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; HSPAWN_BP, //int buildPoints; @@ -391,7 +346,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; HSPAWN_VALUE, //int value; }, { @@ -403,11 +358,6 @@ buildableAttributes_t bg_buildableList[ ] = "It may only be used by one person at a time. This structure " "also issues medkits.", "team_human_medistat", //char *entityName; - { "models/buildables/medistat/medistat.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -35, -35, -7 }, //vec3_t mins; - { 35, 35, 7 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; MEDISTAT_BP, //int buildPoints; @@ -432,7 +382,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; MEDISTAT_VALUE, //int value; }, { @@ -443,13 +393,6 @@ buildableAttributes_t bg_buildableList[ ] = "but slow to begin firing. Should always be " "backed up by physical support.", "team_human_mgturret", //char *entityName; - { "models/buildables/mgturret/turret_base.md3", - "models/buildables/mgturret/turret_barrel.md3", - "models/buildables/mgturret/turret_top.md3", 0 }, - 1.0f, //float modelScale; - { -25, -25, -20 }, //vec3_t mins; - { 25, 25, 20 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; MGTURRET_BP, //int buildPoints; @@ -474,7 +417,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; MGTURRET_VALUE, //int value; }, { @@ -485,11 +428,6 @@ buildableAttributes_t bg_buildableList[ ] = "instantly and always hits its target. It is effective against smaller " "aliens and for consolidating basic defense.", "team_human_tesla", //char *entityName; - { "models/buildables/tesla/tesla.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -22, -22, -40 }, //vec3_t mins; - { 22, 22, 40 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; TESLAGEN_BP, //int buildPoints; @@ -514,7 +452,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qtrue, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; TESLAGEN_VALUE, //int value; }, { @@ -525,11 +463,6 @@ buildableAttributes_t bg_buildableList[ ] = "human structures. Each Defence Computer built increases " "repair rate slightly.", "team_human_dcc", //char *entityName; - { "models/buildables/dcc/dcc.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -35, -35, -13 }, //vec3_t mins; - { 35, 35, 47 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; DC_BP, //int buildPoints; @@ -554,7 +487,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; DC_VALUE, //int value; }, { @@ -565,11 +498,6 @@ buildableAttributes_t bg_buildableList[ ] = "to upgrade the basic human equipment. A range of upgrades " "and weapons are available for sale from the armoury.", "team_human_armoury", //char *entityName; - { "models/buildables/arm/arm.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -40, -40, -13 }, //vec3_t mins; - { 40, 40, 50 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; ARMOURY_BP, //int buildPoints; @@ -594,7 +522,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; ARMOURY_VALUE, //int value; }, { @@ -605,11 +533,6 @@ buildableAttributes_t bg_buildableList[ ] = "The reactor provides power for all the human structures either " "directly or via repeaters. Only one reactor can be built at a time.", "team_human_reactor", //char *entityName; - { "models/buildables/reactor/reactor.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -50, -50, -15 }, //vec3_t mins; - { 50, 50, 95 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; REACTOR_BP, //int buildPoints; @@ -634,7 +557,7 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qtrue, //qboolean reactorTest; + qtrue, //qboolean uniqueTest; REACTOR_VALUE, //int value; }, { @@ -645,11 +568,6 @@ buildableAttributes_t bg_buildableList[ ] = "to remote locations, so that bases may be built far " "from the reactor.", "team_human_repeater", //char *entityName; - { "models/buildables/repeater/repeater.md3", 0, 0, 0 }, - 1.0f, //float modelScale; - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 25 }, //vec3_t maxs; - 0.0f, //float zOffset; TR_GRAVITY, //trType_t traj; 0.0, //float bounce; REPEATER_BP, //int buildPoints; @@ -674,775 +592,122 @@ buildableAttributes_t bg_buildableList[ ] = 0, //int creepSize; qfalse, //qboolean dccTest; qfalse, //qboolean transparentTest; - qfalse, //qboolean reactorTest; + qfalse, //qboolean uniqueTest; REPEATER_VALUE, //int value; } }; int bg_numBuildables = sizeof( bg_buildableList ) / sizeof( bg_buildableList[ 0 ] ); -//separate from bg_buildableList to work around char struct init bug -buildableAttributeOverrides_t bg_buildableOverrideList[ BA_NUM_BUILDABLES ]; +static const buildableAttributes_t nullBuildable = { 0 }; /* ============== -BG_FindValueOfBuildable +BG_BuildableByName ============== */ -int BG_FindValueOfBuildable( int bclass ) +const buildableAttributes_t *BG_BuildableByName( const char *name ) { int i; for( i = 0; i < bg_numBuildables; i++ ) { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].value; + if( !Q_stricmp( bg_buildableList[ i ].name, name ) ) + return &bg_buildableList[ i ]; } - return 0; + return &nullBuildable; } /* ============== -BG_FindBuildNumForName +BG_BuildableByEntityName ============== */ -int BG_FindBuildNumForName( char *name ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( !Q_stricmp( bg_buildableList[ i ].buildName, name ) ) - return bg_buildableList[ i ].buildNum; - } - - //wimp out - return BA_NONE; -} - -/* -============== -BG_FindBuildNumForEntityName -============== -*/ -int BG_FindBuildNumForEntityName( char *name ) +const buildableAttributes_t *BG_BuildableByEntityName( const char *name ) { int i; for( i = 0; i < bg_numBuildables; i++ ) { if( !Q_stricmp( bg_buildableList[ i ].entityName, name ) ) - return bg_buildableList[ i ].buildNum; - } - - //wimp out - return BA_NONE; -} - -/* -============== -BG_FindNameForBuildNum -============== -*/ -char *BG_FindNameForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].buildName; + return &bg_buildableList[ i ]; } - //wimp out - return 0; + return &nullBuildable; } /* ============== -BG_FindHumanNameForBuildNum +BG_Buildable ============== */ -char *BG_FindHumanNameForBuildable( int bclass ) +const buildableAttributes_t *BG_Buildable( buildable_t buildable ) { int i; for( i = 0; i < bg_numBuildables; i++ ) { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].humanName; + if( bg_buildableList[ i ].number == buildable ) + return &bg_buildableList[ i ]; } - //wimp out - return 0; + return &nullBuildable; } /* ============== -BG_FindInfoForBuildable +BG_BuildableAllowedInStage ============== */ -char *BG_FindInfoForBuildable( int bclass ) +qboolean BG_BuildableAllowedInStage( buildable_t buildable, + stage_t stage ) { - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].info; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindEntityNameForBuildNum -============== -*/ -char *BG_FindEntityNameForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].entityName; - } + int stages = BG_Buildable( buildable )->stages; - //wimp out - return 0; + if( stages & ( 1 << stage ) ) + return qtrue; + else + return qfalse; } -/* -============== -BG_FindModelsForBuildNum -============== -*/ -char *BG_FindModelsForBuildable( int bclass, int modelNum ) -{ - int i; - - if( bg_buildableOverrideList[ bclass ].models[ modelNum ][ 0 ] != 0 ) - return bg_buildableOverrideList[ bclass ].models[ modelNum ]; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].models[ modelNum ]; - } - - //wimp out - return 0; -} +static buildableConfig_t bg_buildableConfigList[ BA_NUM_BUILDABLES ]; /* ============== -BG_FindModelScaleForBuildable +BG_BuildableConfig ============== */ -float BG_FindModelScaleForBuildable( int bclass ) +buildableConfig_t *BG_BuildableConfig( buildable_t buildable ) { - int i; - - if( bg_buildableOverrideList[ bclass ].modelScale != 0.0f ) - return bg_buildableOverrideList[ bclass ].modelScale; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - return bg_buildableList[ i ].modelScale; - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForBuildable( %d )\n", bclass ); - return 1.0f; + return &bg_buildableConfigList[ buildable ]; } /* ============== -BG_FindBBoxForBuildable +BG_BuildableBoundingBox ============== */ -void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ) +void BG_BuildableBoundingBox( buildable_t buildable, + vec3_t mins, vec3_t maxs ) { - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - if( mins != NULL ) - { - VectorCopy( bg_buildableList[ i ].mins, mins ); - - if( VectorLength( bg_buildableOverrideList[ bclass ].mins ) ) - VectorCopy( bg_buildableOverrideList[ bclass ].mins, mins ); - } - - if( maxs != NULL ) - { - VectorCopy( bg_buildableList[ i ].maxs, maxs ); - - if( VectorLength( bg_buildableOverrideList[ bclass ].maxs ) ) - VectorCopy( bg_buildableOverrideList[ bclass ].maxs, maxs ); - } - - return; - } - } + buildableConfig_t *buildableConfig = BG_BuildableConfig( buildable ); if( mins != NULL ) - VectorCopy( bg_buildableList[ 0 ].mins, mins ); + VectorCopy( buildableConfig->mins, mins ); if( maxs != NULL ) - VectorCopy( bg_buildableList[ 0 ].maxs, maxs ); -} - -/* -============== -BG_FindZOffsetForBuildable -============== -*/ -float BG_FindZOffsetForBuildable( int bclass ) -{ - int i; - - if( bg_buildableOverrideList[ bclass ].zOffset != 0.0f ) - return bg_buildableOverrideList[ bclass ].zOffset; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].zOffset; - } - } - - return 0.0f; -} - -/* -============== -BG_FindTrajectoryForBuildable -============== -*/ -trType_t BG_FindTrajectoryForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].traj; - } - } - - return TR_GRAVITY; -} - -/* -============== -BG_FindBounceForBuildable -============== -*/ -float BG_FindBounceForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].bounce; - } - } - - return 0.0; -} - -/* -============== -BG_FindBuildPointsForBuildable -============== -*/ -int BG_FindBuildPointsForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].buildPoints; - } - } - - return 1000; -} - -/* -============== -BG_FindStagesForBuildable -============== -*/ -qboolean BG_FindStagesForBuildable( int bclass, stage_t stage ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - if( bg_buildableList[ i ].stages & ( 1 << stage ) ) - return qtrue; - else - return qfalse; - } - } - - return qfalse; -} - -/* -============== -BG_FindHealthForBuildable -============== -*/ -int BG_FindHealthForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].health; - } - } - - return 1000; -} - -/* -============== -BG_FindRegenRateForBuildable -============== -*/ -int BG_FindRegenRateForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].regenRate; - } - } - - return 0; -} - -/* -============== -BG_FindSplashDamageForBuildable -============== -*/ -int BG_FindSplashDamageForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].splashDamage; - } - } - - return 50; -} - -/* -============== -BG_FindSplashRadiusForBuildable -============== -*/ -int BG_FindSplashRadiusForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].splashRadius; - } - } - - return 200; -} - -/* -============== -BG_FindMODForBuildable -============== -*/ -int BG_FindMODForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].meansOfDeath; - } - } - - return MOD_UNKNOWN; -} - -/* -============== -BG_FindTeamForBuildable -============== -*/ -int BG_FindTeamForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].team; - } - } - - return TEAM_NONE; -} - -/* -============== -BG_FindBuildWeaponForBuildable -============== -*/ -weapon_t BG_FindBuildWeaponForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].buildWeapon; - } - } - - return BA_NONE; -} - -/* -============== -BG_FindAnimForBuildable -============== -*/ -int BG_FindAnimForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].idleAnim; - } - } - - return BANIM_IDLE1; -} - -/* -============== -BG_FindNextThinkForBuildable -============== -*/ -int BG_FindNextThinkForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].nextthink; - } - } - - return 100; -} - -/* -============== -BG_FindBuildTimeForBuildable -============== -*/ -int BG_FindBuildTimeForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].buildTime; - } - } - - return 10000; -} - -/* -============== -BG_FindUsableForBuildable -============== -*/ -qboolean BG_FindUsableForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].usable; - } - } - - return qfalse; -} - -/* -============== -BG_FindFireSpeedForBuildable -============== -*/ -int BG_FindFireSpeedForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].turretFireSpeed; - } - } - - return 1000; -} - -/* -============== -BG_FindRangeForBuildable -============== -*/ -int BG_FindRangeForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].turretRange; - } - } - - return 1000; -} - -/* -============== -BG_FindProjTypeForBuildable -============== -*/ -weapon_t BG_FindProjTypeForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].turretProjType; - } - } - - return WP_NONE; -} - -/* -============== -BG_FindMinNormalForBuildable -============== -*/ -float BG_FindMinNormalForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].minNormal; - } - } - - return 0.707f; -} - -/* -============== -BG_FindInvertNormalForBuildable -============== -*/ -qboolean BG_FindInvertNormalForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].invertNormal; - } - } - - return qfalse; -} - -/* -============== -BG_FindCreepTestForBuildable -============== -*/ -int BG_FindCreepTestForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].creepTest; - } - } - - return qfalse; -} - -/* -============== -BG_FindCreepSizeForBuildable -============== -*/ -int BG_FindCreepSizeForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].creepSize; - } - } - - return CREEP_BASESIZE; -} - -/* -============== -BG_FindDCCTestForBuildable -============== -*/ -int BG_FindDCCTestForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].dccTest; - } - } - - return qfalse; -} - -/* -============== -BG_FindUniqueTestForBuildable -============== -*/ -int BG_FindUniqueTestForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].reactorTest; - } - } - - return qfalse; -} - -/* -============== -BG_FindOverrideForBuildable -============== -*/ -static buildableAttributeOverrides_t *BG_FindOverrideForBuildable( int bclass ) -{ - return &bg_buildableOverrideList[ bclass ]; -} - -/* -============== -BG_FindTransparentTestForBuildable -============== -*/ -qboolean BG_FindTransparentTestForBuildable( int bclass ) -{ - int i; - - for( i = 0; i < bg_numBuildables; i++ ) - { - if( bg_buildableList[ i ].buildNum == bclass ) - { - return bg_buildableList[ i ].transparentTest; - } - } - return qfalse; + VectorCopy( buildableConfig->maxs, maxs ); } /* ====================== BG_ParseBuildableFile -Parses a configuration file describing a builable +Parses a configuration file describing a buildable ====================== */ -static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeOverrides_t *bao ) +static qboolean BG_ParseBuildableFile( const char *filename, buildableConfig_t *bc ) { char *text_p; int i; @@ -1451,12 +716,24 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO char text[ 20000 ]; fileHandle_t f; float scale; + int defined = 0; + enum + { + MODEL = 1 << 0, + MODELSCALE = 1 << 1, + MINS = 1 << 2, + MAXS = 1 << 3, + ZOFFSET = 1 << 4 + }; // load the file len = trap_FS_FOpenFile( filename, &f, FS_READ ); if( len < 0 ) + { + Com_Printf( S_COLOR_RED "ERROR: Buildable file %s doesn't exist\n", filename ); return qfalse; + } if( len == 0 || len >= sizeof( text ) - 1 ) { @@ -1503,8 +780,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO if( !token ) break; - Q_strncpyz( bao->models[ index ], token, sizeof( bao->models[ 0 ] ) ); + Q_strncpyz( bc->models[ index ], token, sizeof( bc->models[ 0 ] ) ); + defined |= MODEL; continue; } else if( !Q_stricmp( token, "modelScale" ) ) @@ -1518,8 +796,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO if( scale < 0.0f ) scale = 0.0f; - bao->modelScale = scale; + bc->modelScale = scale; + defined |= MODELSCALE; continue; } else if( !Q_stricmp( token, "mins" ) ) @@ -1530,9 +809,10 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO if( !token ) break; - bao->mins[ i ] = atof( token ); + bc->mins[ i ] = atof( token ); } + defined |= MINS; continue; } else if( !Q_stricmp( token, "maxs" ) ) @@ -1543,9 +823,10 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO if( !token ) break; - bao->maxs[ i ] = atof( token ); + bc->maxs[ i ] = atof( token ); } + defined |= MAXS; continue; } else if( !Q_stricmp( token, "zOffset" ) ) @@ -1558,8 +839,9 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO offset = atof( token ); - bao->zOffset = offset; + bc->zOffset = offset; + defined |= ZOFFSET; continue; } @@ -1568,51 +850,52 @@ static qboolean BG_ParseBuildableFile( const char *filename, buildableAttributeO return qfalse; } + if( !( defined & MODEL ) ) token = "model"; + else if( !( defined & MODELSCALE ) ) token = "modelScale"; + else if( !( defined & MINS ) ) token = "mins"; + else if( !( defined & MAXS ) ) token = "maxs"; + else if( !( defined & ZOFFSET ) ) token = "zOffset"; + else token = ""; + + if( strlen( token ) > 0 ) + { + Com_Printf( S_COLOR_RED "ERROR: %s not defined in %s\n", + token, filename ); + return qfalse; + } + return qtrue; } /* =============== -BG_InitBuildableOverrides - -Set any overrides specfied by file +BG_InitBuildableConfigs =============== */ -void BG_InitBuildableOverrides( void ) +void BG_InitBuildableConfigs( void ) { - int i; - buildableAttributeOverrides_t *bao; + int i; + buildableConfig_t *bc; for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - bao = BG_FindOverrideForBuildable( i ); + bc = BG_BuildableConfig( i ); + Com_Memset( bc, 0, sizeof( buildableConfig_t ) ); - BG_ParseBuildableFile( va( "overrides/buildables/%s.cfg", BG_FindNameForBuildable( i ) ), bao ); + BG_ParseBuildableFile( va( "configs/buildables/%s.cfg", + BG_Buildable( i )->name ), bc ); } } //////////////////////////////////////////////////////////////////////////////// -classAttributes_t bg_classList[ ] = +static const classAttributes_t bg_classList[ ] = { { PCL_NONE, //int classnum; "spectator", //char *className; - "Spectator", //char *humanName; "", - "", //char *modelname; - 1.0f, //float modelScale; - "", //char *skinname; - 1.0f, //float shadowScale; - "", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -12, -12, -12 }, //vec3_t mins; - { 12, 12, 12 }, //vec3_t maxs; - { 12, 12, 12 }, //vec3_t crouchmaxs; - { -12, -12, -12 }, //vec3_t deadmins; - { 12, 12, 12 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; 0, //int health; 0.0f, //float fallDamage; 0, //int regenRate; @@ -1637,22 +920,9 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_BUILDER0, //int classnum; "builder", //char *className; - "Builder", //char *humanName; "Responsible for building and maintaining all the alien structures. " "Has a weak melee slash attack.", - "builder", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "alien_builder_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -15, -15, -20 }, //vec3_t mins; - { 15, 15, 20 }, //vec3_t maxs; - { 15, 15, 20 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; ABUILDER_HEALTH, //int health; 0.2f, //float fallDamage; ABUILDER_REGEN, //int regenRate; @@ -1677,23 +947,10 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_BUILDER0_UPG, //int classnum; "builderupg", //char *classname; - "Advanced Builder", //char *humanname; "Similar to the base Granger, except that in addition to " "being able to build structures it has a spit attack " "that slows victims and the ability to crawl on walls.", - "builder", //char *modelname; - 1.0f, //float modelScale; - "advanced", //char *skinname; - 1.0f, //float shadowScale; - "alien_builder_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages - { -20, -20, -20 }, //vec3_t mins; - { 20, 20, 20 }, //vec3_t maxs; - { 20, 20, 20 }, //vec3_t crouchmaxs; - { -20, -20, -4 }, //vec3_t deadmins; - { 20, 20, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; ABUILDER_UPG_HEALTH, //int health; 0.2f, //float fallDamage; ABUILDER_UPG_REGEN, //int regenRate; @@ -1718,22 +975,9 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL0, //int classnum; "level0", //char *classname; - "Dretch", //char *humanname; "Has a lethal reflexive bite and the ability to crawl on " "walls and ceilings.", - "jumper", //char *modelname; - 0.2f, //float modelScale; - "default", //char *skinname; - 0.3f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - { 15, 15, 15 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - -8.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; LEVEL0_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL0_REGEN, //int regenRate; @@ -1758,24 +1002,11 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL1, //int classnum; "level1", //char *classname; - "Basilisk", //char *humanname; "A support class able to crawl on walls and ceilings. Its melee " "attack is most effective when combined with the ability to grab " "and hold its victims in place. Provides a weak healing aura " "that accelerates the healing rate of nearby aliens.", - "spitter", //char *modelname; - 0.6f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -18, -18, -18 }, //vec3_t mins; - { 18, 18, 18 }, //vec3_t maxs; - { 18, 18, 18 }, //vec3_t crouchmaxs; - { -18, -18, -4 }, //vec3_t deadmins; - { 18, 18, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; LEVEL1_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL1_REGEN, //int regenRate; @@ -1800,24 +1031,11 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL1_UPG, //int classnum; "level1upg", //char *classname; - "Advanced Basilisk", //char *humanname; "In addition to the basic Basilisk abilities, the Advanced " "Basilisk sprays a poisonous gas which disorients any " "nearby humans. Has a strong healing aura that " "that accelerates the healing rate of nearby aliens.", - "spitter", //char *modelname; - 0.7f, //float modelScale; - "blue", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages - { -20, -20, -20 }, //vec3_t mins; - { 20, 20, 20 }, //vec3_t maxs; - { 20, 20, 20 }, //vec3_t crouchmaxs; - { -20, -20, -4 }, //vec3_t deadmins; - { 20, 20, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 0, 0, //int viewheight, crouchviewheight; LEVEL1_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL1_UPG_REGEN, //int regenRate; @@ -1842,22 +1060,9 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL2, //int classnum; "level2", //char *classname; - "Marauder", //char *humanname; "Has a melee attack and the ability to jump off walls. This " "allows the Marauder to gather great speed in enclosed areas.", - "tarantula", //char *modelname; - 0.75f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -22, -22, -22 }, //vec3_t mins; - { 22, 22, 22 }, //vec3_t maxs; - { 22, 22, 22 }, //vec3_t crouchmaxs; - { -22, -22, -4 }, //vec3_t deadmins; - { 22, 22, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 10, 10, //int viewheight, crouchviewheight; LEVEL2_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_REGEN, //int regenRate; @@ -1882,22 +1087,9 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL2_UPG, //int classnum; "level2upg", //char *classname; - "Advanced Marauder", //char *humanname; "The Advanced Marauder has all the abilities of the basic Marauder " "with the addition of an area effect electric shock attack.", - "tarantula", //char *modelname; - 0.9f, //float modelScale; - "red", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages - { -24, -24, -24 }, //vec3_t mins; - { 24, 24, 24 }, //vec3_t maxs; - { 24, 24, 24 }, //vec3_t crouchmaxs; - { -24, -24, -4 }, //vec3_t deadmins; - { 24, 24, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 12, 12, //int viewheight, crouchviewheight; LEVEL2_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL2_UPG_REGEN, //int regenRate; @@ -1922,23 +1114,10 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL3, //int classnum; "level3", //char *classname; - "Dragoon", //char *humanname; "Possesses a melee attack and the pounce ability, which may " "be used as both an attack and a means to reach remote " "locations inaccessible from the ground.", - "prowl", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -32, -32, -21 }, //vec3_t mins; - { 32, 32, 21 }, //vec3_t maxs; - { 32, 32, 21 }, //vec3_t crouchmaxs; - { -32, -32, -4 }, //vec3_t deadmins; - { 32, 32, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 24, 24, //int viewheight, crouchviewheight; LEVEL3_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL3_REGEN, //int regenRate; @@ -1963,23 +1142,10 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL3_UPG, //int classnum; "level3upg", //char *classname; - "Advanced Dragoon", //char *humanname; "In addition to the basic Dragoon abilities, the Advanced " "Dragoon has 3 barbs which may be used to attack humans " "from a distance.", - "prowl", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S2 )|( 1 << S3 ), //int stages - { -32, -32, -21 }, //vec3_t mins; - { 32, 32, 21 }, //vec3_t maxs; - { 32, 32, 21 }, //vec3_t crouchmaxs; - { -32, -32, -4 }, //vec3_t deadmins; - { 32, 32, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 27, 27, //int viewheight, crouchviewheight; LEVEL3_UPG_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL3_UPG_REGEN, //int regenRate; @@ -2004,24 +1170,11 @@ classAttributes_t bg_classList[ ] = { PCL_ALIEN_LEVEL4, //int classnum; "level4", //char *classname; - "Tyrant", //char *humanname; "A large alien with a strong melee attack, this class can " "also charge at enemy humans and structures, inflicting " "great damage. Any humans or their structures caught under " "a falling Tyrant will be crushed by its weight.", - "mofo", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 2.0f, //float shadowScale; - "alien_general_hud", //char *hudname; ( 1 << S3 ), //int stages - { -30, -30, -20 }, //vec3_t mins; - { 30, 30, 20 }, //vec3_t maxs; - { 30, 30, 20 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - 0.0f, //float zOffset - 35, 35, //int viewheight, crouchviewheight; LEVEL4_HEALTH, //int health; 0.0f, //float fallDamage; LEVEL4_REGEN, //int regenRate; @@ -2046,21 +1199,8 @@ classAttributes_t bg_classList[ ] = { PCL_HUMAN, //int classnum; "human_base", //char *classname; - "Human", //char *humanname; "", - "sarge", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "human_hud", //char *hudname; ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - { -15, -15, -24 }, //vec3_t mins; - { 15, 15, 32 }, //vec3_t maxs; - { 15, 15, 16 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - -2.0f, //float zOffset - 26, 12, //int viewheight, crouchviewheight; 100, //int health; 1.0f, //float fallDamage; 0, //int regenRate; @@ -2085,21 +1225,8 @@ classAttributes_t bg_classList[ ] = { PCL_HUMAN_BSUIT, //int classnum; "human_bsuit", //char *classname; - "Battlesuit", //char *humanname; "", - "keel", //char *modelname; - 1.0f, //float modelScale; - "default", //char *skinname; - 1.0f, //float shadowScale; - "human_hud", //char *hudname; ( 1 << S3 ), //int stages - { -15, -15, -38 }, //vec3_t mins; - { 15, 15, 38 }, //vec3_t maxs; - { 15, 15, 38 }, //vec3_t crouchmaxs; - { -15, -15, -4 }, //vec3_t deadmins; - { 15, 15, 4 }, //vec3_t deadmaxs; - -16.0f, //float zOffset - 35, 35, //int viewheight, crouchviewheight; 100, //int health; 1.0f, //float fallDamage; 0, //int regenRate; @@ -2124,661 +1251,96 @@ classAttributes_t bg_classList[ ] = }, }; -int bg_numPclasses = sizeof( bg_classList ) / sizeof( bg_classList[ 0 ] ); +int bg_numClasses = sizeof( bg_classList ) / sizeof( bg_classList[ 0 ] ); -//separate from bg_classList to work around char struct init bug -classAttributeOverrides_t bg_classOverrideList[ PCL_NUM_CLASSES ]; +static const classAttributes_t nullClass = { 0 }; /* ============== -BG_FindClassNumForName +BG_ClassByName ============== */ -int BG_FindClassNumForName( char *name ) +const classAttributes_t *BG_ClassByName( const char *name ) { int i; - for( i = 0; i < bg_numPclasses; i++ ) + for( i = 0; i < bg_numClasses; i++ ) { - if( !Q_stricmp( bg_classList[ i ].className, name ) ) - return bg_classList[ i ].classNum; + if( !Q_stricmp( bg_classList[ i ].name, name ) ) + return &bg_classList[ i ]; } - //wimp out - return PCL_NONE; + return &nullClass; } /* ============== -BG_FindNameForClassNum +BG_Class ============== */ -char *BG_FindNameForClassNum( int pclass ) +const classAttributes_t *BG_Class( class_t class ) { int i; - for( i = 0; i < bg_numPclasses; i++ ) + for( i = 0; i < bg_numClasses; i++ ) { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].className; + if( bg_classList[ i ].number == class ) + return &bg_classList[ i ]; } - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindNameForClassNum\n" ); - //wimp out - return 0; + return &nullClass; } /* ============== -BG_FindHumanNameForClassNum +BG_ClassAllowedInStage ============== */ -char *BG_FindHumanNameForClassNum( int pclass ) +qboolean BG_ClassAllowedInStage( class_t class, + stage_t stage ) { - int i; - - if( bg_classOverrideList[ pclass ].humanName[ 0 ] != 0 ) - return bg_classOverrideList[ pclass ].humanName; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].humanName; - } + int stages = BG_Class( class )->stages; - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHumanNameForClassNum\n" ); - //wimp out - return 0; + return stages & ( 1 << stage ); } -/* -============== -BG_FindInfoForClassNum -============== -*/ -char *BG_FindInfoForClassNum( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].info; - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindInfoForClassNum\n" ); - //wimp out - return 0; -} - -/* -============== -BG_FindModelNameForClass -============== -*/ -char *BG_FindModelNameForClass( int pclass ) -{ - int i; - - if( bg_classOverrideList[ pclass ].modelName[ 0 ] != 0 ) - return bg_classOverrideList[ pclass ].modelName; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].modelName; - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelNameForClass\n" ); - //note: must return a valid modelName! - return bg_classList[ 0 ].modelName; -} +static classConfig_t bg_classConfigList[ PCL_NUM_CLASSES ]; /* ============== -BG_FindModelScaleForClass +BG_ClassConfig ============== */ -float BG_FindModelScaleForClass( int pclass ) +classConfig_t *BG_ClassConfig( class_t class ) { - int i; - - if( bg_classOverrideList[ pclass ].modelScale != 0.0f ) - return bg_classOverrideList[ pclass ].modelScale; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].modelScale; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindModelScaleForClass( %d )\n", pclass ); - return 1.0f; -} - -/* -============== -BG_FindSkinNameForClass -============== -*/ -char *BG_FindSkinNameForClass( int pclass ) -{ - int i; - - if( bg_classOverrideList[ pclass ].skinName[ 0 ] != 0 ) - return bg_classOverrideList[ pclass ].skinName; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].skinName; - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSkinNameForClass\n" ); - //note: must return a valid modelName! - return bg_classList[ 0 ].skinName; -} - -/* -============== -BG_FindShadowScaleForClass -============== -*/ -float BG_FindShadowScaleForClass( int pclass ) -{ - int i; - - if( bg_classOverrideList[ pclass ].shadowScale != 0.0f ) - return bg_classOverrideList[ pclass ].shadowScale; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].shadowScale; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindShadowScaleForClass( %d )\n", pclass ); - return 1.0f; -} - -/* -============== -BG_FindHudNameForClass -============== -*/ -char *BG_FindHudNameForClass( int pclass ) -{ - int i; - - if( bg_classOverrideList[ pclass ].hudName[ 0 ] != 0 ) - return bg_classOverrideList[ pclass ].hudName; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - return bg_classList[ i ].hudName; - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHudNameForClass\n" ); - //note: must return a valid hudName! - return bg_classList[ 0 ].hudName; -} - -/* -============== -BG_FindStagesForClass -============== -*/ -qboolean BG_FindStagesForClass( int pclass, stage_t stage ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - if( bg_classList[ i ].stages & ( 1 << stage ) ) - return qtrue; - else - return qfalse; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStagesForClass\n" ); - return qfalse; + return &bg_classConfigList[ class ]; } /* ============== -BG_FindBBoxForClass +BG_ClassBoundingBox ============== */ -void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ) +void BG_ClassBoundingBox( class_t class, + vec3_t mins, vec3_t maxs, + vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ) { - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - if( mins != NULL ) - { - VectorCopy( bg_classList[ i ].mins, mins ); - - if( VectorLength( bg_classOverrideList[ pclass ].mins ) ) - VectorCopy( bg_classOverrideList[ pclass ].mins, mins ); - } - - if( maxs != NULL ) - { - VectorCopy( bg_classList[ i ].maxs, maxs ); - - if( VectorLength( bg_classOverrideList[ pclass ].maxs ) ) - VectorCopy( bg_classOverrideList[ pclass ].maxs, maxs ); - } - - if( cmaxs != NULL ) - { - VectorCopy( bg_classList[ i ].crouchMaxs, cmaxs ); - - if( VectorLength( bg_classOverrideList[ pclass ].crouchMaxs ) ) - VectorCopy( bg_classOverrideList[ pclass ].crouchMaxs, cmaxs ); - } - - if( dmins != NULL ) - { - VectorCopy( bg_classList[ i ].deadMins, dmins ); - - if( VectorLength( bg_classOverrideList[ pclass ].deadMins ) ) - VectorCopy( bg_classOverrideList[ pclass ].deadMins, dmins ); - } - - if( dmaxs != NULL ) - { - VectorCopy( bg_classList[ i ].deadMaxs, dmaxs ); - - if( VectorLength( bg_classOverrideList[ pclass ].deadMaxs ) ) - VectorCopy( bg_classOverrideList[ pclass ].deadMaxs, dmaxs ); - } - - return; - } - } + classConfig_t *classConfig = BG_ClassConfig( class ); if( mins != NULL ) - VectorCopy( bg_classList[ 0 ].mins, mins ); + VectorCopy( classConfig->mins, mins ); if( maxs != NULL ) - VectorCopy( bg_classList[ 0 ].maxs, maxs ); + VectorCopy( classConfig->maxs, maxs ); if( cmaxs != NULL ) - VectorCopy( bg_classList[ 0 ].crouchMaxs, cmaxs ); + VectorCopy( classConfig->crouchMaxs, cmaxs ); if( dmins != NULL ) - VectorCopy( bg_classList[ 0 ].deadMins, dmins ); + VectorCopy( classConfig->deadMins, dmins ); if( dmaxs != NULL ) - VectorCopy( bg_classList[ 0 ].deadMaxs, dmaxs ); -} - -/* -============== -BG_FindZOffsetForClass -============== -*/ -float BG_FindZOffsetForClass( int pclass ) -{ - int i; - - if( bg_classOverrideList[ pclass ].zOffset != 0.0f ) - return bg_classOverrideList[ pclass ].zOffset; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].zOffset; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindZOffsetForClass\n" ); - return 0.0f; -} - -/* -============== -BG_FindViewheightForClass -============== -*/ -void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ) -{ - int i; - int vh = 0; - int cvh = 0; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - vh = bg_classList[ i ].viewheight; - cvh = bg_classList[ i ].crouchViewheight; - break; - } - } - - if( bg_classOverrideList[ pclass ].viewheight != 0 ) - vh = bg_classOverrideList[ pclass ].viewheight; - if( bg_classOverrideList[ pclass ].crouchViewheight != 0 ) - cvh = bg_classOverrideList[ pclass ].crouchViewheight; - - - if( vh == 0 ) - vh = bg_classList[ 0 ].viewheight; - if( cvh == 0 ) - cvh = bg_classList[ 0 ].crouchViewheight; - - if( viewheight != NULL ) - *viewheight = vh; - if( cViewheight != NULL ) - *cViewheight = cvh; -} - -/* -============== -BG_FindHealthForClass -============== -*/ -int BG_FindHealthForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].health; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindHealthForClass\n" ); - return 100; -} - -/* -============== -BG_FindFallDamageForClass -============== -*/ -float BG_FindFallDamageForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].fallDamage; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFallDamageForClass\n" ); - return 100; -} - -/* -============== -BG_FindRegenRateForClass -============== -*/ -int BG_FindRegenRateForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].regenRate; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindRegenRateForClass\n" ); - return 0; -} - -/* -============== -BG_FindFovForClass -============== -*/ -int BG_FindFovForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].fov; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFovForClass\n" ); - return 90; -} - -/* -============== -BG_FindBobForClass -============== -*/ -float BG_FindBobForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].bob; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobForClass\n" ); - return 0.002; -} - -/* -============== -BG_FindBobCycleForClass -============== -*/ -float BG_FindBobCycleForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].bobCycle; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBobCycleForClass\n" ); - return 1.0f; -} - -/* -============== -BG_FindSpeedForClass -============== -*/ -float BG_FindSpeedForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].speed; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSpeedForClass\n" ); - return 1.0f; -} - -/* -============== -BG_FindAccelerationForClass -============== -*/ -float BG_FindAccelerationForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].acceleration; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAccelerationForClass\n" ); - return 10.0f; -} - -/* -============== -BG_FindAirAccelerationForClass -============== -*/ -float BG_FindAirAccelerationForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].airAcceleration; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindAirAccelerationForClass\n" ); - return 1.0f; -} - -/* -============== -BG_FindFrictionForClass -============== -*/ -float BG_FindFrictionForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].friction; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindFrictionForClass\n" ); - return 6.0f; -} - -/* -============== -BG_FindStopSpeedForClass -============== -*/ -float BG_FindStopSpeedForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].stopSpeed; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStopSpeedForClass\n" ); - return 100.0f; -} - -/* -============== -BG_FindJumpMagnitudeForClass -============== -*/ -float BG_FindJumpMagnitudeForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].jumpMagnitude; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindJumpMagnitudeForClass\n" ); - return 270.0f; -} - -/* -============== -BG_FindKnockbackScaleForClass -============== -*/ -float BG_FindKnockbackScaleForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].knockbackScale; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindKnockbackScaleForClass\n" ); - return 1.0f; -} - -/* -============== -BG_FindSteptimeForClass -============== -*/ -int BG_FindSteptimeForClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].steptime; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindSteptimeForClass\n" ); - return 200; + VectorCopy( classConfig->deadMaxs, dmaxs ); } /* @@ -2786,61 +1348,11 @@ int BG_FindSteptimeForClass( int pclass ) BG_ClassHasAbility ============== */ -qboolean BG_ClassHasAbility( int pclass, int ability ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return ( bg_classList[ i ].abilities & ability ); - } - } - - return qfalse; -} - -/* -============== -BG_FindStartWeaponForClass -============== -*/ -weapon_t BG_FindStartWeaponForClass( int pclass ) +qboolean BG_ClassHasAbility( class_t class, int ability ) { - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].startWeapon; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindStartWeaponForClass\n" ); - return WP_NONE; -} - -/* -============== -BG_FindBuildDistForClass -============== -*/ -float BG_FindBuildDistForClass( int pclass ) -{ - int i; + int abilities = BG_Class( class )->abilities; - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].buildDist; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindBuildDistForClass\n" ); - return 0.0f; + return abilities & ability; } /* @@ -2848,7 +1360,9 @@ float BG_FindBuildDistForClass( int pclass ) BG_ClassCanEvolveFromTo ============== */ -int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int stage, +int BG_ClassCanEvolveFromTo( class_t fclass, + class_t tclass, + int credits, int stage, int cost ) { int i, j, best, value; @@ -2857,9 +1371,9 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int stage, fclass == tclass ) return -1; - for( i = 0; i < bg_numPclasses; i++ ) + for( i = 0; i < bg_numClasses; i++ ) { - if( bg_classList[ i ].classNum != fclass ) + if( bg_classList[ i ].number != fclass ) continue; best = credits + 1; @@ -2868,11 +1382,11 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int stage, int thruClass, evolveCost; thruClass = bg_classList[ i ].children[ j ]; - if( thruClass == PCL_NONE || !BG_FindStagesForClass( thruClass, stage ) || + if( thruClass == PCL_NONE || !BG_ClassAllowedInStage( thruClass, stage ) || !BG_ClassIsAllowed( thruClass ) ) continue; - evolveCost = BG_FindCostOfClass( thruClass ) * ALIEN_CREDITS_PER_FRAG; + evolveCost = BG_Class( thruClass )->cost * ALIEN_CREDITS_PER_FRAG; if( thruClass == tclass ) value = cost + evolveCost; else @@ -2895,21 +1409,21 @@ int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int stage, BG_AlienCanEvolve ============== */ -qboolean BG_AlienCanEvolve( int pclass, int credits, int stage ) +qboolean BG_AlienCanEvolve( class_t class, int credits, int stage ) { int i, j, tclass; - for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + for( i = 0; i < bg_numClasses; i++ ) { - if( bg_classList[ i ].classNum != pclass ) + if( bg_classList[ i ].number != class ) continue; for( j = 0; j < 3; j++ ) { tclass = bg_classList[ i ].children[ j ]; - if( tclass != PCL_NONE && BG_FindStagesForClass( tclass, stage ) && + if( tclass != PCL_NONE && BG_ClassAllowedInStage( tclass, stage ) && BG_ClassIsAllowed( tclass ) && - credits >= BG_FindCostOfClass( tclass ) * ALIEN_CREDITS_PER_FRAG ) + credits >= BG_Class( tclass )->cost * ALIEN_CREDITS_PER_FRAG ) return qtrue; } @@ -2920,59 +1434,6 @@ qboolean BG_AlienCanEvolve( int pclass, int credits, int stage ) return qfalse; } - -/* -============== -BG_FindValueOfClass -============== -*/ -int BG_FindValueOfClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].value; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindValueOfClass\n" ); - return 0; -} - -/* -============== -BG_FindCostOfClass -============== -*/ -int BG_FindCostOfClass( int pclass ) -{ - int i; - - for( i = 0; i < bg_numPclasses; i++ ) - { - if( bg_classList[ i ].classNum == pclass ) - { - return bg_classList[ i ].cost; - } - } - - Com_Printf( S_COLOR_YELLOW "WARNING: fallthrough in BG_FindCostOfClass\n" ); - return 0; -} - -/* -============== -BG_FindOverrideForClass -============== -*/ -static classAttributeOverrides_t *BG_FindOverrideForClass( int pclass ) -{ - return &bg_classOverrideList[ pclass ]; -} - /* ====================== BG_ParseClassFile @@ -2980,7 +1441,7 @@ BG_ParseClassFile Parses a configuration file describing a class ====================== */ -static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides_t *cao ) +static qboolean BG_ParseClassFile( const char *filename, classConfig_t *cc ) { char *text_p; int i; @@ -2989,7 +1450,24 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides char text[ 20000 ]; fileHandle_t f; float scale = 0.0f; - + int defined = 0; + enum + { + MODEL = 1 << 0, + SKIN = 1 << 1, + HUD = 1 << 2, + MODELSCALE = 1 << 3, + SHADOWSCALE = 1 << 4, + MINS = 1 << 5, + MAXS = 1 << 6, + DEADMINS = 1 << 7, + DEADMAXS = 1 << 8, + CROUCHMAXS = 1 << 9, + VIEWHEIGHT = 1 << 10, + CVIEWHEIGHT = 1 << 11, + ZOFFSET = 1 << 12, + NAME = 1 << 13 + }; // load the file len = trap_FS_FOpenFile( filename, &f, FS_READ ); @@ -3028,8 +1506,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - Q_strncpyz( cao->modelName, token, sizeof( cao->modelName ) ); + Q_strncpyz( cc->modelName, token, sizeof( cc->modelName ) ); + defined |= MODEL; continue; } else if( !Q_stricmp( token, "skin" ) ) @@ -3038,8 +1517,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - Q_strncpyz( cao->skinName, token, sizeof( cao->skinName ) ); + Q_strncpyz( cc->skinName, token, sizeof( cc->skinName ) ); + defined |= SKIN; continue; } else if( !Q_stricmp( token, "hud" ) ) @@ -3048,8 +1528,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - Q_strncpyz( cao->hudName, token, sizeof( cao->hudName ) ); + Q_strncpyz( cc->hudName, token, sizeof( cc->hudName ) ); + defined |= HUD; continue; } else if( !Q_stricmp( token, "modelScale" ) ) @@ -3063,8 +1544,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( scale < 0.0f ) scale = 0.0f; - cao->modelScale = scale; + cc->modelScale = scale; + defined |= MODELSCALE; continue; } else if( !Q_stricmp( token, "shadowScale" ) ) @@ -3078,8 +1560,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( scale < 0.0f ) scale = 0.0f; - cao->shadowScale = scale; + cc->shadowScale = scale; + defined |= SHADOWSCALE; continue; } else if( !Q_stricmp( token, "mins" ) ) @@ -3090,9 +1573,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - cao->mins[ i ] = atof( token ); + cc->mins[ i ] = atof( token ); } + defined |= MINS; continue; } else if( !Q_stricmp( token, "maxs" ) ) @@ -3103,9 +1587,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - cao->maxs[ i ] = atof( token ); + cc->maxs[ i ] = atof( token ); } + defined |= MAXS; continue; } else if( !Q_stricmp( token, "deadMins" ) ) @@ -3116,9 +1601,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - cao->deadMins[ i ] = atof( token ); + cc->deadMins[ i ] = atof( token ); } + defined |= DEADMINS; continue; } else if( !Q_stricmp( token, "deadMaxs" ) ) @@ -3129,9 +1615,10 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - cao->deadMaxs[ i ] = atof( token ); + cc->deadMaxs[ i ] = atof( token ); } + defined |= DEADMAXS; continue; } else if( !Q_stricmp( token, "crouchMaxs" ) ) @@ -3142,21 +1629,24 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - cao->crouchMaxs[ i ] = atof( token ); + cc->crouchMaxs[ i ] = atof( token ); } + defined |= CROUCHMAXS; continue; } else if( !Q_stricmp( token, "viewheight" ) ) { token = COM_Parse( &text_p ); - cao->viewheight = atoi( token ); + cc->viewheight = atoi( token ); + defined |= VIEWHEIGHT; continue; } else if( !Q_stricmp( token, "crouchViewheight" ) ) { token = COM_Parse( &text_p ); - cao->crouchViewheight = atoi( token ); + cc->crouchViewheight = atoi( token ); + defined |= CVIEWHEIGHT; continue; } else if( !Q_stricmp( token, "zOffset" ) ) @@ -3169,8 +1659,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides offset = atof( token ); - cao->zOffset = offset; + cc->zOffset = offset; + defined |= ZOFFSET; continue; } else if( !Q_stricmp( token, "name" ) ) @@ -3179,8 +1670,9 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides if( !token ) break; - Q_strncpyz( cao->humanName, token, sizeof( cao->humanName ) ); + Q_strncpyz( cc->humanName, token, sizeof( cc->humanName ) ); + defined |= NAME; continue; } @@ -3189,32 +1681,54 @@ static qboolean BG_ParseClassFile( const char *filename, classAttributeOverrides return qfalse; } + if( !( defined & MODEL ) ) token = "model"; + else if( !( defined & SKIN ) ) token = "skin"; + else if( !( defined & HUD ) ) token = "hud"; + else if( !( defined & MODELSCALE ) ) token = "modelScale"; + else if( !( defined & SHADOWSCALE ) ) token = "shadowScale"; + else if( !( defined & MINS ) ) token = "mins"; + else if( !( defined & MAXS ) ) token = "maxs"; + else if( !( defined & DEADMINS ) ) token = "deadMins"; + else if( !( defined & DEADMAXS ) ) token = "deadMaxs"; + else if( !( defined & CROUCHMAXS ) ) token = "crouchMaxs"; + else if( !( defined & VIEWHEIGHT ) ) token = "viewheight"; + else if( !( defined & CVIEWHEIGHT ) ) token = "crouchViewheight"; + else if( !( defined & ZOFFSET ) ) token = "zOffset"; + else if( !( defined & NAME ) ) token = "name"; + else token = ""; + + if( strlen( token ) > 0 ) + { + Com_Printf( S_COLOR_RED "ERROR: %s not defined in %s\n", + token, filename ); + return qfalse; + } + return qtrue; } /* =============== -BG_InitClassOverrides - -Set any overrides specfied by file +BG_InitClassConfigs =============== */ -void BG_InitClassOverrides( void ) +void BG_InitClassConfigs( void ) { - int i; - classAttributeOverrides_t *cao; + int i; + classConfig_t *cc; - for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + for( i = PCL_NONE; i < PCL_NUM_CLASSES; i++ ) { - cao = BG_FindOverrideForClass( i ); + cc = BG_ClassConfig( i ); - BG_ParseClassFile( va( "overrides/classes/%s.cfg", BG_FindNameForClassNum( i ) ), cao ); + BG_ParseClassFile( va( "configs/classes/%s.cfg", + BG_Class( i )->name ), cc ); } } //////////////////////////////////////////////////////////////////////////////// -weaponAttributes_t bg_weapons[ ] = +static const weaponAttributes_t bg_weapons[ ] = { { WP_BLASTER, //int weaponNum; @@ -3222,7 +1736,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages 0, //int slots; "blaster", //char *weaponName; - "Blaster", //char *weaponHumanName; + "Blaster", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3247,7 +1761,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "rifle", //char *weaponName; - "Rifle", //char *weaponHumanName; + "Rifle", //char *humanName; "Basic weapon. Cased projectile weapon, with a slow clip based " "reload system.", RIFLE_CLIPSIZE, //int maxAmmo; @@ -3273,7 +1787,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "shotgun", //char *weaponName; - "Shotgun", //char *weaponHumanName; + "Shotgun", //char *humanName; "Close range weapon that is useful against larger foes. " "It has a slow repeat rate, but can be devastatingly " "effective.", @@ -3300,7 +1814,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "flamer", //char *weaponName; - "Flame Thrower", //char *weaponHumanName; + "Flame Thrower", //char *humanName; "Sprays fire at its target. It is powered by compressed " "gas. The relatively low rate of fire means this weapon is most " "effective against static targets.", @@ -3327,7 +1841,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "chaingun", //char *weaponName; - "Chaingun", //char *weaponHumanName; + "Chaingun", //char *humanName; "Belt drive, cased projectile weapon. It has a high repeat " "rate but a wide firing angle and is therefore relatively " "inaccurate.", @@ -3354,7 +1868,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "mdriver", //char *weaponName; - "Mass Driver", //char *weaponHumanName; + "Mass Driver", //char *humanName; "A portable magnetic accelerator capable of launching " "metallic slugs at extremely high velocity. Damage is dealt to " "all targets in the line of fire until the slug comes to a halt " @@ -3382,7 +1896,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "prifle", //char *weaponName; - "Pulse Rifle", //char *weaponHumanName; + "Pulse Rifle", //char *humanName; "An energy weapon that fires rapid pulses of concentrated energy.", PRIFLE_CLIPS, //int maxAmmo; PRIFLE_MAXCLIPS, //int maxClips; @@ -3407,7 +1921,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "lcannon", //char *weaponName; - "Lucifer Cannon", //char *weaponHumanName; + "Lucifer Cannon", //char *humanName; "Blaster technology scaled up to deliver devastating power. " "Primary fire must be charged before firing. It has a quick " "secondary attack that does not require charging.", @@ -3434,7 +1948,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "lgun", //char *weaponName; - "Las Gun", //char *weaponHumanName; + "Las Gun", //char *humanName; "Slightly more powerful than the basic rifle, rapidly fires " "small packets of energy.", LASGUN_AMMO, //int maxAmmo; @@ -3460,7 +1974,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "psaw", //char *weaponName; - "Pain Saw", //char *weaponHumanName; + "Pain Saw", //char *humanName; "Similar to a chainsaw, but instead of a chain it has an " "electric arc capable of dealing a great deal of damage at " "close range.", @@ -3487,7 +2001,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_NONE, //int slots; "grenade", //char *weaponName; - "Grenade", //char *weaponHumanName; + "Grenade", //char *humanName; "", 1, //int maxAmmo; 0, //int maxClips; @@ -3512,7 +2026,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "ckit", //char *weaponName; - "Construction Kit", //char *weaponHumanName; + "Construction Kit", //char *humanName; "Used for building structures. This includes " "spawns, power and basic defense. More structures become " "available with new stages.", @@ -3539,7 +2053,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "abuild", //char *weaponName; - "Alien build weapon", //char *weaponHumanName; + "Alien build weapon", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3564,7 +2078,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "abuildupg", //char *weaponName; - "Alien build weapon2",//char *weaponHumanName; + "Alien build weapon2",//char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3589,7 +2103,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level0", //char *weaponName; - "Bite", //char *weaponHumanName; + "Bite", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3614,7 +2128,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level1", //char *weaponName; - "Claws", //char *weaponHumanName; + "Claws", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3639,7 +2153,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level1upg", //char *weaponName; - "Claws Upgrade", //char *weaponHumanName; + "Claws Upgrade", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3664,7 +2178,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level2", //char *weaponName; - "Bite", //char *weaponHumanName; + "Bite", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3689,7 +2203,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level2upg", //char *weaponName; - "Zap", //char *weaponHumanName; + "Zap", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3714,7 +2228,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level3", //char *weaponName; - "Pounce", //char *weaponHumanName; + "Pounce", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3739,7 +2253,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level3upg", //char *weaponName; - "Pounce (upgrade)", //char *weaponHumanName; + "Pounce (upgrade)", //char *humanName; "", 3, //int maxAmmo; 0, //int maxClips; @@ -3764,7 +2278,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "level4", //char *weaponName; - "Charge", //char *weaponHumanName; + "Charge", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3789,7 +2303,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "lockblob", //char *weaponName; - "Lock Blob", //char *weaponHumanName; + "Lock Blob", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3814,7 +2328,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "hive", //char *weaponName; - "Hive", //char *weaponHumanName; + "Hive", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3839,7 +2353,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "mgturret", //char *weaponName; - "Machinegun Turret", //char *weaponHumanName; + "Machinegun Turret", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3864,7 +2378,7 @@ weaponAttributes_t bg_weapons[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_WEAPON, //int slots; "teslagen", //char *weaponName; - "Tesla Generator", //char *weaponHumanName; + "Tesla Generator", //char *humanName; "", 0, //int maxAmmo; 0, //int maxClips; @@ -3887,446 +2401,63 @@ weaponAttributes_t bg_weapons[ ] = int bg_numWeapons = sizeof( bg_weapons ) / sizeof( bg_weapons[ 0 ] ); -/* -============== -BG_FindPriceForWeapon -============== -*/ -int BG_FindPriceForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].price; - } - } - - return 100; -} +static const weaponAttributes_t nullWeapon = { 0 }; /* ============== -BG_FindStagesForWeapon +BG_WeaponByName ============== */ -qboolean BG_FindStagesForWeapon( int weapon, stage_t stage ) +const weaponAttributes_t *BG_WeaponByName( const char *name ) { int i; for( i = 0; i < bg_numWeapons; i++ ) { - if( bg_weapons[ i ].weaponNum == weapon ) + if( !Q_stricmp( bg_weapons[ i ].name, name ) ) { - if( bg_weapons[ i ].stages & ( 1 << stage ) ) - return qtrue; - else - return qfalse; + return &bg_weapons[ i ]; } } - return qfalse; + return &nullWeapon; } /* ============== -BG_FindSlotsForWeapon +BG_Weapon ============== */ -int BG_FindSlotsForWeapon( int weapon ) +const weaponAttributes_t *BG_Weapon( weapon_t weapon ) { int i; for( i = 0; i < bg_numWeapons; i++ ) { - if( bg_weapons[ i ].weaponNum == weapon ) + if( bg_weapons[ i ].number == weapon ) { - return bg_weapons[ i ].slots; + return &bg_weapons[ i ]; } } - return SLOT_WEAPON; + return &nullWeapon; } /* ============== -BG_FindNameForWeapon +BG_WeaponAllowedInStage ============== */ -char *BG_FindNameForWeapon( int weapon ) +qboolean BG_WeaponAllowedInStage( weapon_t weapon, stage_t stage ) { - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].weaponName; - } + int stages = BG_Weapon( weapon )->stages; - //wimp out - return 0; -} - -/* -============== -BG_FindWeaponNumForName -============== -*/ -int BG_FindWeaponNumForName( char *name ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( !Q_stricmp( bg_weapons[ i ].weaponName, name ) ) - return bg_weapons[ i ].weaponNum; - } - - //wimp out - return WP_NONE; -} - -/* -============== -BG_FindHumanNameForWeapon -============== -*/ -char *BG_FindHumanNameForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].weaponHumanName; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindInfoForWeapon -============== -*/ -char *BG_FindInfoForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].info; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindAmmoForWeapon -============== -*/ -void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - if( maxAmmo != NULL ) - *maxAmmo = bg_weapons[ i ].maxAmmo; - if( maxClips != NULL ) - *maxClips = bg_weapons[ i ].maxClips; - - //no need to keep going - break; - } - } -} - -/* -============== -BG_FindInfinteAmmoForWeapon -============== -*/ -qboolean BG_FindInfinteAmmoForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].infiniteAmmo; - } - } - - return qfalse; -} - -/* -============== -BG_FindUsesEnergyForWeapon -============== -*/ -qboolean BG_FindUsesEnergyForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].usesEnergy; - } - } - - return qfalse; -} - -/* -============== -BG_FindRepeatRate1ForWeapon -============== -*/ -int BG_FindRepeatRate1ForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].repeatRate1; - } - - return 1000; -} - -/* -============== -BG_FindRepeatRate2ForWeapon -============== -*/ -int BG_FindRepeatRate2ForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].repeatRate2; - } - - return 1000; -} - -/* -============== -BG_FindRepeatRate3ForWeapon -============== -*/ -int BG_FindRepeatRate3ForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - return bg_weapons[ i ].repeatRate3; - } - - return 1000; -} - -/* -============== -BG_FindReloadTimeForWeapon -============== -*/ -int BG_FindReloadTimeForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].reloadTime; - } - } - - return 1000; -} - -/* -============== -BG_FindKnockbackScaleForWeapon -============== -*/ -float BG_FindKnockbackScaleForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].knockbackScale; - } - } - - return 1.0f; -} - -/* -============== -BG_WeaponHasAltMode -============== -*/ -qboolean BG_WeaponHasAltMode( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].hasAltMode; - } - } - - return qfalse; -} - -/* -============== -BG_WeaponHasThirdMode -============== -*/ -qboolean BG_WeaponHasThirdMode( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].hasThirdMode; - } - } - - return qfalse; -} - -/* -============== -BG_WeaponCanZoom -============== -*/ -qboolean BG_WeaponCanZoom( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].canZoom; - } - } - - return qfalse; -} - -/* -============== -BG_FindZoomFovForWeapon -============== -*/ -float BG_FindZoomFovForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].zoomFov; - } - } - - return qfalse; -} - -/* -============== -BG_FindPurchasableForWeapon -============== -*/ -qboolean BG_FindPurchasableForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].purchasable; - } - } - - return qfalse; -} - -/* -============== -BG_FindLongRangeForWeapon -============== -*/ -qboolean BG_FindLongRangedForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].longRanged; - } - } - - return qfalse; -} - -/* -============== -BG_FindTeamForWeapon -============== -*/ -team_t BG_FindTeamForWeapon( int weapon ) -{ - int i; - - for( i = 0; i < bg_numWeapons; i++ ) - { - if( bg_weapons[ i ].weaponNum == weapon ) - { - return bg_weapons[ i ].team; - } - } - - return TEAM_NONE; + return stages & ( 1 << stage ); } //////////////////////////////////////////////////////////////////////////////// -upgradeAttributes_t bg_upgrades[ ] = +static const upgradeAttributes_t bg_upgrades[ ] = { { UP_LIGHTARMOUR, //int upgradeNum; @@ -4334,7 +2465,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_TORSO|SLOT_ARMS|SLOT_LEGS, //int slots; "larmour", //char *upgradeName; - "Light Armour", //char *upgradeHumanName; + "Light Armour", //char *humanName; "Protective armour that helps to defend against light alien melee " "attacks.", "icons/iconu_larmour", @@ -4348,7 +2479,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_HEAD, //int slots; "helmet", //char *upgradeName; - "Helmet", //char *upgradeHumanName; + "Helmet", //char *humanName; "In addition to protecting your head, the helmet provides a " "scanner indicating the presence of any friendly or hostile " "lifeforms and structures in your immediate vicinity.", @@ -4363,7 +2494,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_NONE, //int slots; "medkit", //char *upgradeName; - "Medkit", //char *upgradeHumanName; + "Medkit", //char *humanName; "", "icons/iconu_atoxin", qfalse, //qboolean purchasable @@ -4376,7 +2507,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_BACKPACK, //int slots; "battpack", //char *upgradeName; - "Battery Pack", //char *upgradeHumanName; + "Battery Pack", //char *humanName; "Back-mounted battery pack that permits storage of one and a half " "times the normal energy capacity for energy weapons.", "icons/iconu_battpack", @@ -4390,7 +2521,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S2 )|( 1 << S3 ), //int stages SLOT_BACKPACK, //int slots; "jetpack", //char *upgradeName; - "Jet Pack", //char *upgradeHumanName; + "Jet Pack", //char *humanName; "Back-mounted jet pack that enables the user to fly to remote " "locations. It is very useful against alien spawns in hard " "to reach spots.", @@ -4405,7 +2536,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S3 ), //int stages SLOT_HEAD|SLOT_TORSO|SLOT_ARMS|SLOT_LEGS|SLOT_BACKPACK, //int slots; "bsuit", //char *upgradeName; - "Battlesuit", //char *upgradeHumanName; + "Battlesuit", //char *humanName; "A full body armour that is highly effective at repelling alien attacks. " "It allows the user to enter hostile situations with a greater degree " "of confidence.", @@ -4420,7 +2551,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S2 )|( 1 << S3 ),//int stages SLOT_NONE, //int slots; "gren", //char *upgradeName; - "Grenade", //char *upgradeHumanName; + "Grenade", //char *humanName; "A small incendinary device ideal for damaging tightly packed " "alien structures. Has a five second timer.", 0, @@ -4434,7 +2565,7 @@ upgradeAttributes_t bg_upgrades[ ] = ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages SLOT_NONE, //int slots; "ammo", //char *upgradeName; - "Ammunition", //char *upgradeHumanName; + "Ammunition", //char *humanName; "Ammunition for the currently held weapon.", 0, qtrue, //qboolean purchasable @@ -4445,218 +2576,58 @@ upgradeAttributes_t bg_upgrades[ ] = int bg_numUpgrades = sizeof( bg_upgrades ) / sizeof( bg_upgrades[ 0 ] ); -/* -============== -BG_FindPriceForUpgrade -============== -*/ -int BG_FindPriceForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - { - return bg_upgrades[ i ].price; - } - } - - return 100; -} +static const upgradeAttributes_t nullUpgrade = { 0 }; /* ============== -BG_FindStagesForUpgrade +BG_UpgradeByName ============== */ -qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage ) +const upgradeAttributes_t *BG_UpgradeByName( const char *name ) { int i; for( i = 0; i < bg_numUpgrades; i++ ) { - if( bg_upgrades[ i ].upgradeNum == upgrade ) + if( !Q_stricmp( bg_upgrades[ i ].name, name ) ) { - if( bg_upgrades[ i ].stages & ( 1 << stage ) ) - return qtrue; - else - return qfalse; + return &bg_upgrades[ i ]; } } - return qfalse; + return &nullUpgrade; } /* ============== -BG_FindSlotsForUpgrade +BG_Upgrade ============== */ -int BG_FindSlotsForUpgrade( int upgrade ) +const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade ) { int i; for( i = 0; i < bg_numUpgrades; i++ ) { - if( bg_upgrades[ i ].upgradeNum == upgrade ) + if( bg_upgrades[ i ].number == upgrade ) { - return bg_upgrades[ i ].slots; + return &bg_upgrades[ i ]; } } - return SLOT_NONE; -} - -/* -============== -BG_FindNameForUpgrade -============== -*/ -char *BG_FindNameForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].upgradeName; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindUpgradeNumForName -============== -*/ -int BG_FindUpgradeNumForName( char *name ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( !Q_stricmp( bg_upgrades[ i ].upgradeName, name ) ) - return bg_upgrades[ i ].upgradeNum; - } - - //wimp out - return UP_NONE; -} - -/* -============== -BG_FindHumanNameForUpgrade -============== -*/ -char *BG_FindHumanNameForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].upgradeHumanName; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindInfoForUpgrade -============== -*/ -char *BG_FindInfoForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].info; - } - - //wimp out - return 0; + return &nullUpgrade; } /* ============== -BG_FindIconForUpgrade +BG_UpgradeAllowedInStage ============== */ -char *BG_FindIconForUpgrade( int upgrade ) +qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade, stage_t stage ) { - int i; + int stages = BG_Upgrade( upgrade )->stages; - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].icon; - } - - //wimp out - return 0; -} - -/* -============== -BG_FindPurchasableForUpgrade -============== -*/ -qboolean BG_FindPurchasableForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].purchasable; - } - - return qfalse; -} - -/* -============== -BG_FindUsableForUpgrade -============== -*/ -qboolean BG_FindUsableForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - return bg_upgrades[ i ].usable; - } - - return qfalse; -} - -/* -============== -BG_FindTeamForUpgrade -============== -*/ -team_t BG_FindTeamForUpgrade( int upgrade ) -{ - int i; - - for( i = 0; i < bg_numUpgrades; i++ ) - { - if( bg_upgrades[ i ].upgradeNum == upgrade ) - { - return bg_upgrades[ i ].team; - } - } - - return TEAM_NONE; + return stages & ( 1 << stage ); } //////////////////////////////////////////////////////////////////////////////// @@ -5137,7 +3108,8 @@ qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int ammo, int clips ) { int maxAmmo, maxClips; - BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( weapon )->maxAmmo; + maxClips = BG_Weapon( weapon )->maxClips; if( BG_InventoryContainsUpgrade( UP_BATTPACK, stats ) ) maxAmmo *= BATTPACK_MODIFIER; @@ -5159,10 +3131,10 @@ void BG_AddWeaponToInventory( int weapon, int stats[ ] ) else stats[ STAT_WEAPONS2 ] |= 1 << ( weapon - 16 ); - if( stats[ STAT_SLOTS ] & BG_FindSlotsForWeapon( weapon ) ) + if( stats[ STAT_SLOTS ] & BG_Weapon( weapon )->slots ) Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with weapon %d\n", weapon ); - stats[ STAT_SLOTS ] |= BG_FindSlotsForWeapon( weapon ); + stats[ STAT_SLOTS ] |= BG_Weapon( weapon )->slots; } /* @@ -5179,7 +3151,7 @@ void BG_RemoveWeaponFromInventory( int weapon, int stats[ ] ) else stats[ STAT_WEAPONS2 ] &= ~( 1 << ( weapon - 16 ) ); - stats[ STAT_SLOTS ] &= ~BG_FindSlotsForWeapon( weapon ); + stats[ STAT_SLOTS ] &= ~BG_Weapon( weapon )->slots; } /* @@ -5209,10 +3181,10 @@ void BG_AddUpgradeToInventory( int item, int stats[ ] ) { stats[ STAT_ITEMS ] |= ( 1 << item ); - if( stats[ STAT_SLOTS ] & BG_FindSlotsForUpgrade( item ) ) + if( stats[ STAT_SLOTS ] & BG_Upgrade( item )->slots ) Com_Printf( S_COLOR_YELLOW "WARNING: Held items conflict with upgrade %d\n", item ); - stats[ STAT_SLOTS ] |= BG_FindSlotsForUpgrade( item ); + stats[ STAT_SLOTS ] |= BG_Upgrade( item )->slots; } /* @@ -5226,7 +3198,7 @@ void BG_RemoveUpgradeFromInventory( int item, int stats[ ] ) { stats[ STAT_ITEMS ] &= ~( 1 << item ); - stats[ STAT_SLOTS ] &= ~BG_FindSlotsForUpgrade( item ); + stats[ STAT_SLOTS ] &= ~BG_Upgrade( item )->slots; } /* @@ -5368,7 +3340,7 @@ void BG_PositionBuildableRelativeToPlayer( const playerState_t *ps, VectorCopy( ps->viewangles, angles ); VectorCopy( ps->origin, playerOrigin ); - buildDist = BG_FindBuildDistForClass( ps->stats[ STAT_CLASS ] ); + buildDist = BG_Class( ps->stats[ STAT_CLASS ] )->buildDist; AngleVectors( angles, forward, NULL, NULL ); ProjectPointOnPlane( forward, forward, playerNormal ); @@ -5402,17 +3374,22 @@ int BG_GetValueOfPlayer( playerState_t *ps ) { int i, worth = 0; - worth = BG_FindValueOfClass( ps->stats[ STAT_CLASS] ); + worth = BG_Class( ps->stats[ STAT_CLASS ] )->value; // Humans have worth from their equipment as well if( ps->stats[ STAT_TEAM ] == TEAM_HUMANS ) { for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { if( BG_InventoryContainsUpgrade( i, ps->stats ) ) - worth += BG_FindPriceForUpgrade( i ); + worth += BG_Upgrade( i )->price; + } + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { if( BG_InventoryContainsWeapon( i, ps->stats ) ) - worth += BG_FindPriceForWeapon( i ); + worth += BG_Weapon( i )->price; + } } return worth; @@ -5482,7 +3459,7 @@ qboolean BG_HasEnergyWeapon( playerState_t *ps ) for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( !BG_InventoryContainsWeapon( i, ps->stats ) || - !BG_FindUsesEnergyForWeapon( i ) ) + !BG_Weapon( i )->usesEnergy ) continue; return qtrue; @@ -5561,10 +3538,10 @@ void BG_ParseCSVEquipmentList( const char *string, weapon_t *weapons, int weapon q++; if( weaponsSize ) - weapons[ i ] = BG_FindWeaponNumForName( q ); + weapons[ i ] = BG_WeaponByName( q )->number; if( upgradesSize ) - upgrades[ j ] = BG_FindUpgradeNumForName( q ); + upgrades[ j ] = BG_UpgradeByName( q )->number; if( weaponsSize && weapons[ i ] == WP_NONE && upgradesSize && upgrades[ j ] == UP_NONE ) @@ -5624,7 +3601,7 @@ void BG_ParseCSVClassList( const char *string, class_t *classes, int classesSize while( *q == ' ' ) q++; - classes[ i ] = BG_FindClassNumForName( q ); + classes[ i ] = BG_ClassByName( q )->number; if( classes[ i ] == PCL_NONE ) Com_Printf( S_COLOR_YELLOW "WARNING: unknown class %s\n", q ); @@ -5674,7 +3651,7 @@ void BG_ParseCSVBuildableList( const char *string, buildable_t *buildables, int while( *q == ' ' ) q++; - buildables[ i ] = BG_FindClassNumForName( q ); + buildables[ i ] = BG_ClassByName( q )->number; if( buildables[ i ] == BA_NONE ) Com_Printf( S_COLOR_YELLOW "WARNING: unknown buildable %s\n", q ); @@ -5818,9 +3795,9 @@ qboolean BG_ClientListTest( clientList_t *list, int clientNum ) if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) return qfalse; if( clientNum < 32 ) - return ( ( list->lo & ( 1 << clientNum ) ) != 0 ); + return ( ( list->lo & ( 1 << clientNum ) ) != 0 ); else - return ( ( list->hi & ( 1 << ( clientNum - 32 ) ) ) != 0 ); + return ( ( list->hi & ( 1 << ( clientNum - 32 ) ) ) != 0 ); } /* @@ -5833,7 +3810,7 @@ void BG_ClientListAdd( clientList_t *list, int clientNum ) if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) return; if( clientNum < 32 ) - list->lo |= ( 1 << clientNum ); + list->lo |= ( 1 << clientNum ); else list->hi |= ( 1 << ( clientNum - 32 ) ); } @@ -5848,7 +3825,7 @@ void BG_ClientListRemove( clientList_t *list, int clientNum ) if( clientNum < 0 || clientNum >= MAX_CLIENTS || !list ) return; if( clientNum < 32 ) - list->lo &= ~( 1 << clientNum ); + list->lo &= ~( 1 << clientNum ); else list->hi &= ~( 1 << ( clientNum - 32 ) ); } diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index 0d493858..df5e5450 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -286,8 +286,8 @@ static void PM_Friction( void ) // if getting knocked back, no friction if( !( pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) ) { - float stopSpeed = BG_FindStopSpeedForClass( pm->ps->stats[ STAT_CLASS ] ); - float friction = BG_FindFrictionForClass( pm->ps->stats[ STAT_CLASS ] ); + float stopSpeed = BG_Class( pm->ps->stats[ STAT_CLASS ] )->stopSpeed; + float friction = BG_Class( pm->ps->stats[ STAT_CLASS ] )->friction; // when landing a dodge, extra friction if( pm->ps->pm_flags & PMF_TIME_LAND ) @@ -449,7 +449,7 @@ static float PM_CmdScale( usercmd_t *cmd ) if( pm->ps->pm_type != PM_SPECTATOR && pm->ps->pm_type != PM_NOCLIP ) { - if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ) == 0.0f ) + if( BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude == 0.0f ) cmd->upmove = 0; //prevent speed distortions for non ducking classes @@ -675,7 +675,7 @@ static qboolean PM_CheckWallJump( void ) VectorMA( dir, upFraction, refNormal, dir ); VectorNormalize( dir ); - VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ), + VectorMA( pm->ps->velocity, BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude, dir, pm->ps->velocity ); //for a long run of wall jumps the velocity can get pretty large, this caps it @@ -713,7 +713,7 @@ static qboolean PM_CheckJump( void ) { vec3_t normal; - if( BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ) == 0.0f ) + if( BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude == 0.0f ) return qfalse; if( BG_ClassHasAbility( pm->ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) ) @@ -770,7 +770,7 @@ static qboolean PM_CheckJump( void ) // jump away from wall BG_GetClientNormal( pm->ps, normal ); - VectorMA( pm->ps->velocity, BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ), + VectorMA( pm->ps->velocity, BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude, normal, pm->ps->velocity ); PM_AddEvent( EV_JUMP ); @@ -903,7 +903,7 @@ static qboolean PM_CheckDodge( void ) forward[ 2 ] = 0.0f; // Dodge magnitude is based on the jump magnitude scaled by the modifiers - jump = BG_FindJumpMagnitudeForClass( pm->ps->stats[ STAT_CLASS ] ); + jump = BG_Class( pm->ps->stats[ STAT_CLASS ] )->jumpMagnitude; if( pm->cmd.rightmove && pm->cmd.forwardmove ) jump *= ( 0.5f * M_SQRT2 ); @@ -1183,7 +1183,7 @@ static void PM_AirMove( void ) // not on ground, so little effect on velocity PM_Accelerate( wishdir, wishspeed, - BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ) ); + BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration ); // we may have a ground plane that is very steep, even // though we don't have a groundentity @@ -1281,9 +1281,9 @@ static void PM_ClimbMove( void ) // when a player gets hit, they temporarily lose // full control, which allows them to be moved a bit if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) - accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ); + accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration; else - accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ); + accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->acceleration; PM_Accelerate( wishdir, wishspeed, accelerate ); @@ -1399,9 +1399,9 @@ static void PM_WalkMove( void ) // when a player gets hit, they temporarily lose // full control, which allows them to be moved a bit if( ( pml.groundTrace.surfaceFlags & SURF_SLICK ) || pm->ps->pm_flags & PMF_TIME_KNOCKBACK ) - accelerate = BG_FindAirAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ); + accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->airAcceleration; else - accelerate = BG_FindAccelerationForClass( pm->ps->stats[ STAT_CLASS ] ); + accelerate = BG_Class( pm->ps->stats[ STAT_CLASS ] )->acceleration; PM_Accelerate( wishdir, wishspeed, accelerate ); @@ -2410,8 +2410,9 @@ static void PM_CheckDuck (void) vec3_t PCmins, PCmaxs, PCcmaxs; int PCvh, PCcvh; - BG_FindBBoxForClass( pm->ps->stats[ STAT_CLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL ); - BG_FindViewheightForClass( pm->ps->stats[ STAT_CLASS ], &PCvh, &PCcvh ); + BG_ClassBoundingBox( pm->ps->stats[ STAT_CLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL ); + PCvh = BG_ClassConfig( pm->ps->stats[ STAT_CLASS ] )->viewheight; + PCcvh = BG_ClassConfig( pm->ps->stats[ STAT_CLASS ] )->crouchViewheight; if( pm->ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) PCcvh = PCvh; @@ -2644,7 +2645,7 @@ static void PM_Footsteps( void ) } } - bobmove *= BG_FindBobCycleForClass( pm->ps->stats[ STAT_CLASS ] ); + bobmove *= BG_Class( pm->ps->stats[ STAT_CLASS ] )->bobCycle; if( pm->ps->stats[ STAT_STATE ] & SS_SPEEDBOOST ) bobmove *= HUMAN_SPRINT_MODIFIER; @@ -3010,15 +3011,15 @@ static void PM_Weapon( void ) return; } - BG_FindAmmoForWeapon( pm->ps->weapon, NULL, &maxClips ); + maxClips = BG_Weapon( pm->ps->weapon )->maxClips; // check for out of ammo - if( !pm->ps->ammo && !pm->ps->clips && !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) + if( !pm->ps->ammo && !pm->ps->clips && !BG_Weapon( pm->ps->weapon )->infiniteAmmo ) { if( ( pm->cmd.buttons & BUTTON_ATTACK ) || - ( BG_WeaponHasAltMode( pm->ps->weapon ) && + ( BG_Weapon( pm->ps->weapon )->hasAltMode && ( pm->cmd.buttons & BUTTON_ATTACK2 ) ) || - ( BG_WeaponHasThirdMode( pm->ps->weapon ) && + ( BG_Weapon( pm->ps->weapon )->hasThirdMode && ( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) ) ) { PM_AddEvent( EV_NOAMMO ); @@ -3039,10 +3040,10 @@ static void PM_Weapon( void ) if( maxClips > 0 ) { pm->ps->clips--; - BG_FindAmmoForWeapon( pm->ps->weapon, &pm->ps->ammo, NULL ); + pm->ps->ammo = BG_Weapon( pm->ps->weapon )->maxAmmo; } - if( BG_FindUsesEnergyForWeapon( pm->ps->weapon ) && + if( BG_Weapon( pm->ps->weapon )->usesEnergy && BG_InventoryContainsUpgrade( UP_BATTPACK, pm->ps->stats ) ) pm->ps->ammo *= BATTPACK_MODIFIER; @@ -3062,7 +3063,7 @@ static void PM_Weapon( void ) PM_StartTorsoAnim( TORSO_DROP ); PM_StartWeaponAnim( WANIM_RELOAD ); - pm->ps->weaponTime += BG_FindReloadTimeForWeapon( pm->ps->weapon ); + pm->ps->weaponTime += BG_Weapon( pm->ps->weapon )->reloadTime; return; } @@ -3169,7 +3170,7 @@ static void PM_Weapon( void ) // fire events for non auto weapons if( attack3 ) { - if( BG_WeaponHasThirdMode( pm->ps->weapon ) ) + if( BG_Weapon( pm->ps->weapon )->hasThirdMode ) { //hacky special case for slowblob if( pm->ps->weapon == WP_ALEVEL3_UPG && !pm->ps->ammo ) @@ -3180,7 +3181,7 @@ static void PM_Weapon( void ) pm->ps->generic1 = WPM_TERTIARY; PM_AddEvent( EV_FIRE_WEAPON3 ); - addTime = BG_FindRepeatRate3ForWeapon( pm->ps->weapon ); + addTime = BG_Weapon( pm->ps->weapon )->repeatRate3; } else { @@ -3192,11 +3193,11 @@ static void PM_Weapon( void ) } else if( attack2 ) { - if( BG_WeaponHasAltMode( pm->ps->weapon ) ) + if( BG_Weapon( pm->ps->weapon )->hasAltMode ) { pm->ps->generic1 = WPM_SECONDARY; PM_AddEvent( EV_FIRE_WEAPON2 ); - addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon ); + addTime = BG_Weapon( pm->ps->weapon )->repeatRate2; } else { @@ -3210,7 +3211,7 @@ static void PM_Weapon( void ) { pm->ps->generic1 = WPM_PRIMARY; PM_AddEvent( EV_FIRE_WEAPON ); - addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon ); + addTime = BG_Weapon( pm->ps->weapon )->repeatRate1; } // fire events for autohit weapons @@ -3221,14 +3222,14 @@ static void PM_Weapon( void ) case WP_ALEVEL0: pm->ps->generic1 = WPM_PRIMARY; PM_AddEvent( EV_FIRE_WEAPON ); - addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon ); + addTime = BG_Weapon( pm->ps->weapon )->repeatRate1; break; case WP_ALEVEL3: case WP_ALEVEL3_UPG: pm->ps->generic1 = WPM_SECONDARY; PM_AddEvent( EV_FIRE_WEAPON2 ); - addTime = BG_FindRepeatRate2ForWeapon( pm->ps->weapon ); + addTime = BG_Weapon( pm->ps->weapon )->repeatRate2; break; default: @@ -3325,7 +3326,7 @@ static void PM_Weapon( void ) pm->ps->weaponstate = WEAPON_FIRING; // take an ammo away if not infinite - if( !BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) || + if( !BG_Weapon( pm->ps->weapon )->infiniteAmmo || ( pm->ps->weapon == WP_ALEVEL3_UPG && attack3 ) ) { // Special case for lcannon @@ -3567,7 +3568,7 @@ void PmoveSingle( pmove_t *pmove ) // set the firing flag for continuous beam weapons if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && ( pm->cmd.buttons & BUTTON_ATTACK ) && - ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) ) pm->ps->eFlags |= EF_FIRING; else pm->ps->eFlags &= ~EF_FIRING; @@ -3575,7 +3576,7 @@ void PmoveSingle( pmove_t *pmove ) // set the firing flag for continuous beam weapons if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && ( pm->cmd.buttons & BUTTON_ATTACK2 ) && - ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) ) pm->ps->eFlags |= EF_FIRING2; else pm->ps->eFlags &= ~EF_FIRING2; @@ -3583,7 +3584,7 @@ void PmoveSingle( pmove_t *pmove ) // set the firing flag for continuous beam weapons if( !(pm->ps->pm_flags & PMF_RESPAWNED) && pm->ps->pm_type != PM_INTERMISSION && ( pm->cmd.buttons & BUTTON_USE_HOLDABLE ) && - ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_FindInfinteAmmoForWeapon( pm->ps->weapon ) ) ) + ( ( pm->ps->ammo > 0 || pm->ps->clips > 0 ) || BG_Weapon( pm->ps->weapon )->infiniteAmmo ) ) pm->ps->eFlags |= EF_FIRING3; else pm->ps->eFlags &= ~EF_FIRING3; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index cdfe2467..f9527d37 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -903,31 +903,13 @@ typedef enum // player class record typedef struct { - int classNum; + class_t number; - char *className; - char *humanName; + char *name; char *info; - char *modelName; - float modelScale; - char *skinName; - float shadowScale; - - char *hudName; - int stages; - vec3_t mins; - vec3_t maxs; - vec3_t crouchMaxs; - vec3_t deadMins; - vec3_t deadMaxs; - float zOffset; - - int viewheight; - int crouchViewheight; - int health; float fallDamage; int regenRate; @@ -973,7 +955,7 @@ typedef struct int viewheight; int crouchViewheight; float zOffset; -} classAttributeOverrides_t; +} classConfig_t; //stages typedef enum @@ -988,56 +970,49 @@ typedef enum // buildable item record typedef struct { - int buildNum; + buildable_t number; - char *buildName; - char *humanName; - char *info; - char *entityName; - - char *models[ MAX_BUILDABLE_MODELS ]; - float modelScale; - - vec3_t mins; - vec3_t maxs; - float zOffset; + char *name; + char *humanName; + char *info; + char *entityName; - trType_t traj; - float bounce; + trType_t traj; + float bounce; - int buildPoints; - int stages; + int buildPoints; + int stages; - int health; - int regenRate; + int health; + int regenRate; - int splashDamage; - int splashRadius; + int splashDamage; + int splashRadius; - int meansOfDeath; + int meansOfDeath; - int team; - weapon_t buildWeapon; + team_t team; + weapon_t buildWeapon; - int idleAnim; + int idleAnim; - int nextthink; - int buildTime; - qboolean usable; + int nextthink; + int buildTime; + qboolean usable; - int turretRange; - int turretFireSpeed; - weapon_t turretProjType; + int turretRange; + int turretFireSpeed; + weapon_t turretProjType; - float minNormal; - qboolean invertNormal; + float minNormal; + qboolean invertNormal; - qboolean creepTest; - int creepSize; + qboolean creepTest; + int creepSize; - qboolean dccTest; - qboolean transparentTest; - qboolean reactorTest; + qboolean dccTest; + qboolean transparentTest; + qboolean uniqueTest; int value; } buildableAttributes_t; @@ -1050,20 +1025,20 @@ typedef struct vec3_t mins; vec3_t maxs; float zOffset; -} buildableAttributeOverrides_t; +} buildableConfig_t; // weapon record typedef struct { - int weaponNum; + weapon_t number; int price; int stages; int slots; - char *weaponName; - char *weaponHumanName; + char *name; + char *humanName; char *info; int maxAmmo; @@ -1092,15 +1067,15 @@ typedef struct // upgrade record typedef struct { - int upgradeNum; + upgrade_t number; int price; int stages; int slots; - char *upgradeName; - char *upgradeHumanName; + char *name; + char *humanName; char *info; char *icon; @@ -1135,119 +1110,44 @@ int BG_PlayerPoisonCloudTime( playerState_t *ps ); weapon_t BG_GetPlayerWeapon( playerState_t *ps ); qboolean BG_HasEnergyWeapon( playerState_t *ps ); -int BG_FindValueOfBuildable( int bclass ); -int BG_FindBuildNumForName( char *name ); -int BG_FindBuildNumForEntityName( char *name ); -char *BG_FindNameForBuildable( int bclass ); -char *BG_FindHumanNameForBuildable( int bclass ); -char *BG_FindEntityNameForBuildable( int bclass ); -char *BG_FindInfoForBuildable( int bclass ); -char *BG_FindModelsForBuildable( int bclass, int modelNum ); -float BG_FindModelScaleForBuildable( int bclass ); -void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ); -float BG_FindZOffsetForBuildable( int pclass ); -int BG_FindHealthForBuildable( int bclass ); -int BG_FindRegenRateForBuildable( int bclass ); -trType_t BG_FindTrajectoryForBuildable( int bclass ); -float BG_FindBounceForBuildable( int bclass ); -int BG_FindBuildPointsForBuildable( int bclass ); -qboolean BG_FindStagesForBuildable( int bclass, stage_t stage ); -int BG_FindSplashDamageForBuildable( int bclass ); -int BG_FindSplashRadiusForBuildable( int bclass ); -int BG_FindMODForBuildable( int bclass ); -int BG_FindTeamForBuildable( int bclass ); -weapon_t BG_FindBuildWeaponForBuildable( int bclass ); -int BG_FindAnimForBuildable( int bclass ); -int BG_FindNextThinkForBuildable( int bclass ); -int BG_FindBuildTimeForBuildable( int bclass ); -qboolean BG_FindUsableForBuildable( int bclass ); -int BG_FindRangeForBuildable( int bclass ); -int BG_FindFireSpeedForBuildable( int bclass ); -weapon_t BG_FindProjTypeForBuildable( int bclass ); -float BG_FindMinNormalForBuildable( int bclass ); -qboolean BG_FindInvertNormalForBuildable( int bclass ); -int BG_FindCreepTestForBuildable( int bclass ); -int BG_FindCreepSizeForBuildable( int bclass ); -int BG_FindDCCTestForBuildable( int bclass ); -int BG_FindUniqueTestForBuildable( int bclass ); -qboolean BG_FindTransparentTestForBuildable( int bclass ); -void BG_InitBuildableOverrides( void ); - -int BG_FindClassNumForName( char *name ); -char *BG_FindNameForClassNum( int pclass ); -char *BG_FindHumanNameForClassNum( int pclass ); -char *BG_FindInfoForClassNum( int pclass ); -char *BG_FindModelNameForClass( int pclass ); -float BG_FindModelScaleForClass( int pclass ); -char *BG_FindSkinNameForClass( int pclass ); -float BG_FindShadowScaleForClass( int pclass ); -char *BG_FindHudNameForClass( int pclass ); -qboolean BG_FindStagesForClass( int pclass, stage_t stage ); -void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ); -float BG_FindZOffsetForClass( int pclass ); -void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ); -int BG_FindHealthForClass( int pclass ); -float BG_FindFallDamageForClass( int pclass ); -int BG_FindRegenRateForClass( int pclass ); -int BG_FindFovForClass( int pclass ); -float BG_FindBobForClass( int pclass ); -float BG_FindBobCycleForClass( int pclass ); -float BG_FindSpeedForClass( int pclass ); -float BG_FindAccelerationForClass( int pclass ); -float BG_FindAirAccelerationForClass( int pclass ); -float BG_FindFrictionForClass( int pclass ); -float BG_FindStopSpeedForClass( int pclass ); -float BG_FindJumpMagnitudeForClass( int pclass ); -float BG_FindKnockbackScaleForClass( int pclass ); -int BG_FindSteptimeForClass( int pclass ); -qboolean BG_ClassHasAbility( int pclass, int ability ); -weapon_t BG_FindStartWeaponForClass( int pclass ); -float BG_FindBuildDistForClass( int pclass ); -int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int alienStage, int num ); -qboolean BG_AlienCanEvolve( int pclass, int credits, int alienStage ); -int BG_FindCostOfClass( int pclass ); -int BG_FindValueOfClass( int pclass ); -void BG_InitClassOverrides( void ); - -int BG_FindPriceForWeapon( int weapon ); -qboolean BG_FindStagesForWeapon( int weapon, stage_t stage ); -int BG_FindSlotsForWeapon( int weapon ); -char *BG_FindNameForWeapon( int weapon ); -int BG_FindWeaponNumForName( char *name ); -char *BG_FindHumanNameForWeapon( int weapon ); -char *BG_FindInfoForWeapon( int weapon ); -char *BG_FindModelsForWeapon( int weapon, int modelNum ); -char *BG_FindIconForWeapon( int weapon ); -char *BG_FindCrosshairForWeapon( int weapon ); -int BG_FindCrosshairSizeForWeapon( int weapon ); -void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips ); -qboolean BG_FindInfinteAmmoForWeapon( int weapon ); -qboolean BG_FindUsesEnergyForWeapon( int weapon ); -int BG_FindRepeatRate1ForWeapon( int weapon ); -int BG_FindRepeatRate2ForWeapon( int weapon ); -int BG_FindRepeatRate3ForWeapon( int weapon ); -int BG_FindReloadTimeForWeapon( int weapon ); -float BG_FindKnockbackScaleForWeapon( int weapon ); -qboolean BG_WeaponHasAltMode( int weapon ); -qboolean BG_WeaponHasThirdMode( int weapon ); -qboolean BG_WeaponCanZoom( int weapon ); -float BG_FindZoomFovForWeapon( int weapon ); -qboolean BG_FindPurchasableForWeapon( int weapon ); -qboolean BG_FindLongRangedForWeapon( int weapon ); -int BG_FindBuildDelayForWeapon( int weapon ); -team_t BG_FindTeamForWeapon( int weapon ); - -int BG_FindPriceForUpgrade( int upgrade ); -qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage ); -int BG_FindSlotsForUpgrade( int upgrade ); -char *BG_FindNameForUpgrade( int upgrade ); -int BG_FindUpgradeNumForName( char *name ); -char *BG_FindHumanNameForUpgrade( int upgrade ); -char *BG_FindInfoForUpgrade( int upgrade ); -char *BG_FindIconForUpgrade( int upgrade ); -qboolean BG_FindPurchasableForUpgrade( int upgrade ); -qboolean BG_FindUsableForUpgrade( int upgrade ); -team_t BG_FindTeamForUpgrade( int upgrade ); +const buildableAttributes_t *BG_BuildableByName( const char *name ); +const buildableAttributes_t *BG_BuildableByEntityName( const char *name ); +const buildableAttributes_t *BG_Buildable( buildable_t buildable ); +qboolean BG_BuildableAllowedInStage( buildable_t buildable, + stage_t stage ); + +buildableConfig_t *BG_BuildableConfig( buildable_t buildable ); +void BG_BuildableBoundingBox( buildable_t buildable, + vec3_t mins, vec3_t maxs ); +void BG_InitBuildableConfigs( void ); + +const classAttributes_t *BG_ClassByName( const char *name ); +const classAttributes_t *BG_Class( class_t class ); +qboolean BG_ClassAllowedInStage( class_t class, + stage_t stage ); + +classConfig_t *BG_ClassConfig( class_t class ); + +void BG_ClassBoundingBox( class_t class, vec3_t mins, + vec3_t maxs, vec3_t cmaxs, + vec3_t dmins, vec3_t dmaxs ); +qboolean BG_ClassHasAbility( class_t class, int ability ); +int BG_ClassCanEvolveFromTo( class_t fclass, + class_t tclass, + int credits, int alienStage, int num ); +qboolean BG_AlienCanEvolve( class_t class, int credits, int alienStage ); + +void BG_InitClassConfigs( void ); + +const weaponAttributes_t *BG_WeaponByName( const char *name ); +const weaponAttributes_t *BG_Weapon( weapon_t weapon ); +qboolean BG_WeaponAllowedInStage( weapon_t weapon, + stage_t stage ); + +const upgradeAttributes_t *BG_UpgradeByName( const char *name ); +const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade ); +qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade, + stage_t stage ); // content masks #define MASK_ALL (-1) diff --git a/src/game/g_active.c b/src/game/g_active.c index dc681996..7b03ce0f 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -201,7 +201,7 @@ static int GetClientMass( gentity_t *ent ) int entMass = 75; if( ent->client->pers.teamSelection == TEAM_ALIENS ) - entMass = BG_FindHealthForClass( ent->client->pers.classSelection ); + entMass = BG_Class( ent->client->pers.classSelection )->health; else if( ent->client->pers.teamSelection == TEAM_HUMANS ) { if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, ent->client->ps.stats ) ) @@ -333,7 +333,7 @@ void G_TouchTriggers( gentity_t *ent ) if( ent->client->ps.stats[ STAT_HEALTH ] <= 0 ) return; - BG_FindBBoxForClass( ent->client->ps.stats[ STAT_CLASS ], + BG_ClassBoundingBox( ent->client->ps.stats[ STAT_CLASS ], pmins, pmaxs, NULL, NULL, NULL ); VectorAdd( ent->client->ps.origin, pmins, mins ); @@ -464,7 +464,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) if( queued ) client->ps.pm_flags |= PMF_QUEUED; - client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_CLASS ] ); + client->ps.speed = BG_Class( client->ps.stats[ STAT_CLASS ] )->speed; client->ps.stats[ STAT_STAMINA ] = 0; client->ps.stats[ STAT_MISC ] = 0; client->ps.stats[ STAT_BUILDABLE ] = 0; @@ -634,7 +634,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) // Set validity bit on buildable if( ( client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) > BA_NONE ) { - int dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] ); + int dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist; vec3_t dummy; if( G_CanBuild( ent, client->ps.stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT, @@ -783,14 +783,14 @@ void ClientTimerActions( gentity_t *ent, int msec ) if( ( ent->lastRegenTime + ALIEN_REGEN_NOCREEP_TIME ) < level.time ) { ent->health += - BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] ); + BG_Class( client->ps.stats[ STAT_CLASS ] )->regenRate; ent->lastRegenTime = level.time; } } else { ent->health += modifier * - BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] ); + BG_Class( client->ps.stats[ STAT_CLASS ] )->regenRate; ent->lastRegenTime = level.time; } } @@ -804,7 +804,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) level.surrenderTeam == TEAM_ALIENS ) { G_Damage( ent, NULL, NULL, NULL, NULL, - BG_FindRegenRateForClass( client->ps.stats[ STAT_CLASS ] ), + BG_Class( client->ps.stats[ STAT_CLASS ] )->regenRate, DAMAGE_NO_ARMOR, MOD_SUICIDE ); } else if( client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS && @@ -819,7 +819,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) { int maxAmmo; - BG_FindAmmoForWeapon( WP_ALEVEL3_UPG, &maxAmmo, NULL ); + maxAmmo = BG_Weapon( WP_ALEVEL3_UPG )->maxAmmo; if( client->ps.ammo < maxAmmo ) { @@ -898,11 +898,11 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) else if( fallDistance > 1.0f ) fallDistance = 1.0f; - damage = (int)( (float)BG_FindHealthForClass( class ) * - BG_FindFallDamageForClass( class ) * fallDistance ); + damage = (int)( (float)BG_Class( class )->health * + BG_Class( class )->fallDamage * fallDistance ); VectorSet( dir, 0, 0, 1 ); - BG_FindBBoxForClass( class, mins, NULL, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, mins, NULL, NULL, NULL, NULL ); mins[ 0 ] = mins[ 1 ] = 0.0f; VectorAdd( client->ps.origin, mins, point ); @@ -1482,7 +1482,7 @@ void ClientThink_real( gentity_t *ent ) } // set speed - client->ps.speed = g_speed.value * BG_FindSpeedForClass( client->ps.stats[ STAT_CLASS ] ); + client->ps.speed = g_speed.value * BG_Class( client->ps.stats[ STAT_CLASS ] )->speed; if( client->lastCreepSlowTime + CREEP_TIMEOUT < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 1e575a93..c4b1f120 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -73,7 +73,7 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal, vec3_t localOrigin; trace_t tr; - BG_FindBBoxForBuildable( spawn, mins, maxs ); + BG_BuildableBoundingBox( spawn, mins, maxs ); if( spawn == BA_A_SPAWN ) { @@ -102,7 +102,7 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, vec3_t origin, vec3_t normal, } else if( spawn == BA_H_SPAWN ) { - BG_FindBBoxForClass( PCL_HUMAN, cmins, cmaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( PCL_HUMAN, cmins, cmaxs, NULL, NULL, NULL ); VectorCopy( origin, localOrigin ); localOrigin[ 2 ] += maxs[ 2 ] + fabs( cmins[ 2 ] ) + 1.0f; @@ -472,7 +472,7 @@ static void G_CreepSlow( gentity_t *self ) int i, num; gentity_t *enemy; buildable_t buildable = self->s.modelindex; - float creepSize = (float)BG_FindCreepSizeForBuildable( buildable ); + float creepSize = (float)BG_Buildable( buildable )->creepSize; VectorSet( range, creepSize, creepSize, creepSize ); @@ -541,7 +541,7 @@ void AGeneric_CreepRecede( gentity_t *self ) self->s.time = -( level.time - (int)( (float)CREEP_SCALEDOWN_TIME * ( 1.0f - ( (float)( level.time - self->buildTime ) / - (float)BG_FindBuildTimeForBuildable( self->s.modelindex ) ) ) ) ); + (float)BG_Buildable( self->s.modelindex )->buildTime ) ) ) ); } //creep is still receeding @@ -609,12 +609,12 @@ void AGeneric_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, i !self->deconstruct ) G_TeamCommand( TEAM_ALIENS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_Buildable( self->s.modelindex )->humanName, attacker->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, attacker->client->pers.netname, - BG_FindNameForBuildable( self->s.modelindex ), + BG_Buildable( self->s.modelindex )->name, modNames[ mod ] ); } } @@ -653,7 +653,7 @@ A generic think function for Alien buildables void AGeneric_Think( gentity_t *self ) { self->powered = G_IsOvermindBuilt( ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; AGeneric_CreepCheck( self ); } @@ -741,7 +741,7 @@ void ASpawn_Think( gentity_t *self ) G_CreepSlow( self ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; } @@ -839,7 +839,7 @@ void AOvermind_Think( gentity_t *self ) G_CreepSlow( self ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; } @@ -897,11 +897,13 @@ void ABarricade_Shrink( gentity_t *self, qboolean shrink ) } return; } - if ( !shrink && - ( !self->shrunkTime || - level.time < self->shrunkTime + BARRICADE_SHRINKTIMEOUT ) ) + + if ( !shrink && ( !self->shrunkTime || + level.time < self->shrunkTime + BARRICADE_SHRINKTIMEOUT ) ) return; - BG_FindBBoxForBuildable( BA_A_BARRICADE, self->r.mins, self->r.maxs ); + + BG_BuildableBoundingBox( BA_A_BARRICADE, self->r.mins, self->r.maxs ); + if ( shrink ) { self->r.maxs[ 2 ] = (int)( self->r.maxs[ 2 ] * BARRICADE_SHRINKPROP ); @@ -933,7 +935,7 @@ void ABarricade_Shrink( gentity_t *self, qboolean shrink ) if ( self->spawned && self->health > 0 && anim != BANIM_CONSTRUCT1 && anim != BANIM_CONSTRUCT2 ) { - G_SetIdleBuildableAnim( self, BG_FindAnimForBuildable( BA_A_BARRICADE ) ); + G_SetIdleBuildableAnim( self, BG_Buildable( BA_A_BARRICADE )->idleAnim ); G_SetBuildableAnim( self, BANIM_ATTACK2, qtrue ); } } @@ -1017,7 +1019,7 @@ void AAcidTube_Think( gentity_t *self ) gentity_t *enemy; self->powered = G_IsOvermindBuilt( ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; VectorAdd( self->s.origin, range, maxs ); VectorSubtract( self->s.origin, range, mins ); @@ -1108,7 +1110,7 @@ Think function for Alien Hive void AHive_Think( gentity_t *self ) { self->powered = G_IsOvermindBuilt( ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; AGeneric_CreepCheck( self ); @@ -1204,8 +1206,8 @@ qboolean AHovel_Blocked( gentity_t *hovel, gentity_t *player, qboolean provideEx float displacement; trace_t tr; - BG_FindBBoxForBuildable( BA_A_HOVEL, NULL, hovelMaxs ); - BG_FindBBoxForClass( player->client->ps.stats[ STAT_CLASS ], + BG_BuildableBoundingBox( BA_A_HOVEL, NULL, hovelMaxs ); + BG_ClassBoundingBox( player->client->ps.stats[ STAT_CLASS ], mins, maxs, NULL, NULL, NULL ); VectorCopy( hovel->s.origin2, normal ); @@ -1439,11 +1441,11 @@ void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range ) gentity_t *enemy = self->enemy; vec3_t dirToTarget; vec3_t halfAcceleration, thirdJerk; - float distanceToTarget = BG_FindRangeForBuildable( self->s.modelindex ); + float distanceToTarget = BG_Buildable( self->s.modelindex )->turretRange; int lowMsec = 0; int highMsec = (int)( ( ( ( distanceToTarget * LOCKBLOB_SPEED ) + - ( distanceToTarget * BG_FindSpeedForClass( enemy->client->ps.stats[ STAT_CLASS ] ) ) ) / + ( distanceToTarget * BG_Class( enemy->client->ps.stats[ STAT_CLASS ] )->speed ) ) / ( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f ); VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration ); @@ -1561,11 +1563,11 @@ think function for Alien Defense */ void ATrapper_Think( gentity_t *self ) { - int range = BG_FindRangeForBuildable( self->s.modelindex ); - int firespeed = BG_FindFireSpeedForBuildable( self->s.modelindex ); + int range = BG_Buildable( self->s.modelindex )->turretRange; + int firespeed = BG_Buildable( self->s.modelindex )->turretFireSpeed; self->powered = G_IsOvermindBuilt( ); - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; AGeneric_CreepCheck( self ); @@ -1829,7 +1831,7 @@ void HMedistat_Think( gentity_t *self ) gentity_t *player; qboolean occupied = qfalse; - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; //clear target's healing flag if( self->enemy && self->enemy->client ) @@ -2093,7 +2095,7 @@ Think function for MG turret void HMGTurret_Think( gentity_t *self ) { self->nextthink = level.time + - BG_FindNextThinkForBuildable( self->s.modelindex ); + BG_Buildable( self->s.modelindex )->nextthink; // Turn off client side muzzle flashes self->s.eFlags &= ~EF_FIRING; @@ -2144,7 +2146,7 @@ void HMGTurret_Think( gentity_t *self ) FireWeapon( self ); self->s.eFlags |= EF_FIRING; - self->count = level.time + BG_FindFireSpeedForBuildable( self->s.modelindex ); + self->count = level.time + BG_Buildable( self->s.modelindex )->turretFireSpeed; G_AddEvent( self, EV_FIRE_WEAPON, 0 ); G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); } @@ -2166,7 +2168,7 @@ Think function for Tesla Generator */ void HTeslaGen_Think( gentity_t *self ) { - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; //if not powered don't do anything and check again for power next think if( !( self->powered = G_FindPower( self ) ) ) @@ -2314,12 +2316,12 @@ void HSpawn_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int !self->deconstruct ) G_TeamCommand( TEAM_HUMANS, va( "print \"%s ^3DESTROYED^7 by teammate %s^7\n\"", - BG_FindHumanNameForBuildable( self->s.modelindex ), + BG_Buildable( self->s.modelindex )->humanName, attacker->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i %i: %s destroyed %s by %s\n", attacker->client->ps.clientNum, self->s.modelindex, mod, attacker->client->pers.netname, - BG_FindNameForBuildable( self->s.modelindex ), + BG_Buildable( self->s.modelindex )->name, modNames[ mod ] ); } } @@ -2359,7 +2361,7 @@ void HSpawn_Think( gentity_t *self ) } } - self->nextthink = level.time + BG_FindNextThinkForBuildable( self->s.modelindex ); + self->nextthink = level.time + BG_Buildable( self->s.modelindex )->nextthink; } @@ -2389,7 +2391,7 @@ void G_BuildableTouchTriggers( gentity_t *ent ) if( ent->health <= 0 ) return; - BG_FindBBoxForBuildable( ent->s.modelindex, bmins, bmaxs ); + BG_BuildableBoundingBox( ent->s.modelindex, bmins, bmaxs ); VectorAdd( ent->s.origin, bmins, mins ); VectorAdd( ent->s.origin, bmaxs, maxs ); @@ -2436,9 +2438,9 @@ General think function for buildables */ void G_BuildableThink( gentity_t *ent, int msec ) { - int bHealth = BG_FindHealthForBuildable( ent->s.modelindex ); - int bRegen = BG_FindRegenRateForBuildable( ent->s.modelindex ); - int bTime = BG_FindBuildTimeForBuildable( ent->s.modelindex ); + int bHealth = BG_Buildable( ent->s.modelindex )->health; + int bRegen = BG_Buildable( ent->s.modelindex )->regenRate; + int bTime = BG_Buildable( ent->s.modelindex )->buildTime; //toggle spawned flag for buildables if( !ent->spawned && ent->health > 0 ) @@ -2585,11 +2587,11 @@ static qboolean G_BuildablesIntersect( buildable_t a, vec3_t originA, vec3_t minsA, maxsA; vec3_t minsB, maxsB; - BG_FindBBoxForBuildable( a, minsA, maxsA ); + BG_BuildableBoundingBox( a, minsA, maxsA ); VectorAdd( minsA, originA, minsA ); VectorAdd( maxsA, originA, maxsA ); - BG_FindBBoxForBuildable( b, minsB, maxsB ); + BG_BuildableBoundingBox( b, minsB, maxsB ); VectorAdd( minsB, originB, minsB ); VectorAdd( maxsB, originB, maxsB ); @@ -2725,8 +2727,8 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, int numBuildables = 0; int pointsYielded = 0; gentity_t *ent; - team_t team = BG_FindTeamForBuildable( buildable ); - int buildPoints = BG_FindBuildPointsForBuildable( buildable ); + team_t team = BG_Buildable( buildable )->team; + int buildPoints = BG_Buildable( buildable )->buildPoints; int remainingBP, remainingSpawns; qboolean collision = qfalse; int collisionCount = 0; @@ -2853,14 +2855,14 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, if( repeaterInRange ) repeaterInRangeCount--; - pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints; level.numBuildablesForRemoval++; } - else if( BG_FindUniqueTestForBuildable( ent->s.modelindex ) && + else if( BG_Buildable( ent->s.modelindex )->uniqueTest && ent->s.modelindex == buildable ) { // If it's a unique buildable, it must be replaced by the same type - pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints; level.numBuildablesForRemoval++; } } @@ -2889,7 +2891,7 @@ static itemBuildError_t G_SufficientBPAvailable( buildable_t buildable, level.numBuildablesForRemoval++ ) { ent = level.markedBuildables[ level.numBuildablesForRemoval ]; - pointsYielded += BG_FindBuildPointsForBuildable( ent->s.modelindex ); + pointsYielded += BG_Buildable( ent->s.modelindex )->buildPoints; } for( i = 0; i < level.numBuildablesForRemoval; i++ ) @@ -2957,7 +2959,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance // Stop all buildables from interacting with traces G_SetBuildableLinkState( qfalse ); - BG_FindBBoxForBuildable( buildable, mins, maxs ); + BG_BuildableBoundingBox( buildable, mins, maxs ); BG_PositionBuildableRelativeToPlayer( ps, mins, maxs, trap_Trace, entity_origin, angles, &tr1 ); trap_Trace( &tr2, entity_origin, mins, maxs, entity_origin, ent->s.number, MASK_PLAYERSOLID ); @@ -2966,8 +2968,8 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance VectorCopy( entity_origin, origin ); VectorCopy( tr1.plane.normal, normal ); - minNormal = BG_FindMinNormalForBuildable( buildable ); - invert = BG_FindInvertNormalForBuildable( buildable ); + minNormal = BG_Buildable( buildable )->minNormal; + invert = BG_Buildable( buildable )->invertNormal; //can we build at this angle? if( !( normal[ 2 ] >= minNormal || ( invert && normal[ 2 ] <= -minNormal ) ) ) @@ -2981,7 +2983,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_NORMAL; contents = trap_PointContents( entity_origin, -1 ); - buildPoints = BG_FindBuildPointsForBuildable( buildable ); + buildPoints = BG_Buildable( buildable )->buildPoints; if( ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) { @@ -2997,7 +2999,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance } //check there is creep near by for building on - if( BG_FindCreepTestForBuildable( buildable ) ) + if( BG_Buildable( buildable )->creepTest ) { if( !G_IsCreepHere( entity_origin ) ) reason = IBE_NOCREEP; @@ -3008,7 +3010,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance vec3_t builderMins, builderMaxs; //this assumes the adv builder is the biggest thing that'll use the hovel - BG_FindBBoxForClass( PCL_ALIEN_BUILDER0_UPG, builderMins, builderMaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( PCL_ALIEN_BUILDER0_UPG, builderMins, builderMaxs, NULL, NULL, NULL ); if( APropHovel_Blocked( angles, origin, normal, ent ) ) reason = IBE_HOVELEXIT; @@ -3031,7 +3033,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance } //this buildable requires a DCC - if( BG_FindDCCTestForBuildable( buildable ) && !G_IsDCCBuilt( ) ) + if( BG_Buildable( buildable )->dccTest && !G_IsDCCBuilt( ) ) reason = IBE_NODCC; //check that there is a parent reactor when building a repeater @@ -3057,7 +3059,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_PERMISSION; // Can we only have one of these? - if( BG_FindUniqueTestForBuildable( buildable ) ) + if( BG_Buildable( buildable )->uniqueTest ) { tempent = G_FindBuildable( buildable ); if( tempent && !tempent->deconstruct ) @@ -3119,10 +3121,10 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built = G_Spawn(); built->s.eType = ET_BUILDABLE; built->killedBy = ENTITYNUM_NONE; - built->classname = BG_FindEntityNameForBuildable( buildable ); + built->classname = BG_Buildable( buildable )->entityName; built->s.modelindex = buildable; - built->buildableTeam = built->s.modelindex2 = BG_FindTeamForBuildable( buildable ); - BG_FindBBoxForBuildable( buildable, built->r.mins, built->r.maxs ); + built->buildableTeam = built->s.modelindex2 = BG_Buildable( buildable )->team; + BG_BuildableBoundingBox( buildable, built->r.mins, built->r.maxs ); // detect the buildable's normal vector if( !builder->client ) @@ -3135,7 +3137,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori { VectorCopy( builder->s.origin2, normal ); } - else if( BG_FindTrajectoryForBuildable( buildable ) == TR_BUOYANCY ) + else if( BG_Buildable( buildable )->traj == TR_BUOYANCY ) VectorSet( normal, 0.0f, 0.0f, -1.0f ); else VectorSet( normal, 0.0f, 0.0f, 1.0f ); @@ -3153,11 +3155,11 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->health = 1; - built->splashDamage = BG_FindSplashDamageForBuildable( buildable ); - built->splashRadius = BG_FindSplashRadiusForBuildable( buildable ); - built->splashMethodOfDeath = BG_FindMODForBuildable( buildable ); + built->splashDamage = BG_Buildable( buildable )->splashDamage; + built->splashRadius = BG_Buildable( buildable )->splashRadius; + built->splashMethodOfDeath = BG_Buildable( buildable )->meansOfDeath; - built->nextthink = BG_FindNextThinkForBuildable( buildable ); + built->nextthink = BG_Buildable( buildable )->nextthink; built->takedamage = qtrue; built->spawned = qfalse; @@ -3166,9 +3168,9 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori // build instantly in cheat mode if( builder->client && g_cheats.integer ) { - built->health = BG_FindHealthForBuildable( buildable ); + built->health = BG_Buildable( buildable )->health; built->buildTime = built->s.time = - level.time - BG_FindBuildTimeForBuildable( buildable ); + level.time - BG_Buildable( buildable )->buildTime; } //things that vary for each buildable that aren't in the dbase @@ -3281,7 +3283,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori built->r.contents = CONTENTS_BODY; built->clipmask = MASK_PLAYERSOLID; built->enemy = NULL; - built->s.weapon = BG_FindProjTypeForBuildable( buildable ); + built->s.weapon = BG_Buildable( buildable )->turretProjType; if( builder->client ) built->builtBy = builder->client->ps.clientNum; @@ -3299,18 +3301,18 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori VectorCopy( angles, built->s.angles ); built->s.angles[ PITCH ] = 0.0f; built->s.angles2[ YAW ] = angles[ YAW ]; - built->s.pos.trType = BG_FindTrajectoryForBuildable( buildable ); + built->s.pos.trType = BG_Buildable( buildable )->traj; built->s.pos.trTime = level.time; - built->physicsBounce = BG_FindBounceForBuildable( buildable ); + built->physicsBounce = BG_Buildable( buildable )->bounce; built->s.groundEntityNum = -1; built->s.generic1 = (int)( ( (float)built->health / - (float)BG_FindHealthForBuildable( buildable ) ) * B_HEALTH_MASK ); + (float)BG_Buildable( buildable )->health ) * B_HEALTH_MASK ); if( built->s.generic1 < 0 ) built->s.generic1 = 0; - if( BG_FindTeamForBuildable( built->s.modelindex ) == TEAM_ALIENS ) + if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { built->powered = qtrue; built->s.eFlags |= EF_B_POWERED; @@ -3324,7 +3326,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, vec3_t ori G_AddEvent( built, EV_BUILD_CONSTRUCT, 0 ); - G_SetIdleBuildableAnim( built, BG_FindAnimForBuildable( buildable ) ); + G_SetIdleBuildableAnim( built, BG_Buildable( buildable )->idleAnim ); if( built->builtBy >= 0 ) G_SetBuildableAnim( built, BANIM_CONSTRUCT1, qtrue ); @@ -3344,7 +3346,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ) float dist; vec3_t origin; - dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] ); + dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist; switch( G_CanBuild( ent, buildable, dist, origin ) ) { @@ -3439,7 +3441,7 @@ static void G_FinishSpawningBuildable( gentity_t *ent ) built->takedamage = qtrue; built->spawned = qtrue; //map entities are already spawned - built->health = BG_FindHealthForBuildable( buildable ); + built->health = BG_Buildable( buildable )->health; built->s.eFlags |= EF_B_SPAWNED; // drop towards normal surface diff --git a/src/game/g_client.c b/src/game/g_client.c index eec9d3eb..01f5dbb2 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -316,7 +316,7 @@ gentity_t *G_SelectAlienSpawnPoint( vec3_t preference ) spot = NULL; while( ( spot = G_Find( spot, FOFS( classname ), - BG_FindEntityNameForBuildable( BA_A_SPAWN ) ) ) != NULL ) + BG_Buildable( BA_A_SPAWN )->entityName ) ) != NULL ) { if( !spot->spawned ) continue; @@ -365,7 +365,7 @@ gentity_t *G_SelectHumanSpawnPoint( vec3_t preference ) spot = NULL; while( ( spot = G_Find( spot, FOFS( classname ), - BG_FindEntityNameForBuildable( BA_H_SPAWN ) ) ) != NULL ) + BG_Buildable( BA_H_SPAWN )->entityName ) ) != NULL ) { if( !spot->spawned ) continue; @@ -688,7 +688,7 @@ void SpawnCorpse( gentity_t *ent ) ent->health = 0; //change body dimensions - BG_FindBBoxForClass( ent->client->ps.stats[ STAT_CLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs ); + BG_ClassBoundingBox( ent->client->ps.stats[ STAT_CLASS ], NULL, NULL, NULL, body->r.mins, body->r.maxs ); vDiff = body->r.mins[ 2 ] - ent->r.mins[ 2 ]; //drop down to match the *model* origins of ent and body @@ -1021,8 +1021,8 @@ void ClientUserinfoChanged( int clientNum ) // set model if( client->ps.stats[ STAT_CLASS ] == PCL_HUMAN_BSUIT ) { - Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), - BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( PCL_HUMAN_BSUIT )->modelName, + BG_ClassConfig( PCL_HUMAN_BSUIT )->skinName ); } else if( client->pers.classSelection == PCL_NONE ) { @@ -1030,13 +1030,13 @@ void ClientUserinfoChanged( int clientNum ) //model details to that of the spawning class or the info change will not be //registered and an axis appears instead of the player model. There is zero chance //the player can spawn with the battlesuit, hence this choice. - Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( PCL_HUMAN_BSUIT ), - BG_FindSkinNameForClass( PCL_HUMAN_BSUIT ) ); + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( PCL_HUMAN_BSUIT )->modelName, + BG_ClassConfig( PCL_HUMAN_BSUIT )->skinName ); } else { - Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_FindModelNameForClass( client->pers.classSelection ), - BG_FindSkinNameForClass( client->pers.classSelection ) ); + Com_sprintf( buffer, MAX_QPATH, "%s/%s", BG_ClassConfig( client->pers.classSelection )->modelName, + BG_ClassConfig( client->pers.classSelection )->skinName ); } Q_strncpyz( model, buffer, sizeof( model ) ); @@ -1045,7 +1045,7 @@ void ClientUserinfoChanged( int clientNum ) { //model segmentation Com_sprintf( filename, sizeof( filename ), "models/players/%s/animation.cfg", - BG_FindModelNameForClass( client->pers.classSelection ) ); + BG_ClassConfig( client->pers.classSelection )->modelName ); if( G_NonSegModel( filename ) ) client->ps.persistant[ PERS_STATE ] |= PS_NONSEGMODEL; @@ -1428,11 +1428,11 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.eFlags = flags; client->ps.clientNum = index; - BG_FindBBoxForClass( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( ent->client->pers.classSelection, ent->r.mins, ent->r.maxs, NULL, NULL, NULL ); if( client->sess.spectatorState == SPECTATOR_NOT ) client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = - BG_FindHealthForClass( ent->client->pers.classSelection ); + BG_Class( ent->client->pers.classSelection )->health; else client->pers.maxHealth = client->ps.stats[ STAT_MAX_HEALTH ] = 100; @@ -1444,11 +1444,12 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles weapon = client->pers.humanItemSelection; } else if( client->sess.spectatorState == SPECTATOR_NOT ) - weapon = BG_FindStartWeaponForClass( ent->client->pers.classSelection ); + weapon = BG_Class( ent->client->pers.classSelection )->startWeapon; else weapon = WP_NONE; - BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( weapon )->maxAmmo; + maxClips = BG_Weapon( weapon )->maxClips; BG_AddWeaponToInventory( weapon, client->ps.stats ); client->ps.ammo = maxAmmo; client->ps.clips = maxClips; diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 89183be0..755356b1 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -385,12 +385,13 @@ void Cmd_Give_f( gentity_t *ent ) gclient_t *client = ent->client; if( client->ps.weapon != WP_ALEVEL3_UPG && - BG_FindInfinteAmmoForWeapon( client->ps.weapon ) ) + BG_Weapon( client->ps.weapon )->infiniteAmmo ) return; - BG_FindAmmoForWeapon( client->ps.weapon, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( client->ps.weapon )->maxAmmo; + maxClips = BG_Weapon( client->ps.weapon )->maxClips; - if( BG_FindUsesEnergyForWeapon( client->ps.weapon ) && + if( BG_Weapon( client->ps.weapon )->usesEnergy && BG_InventoryContainsUpgrade( UP_BATTPACK, client->ps.stats ) ) maxAmmo = (int)( (float)maxAmmo * BATTPACK_MODIFIER ); @@ -1461,8 +1462,8 @@ static qboolean G_RoomForClassChange( gentity_t *ent, class_t class, vec3_t newO float maxHorizGrowth; class_t oldClass = ent->client->ps.stats[ STAT_CLASS ]; - BG_FindBBoxForClass( oldClass, fromMins, fromMaxs, NULL, NULL, NULL ); - BG_FindBBoxForClass( class, toMins, toMaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( oldClass, fromMins, fromMaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( class, toMins, toMaxs, NULL, NULL, NULL ); VectorCopy( ent->s.origin, newOrigin ); @@ -1529,7 +1530,7 @@ void Cmd_Class_f( gentity_t *ent ) clientNum = ent->client - level.clients; trap_Argv( 1, s, sizeof( s ) ); - newClass = BG_FindClassNumForName( s ); + newClass = BG_ClassByName( s )->number; if( ent->client->sess.spectatorState != SPECTATOR_NOT ) { @@ -1551,7 +1552,7 @@ void Cmd_Class_f( gentity_t *ent ) return; } - if( !BG_FindStagesForClass( newClass, g_alienStage.integer ) ) + if( !BG_ClassAllowedInStage( newClass, g_alienStage.integer ) ) { G_TriggerMenu2( ent->client->ps.clientNum, MN_A_CLASSNOTATSTAGE, newClass ); return; @@ -1567,12 +1568,12 @@ void Cmd_Class_f( gentity_t *ent ) else if( ent->client->pers.teamSelection == TEAM_HUMANS ) { //set the item to spawn with - if( !Q_stricmp( s, BG_FindNameForWeapon( WP_MACHINEGUN ) ) && + if( !Q_stricmp( s, BG_Weapon( WP_MACHINEGUN )->name ) && BG_WeaponIsAllowed( WP_MACHINEGUN ) ) { ent->client->pers.humanItemSelection = WP_MACHINEGUN; } - else if( !Q_stricmp( s, BG_FindNameForWeapon( WP_HBUILD ) ) && + else if( !Q_stricmp( s, BG_Weapon( WP_HBUILD )->name ) && BG_WeaponIsAllowed( WP_HBUILD ) ) { ent->client->pers.humanItemSelection = WP_HBUILD; @@ -1661,7 +1662,7 @@ void Cmd_Class_f( gentity_t *ent ) int oldBoostTime = -1; ent->client->pers.evolveHealthFraction = (float)ent->client->ps.stats[ STAT_HEALTH ] / - (float)BG_FindHealthForClass( currentClass ); + (float)BG_Class( currentClass )->health; if( ent->client->pers.evolveHealthFraction < 0.0f ) ent->client->pers.evolveHealthFraction = 0.0f; @@ -1780,9 +1781,7 @@ void Cmd_Destroy_f( gentity_t *ent ) // Don't allow destruction of buildables that cannot be rebuilt if( G_TimeTilSuddenDeath( ) <= 0 ) - { return; - } if( !g_markDeconstruct.integer && ent->client->ps.stats[ STAT_MISC ] > 0 ) { @@ -1803,14 +1802,14 @@ void Cmd_Destroy_f( gentity_t *ent ) { G_TeamCommand( ent->client->pers.teamSelection, va( "print \"%s ^3DECONSTRUCTED^7 by %s^7\n\"", - BG_FindHumanNameForBuildable( traceEnt->s.modelindex ), + BG_Buildable( traceEnt->s.modelindex )->humanName, ent->client->pers.netname ) ); G_LogPrintf( "Decon: %i %i 0: %s deconstructed %s\n", ent->client->ps.clientNum, traceEnt->s.modelindex, ent->client->pers.netname, - BG_FindNameForBuildable( traceEnt->s.modelindex ) ); + BG_Buildable( traceEnt->s.modelindex )->humanName ); G_Damage( traceEnt, ent, ent, forward, tr.endpos, ent->health, 0, MOD_SUICIDE ); G_FreeEntity( traceEnt ); @@ -1819,7 +1818,7 @@ void Cmd_Destroy_f( gentity_t *ent ) if( !g_cheats.integer ) { ent->client->ps.stats[ STAT_MISC ] += - BG_FindBuildTimeForBuildable( traceEnt->s.modelindex ); + BG_Buildable( traceEnt->s.modelindex )->buildTime; } } } @@ -1849,8 +1848,8 @@ void Cmd_ActivateItem_f( gentity_t *ent ) return; } - upgrade = BG_FindUpgradeNumForName( s ); - weapon = BG_FindWeaponNumForName( s ); + upgrade = BG_UpgradeByName( s )->number; + weapon = BG_WeaponByName( s )->number; if( upgrade != UP_NONE && BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_ActivateUpgrade( upgrade, ent->client->ps.stats ); @@ -1875,11 +1874,11 @@ Deactivate an item */ void Cmd_DeActivateItem_f( gentity_t *ent ) { - char s[ MAX_TOKEN_CHARS ]; - int upgrade; + char s[ MAX_TOKEN_CHARS ]; + upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); - upgrade = BG_FindUpgradeNumForName( s ); + upgrade = BG_UpgradeByName( s )->number; if( BG_InventoryContainsUpgrade( upgrade, ent->client->ps.stats ) ) BG_DeactivateUpgrade( upgrade, ent->client->ps.stats ); @@ -1895,12 +1894,13 @@ Cmd_ToggleItem_f */ void Cmd_ToggleItem_f( gentity_t *ent ) { - char s[ MAX_TOKEN_CHARS ]; - int upgrade, weapon; + char s[ MAX_TOKEN_CHARS ]; + weapon_t weapon; + upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); - upgrade = BG_FindUpgradeNumForName( s ); - weapon = BG_FindWeaponNumForName( s ); + upgrade = BG_UpgradeByName( s )->number; + weapon = BG_WeaponByName( s )->number; if( weapon != WP_NONE ) { @@ -1940,8 +1940,8 @@ void Cmd_Buy_f( gentity_t *ent ) trap_Argv( 1, s, sizeof( s ) ); - weapon = BG_FindWeaponNumForName( s ); - upgrade = BG_FindUpgradeNumForName( s ); + weapon = BG_WeaponByName( s )->number; + upgrade = BG_UpgradeByName( s )->number; // Seems odd to let people 'buy ammo' from a Reactor but allow this // and make sure we only give energy ammo in this case @@ -1954,7 +1954,7 @@ void Cmd_Buy_f( gentity_t *ent ) else { if( upgrade == UP_AMMO && - BG_FindUsesEnergyForWeapon( ent->client->ps.weapon ) ) + BG_Weapon( ent->client->ps.weapon )->usesEnergy ) G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOENERGYAMMOHERE ); else G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOARMOURYHERE ); @@ -1971,35 +1971,35 @@ void Cmd_Buy_f( gentity_t *ent ) } //can afford this? - if( BG_FindPriceForWeapon( weapon ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) + if( BG_Weapon( weapon )->price > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } //have space to carry this? - if( BG_FindSlotsForWeapon( weapon ) & ent->client->ps.stats[ STAT_SLOTS ] ) + if( BG_Weapon( weapon )->slots & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } // Only humans can buy stuff - if( BG_FindTeamForWeapon( weapon ) != TEAM_HUMANS ) + if( BG_Weapon( weapon )->team != TEAM_HUMANS ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" ); return; } //are we /allowed/ to buy this? - if( !BG_FindPurchasableForWeapon( weapon ) ) + if( !BG_Weapon( weapon )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } //are we /allowed/ to buy this? - if( !BG_FindStagesForWeapon( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) ) + if( !BG_WeaponAllowedInStage( weapon, g_humanStage.integer ) || !BG_WeaponIsAllowed( weapon ) ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; @@ -2011,9 +2011,10 @@ void Cmd_Buy_f( gentity_t *ent ) //add to inventory BG_AddWeaponToInventory( weapon, ent->client->ps.stats ); - BG_FindAmmoForWeapon( weapon, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( weapon )->maxAmmo; + maxClips = BG_Weapon( weapon )->maxClips; - if( BG_FindUsesEnergyForWeapon( weapon ) && + if( BG_Weapon( weapon )->usesEnergy && BG_InventoryContainsUpgrade( UP_BATTPACK, ent->client->ps.stats ) ) maxAmmo *= BATTPACK_MODIFIER; @@ -2026,7 +2027,7 @@ void Cmd_Buy_f( gentity_t *ent ) ent->client->ps.stats[ STAT_MISC ] = 0; //subtract from funds - G_AddCreditToClient( ent->client, -(short)BG_FindPriceForWeapon( weapon ), qfalse ); + G_AddCreditToClient( ent->client, -(short)BG_Weapon( weapon )->price, qfalse ); } else if( upgrade != UP_NONE ) { @@ -2038,35 +2039,35 @@ void Cmd_Buy_f( gentity_t *ent ) } //can afford this? - if( BG_FindPriceForUpgrade( upgrade ) > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) + if( BG_Upgrade( upgrade )->price > (short)ent->client->ps.persistant[ PERS_CREDIT ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOFUNDS ); return; } //have space to carry this? - if( BG_FindSlotsForUpgrade( upgrade ) & ent->client->ps.stats[ STAT_SLOTS ] ) + if( BG_Upgrade( upgrade )->slots & ent->client->ps.stats[ STAT_SLOTS ] ) { G_TriggerMenu( ent->client->ps.clientNum, MN_H_NOSLOTS ); return; } // Only humans can buy stuff - if( BG_FindTeamForUpgrade( upgrade ) != TEAM_HUMANS ) + if( BG_Upgrade( upgrade )->team != TEAM_HUMANS ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy alien items\n\"" ); return; } //are we /allowed/ to buy this? - if( !BG_FindPurchasableForUpgrade( upgrade ) ) + if( !BG_Upgrade( upgrade )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; } //are we /allowed/ to buy this? - if( !BG_FindStagesForUpgrade( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) ) + if( !BG_UpgradeAllowedInStage( upgrade, g_humanStage.integer ) || !BG_UpgradeIsAllowed( upgrade ) ) { trap_SendServerCommand( ent-g_entities, "print \"You can't buy this item\n\"" ); return; @@ -2098,7 +2099,7 @@ void Cmd_Buy_f( gentity_t *ent ) G_GiveClientMaxAmmo( ent, qtrue ); //subtract from funds - G_AddCreditToClient( ent->client, -(short)BG_FindPriceForUpgrade( upgrade ), qfalse ); + G_AddCreditToClient( ent->client, -(short)BG_Upgrade( upgrade )->price, qfalse ); } else G_TriggerMenu( ent->client->ps.clientNum, MN_H_UNKNOWNITEM ); @@ -2117,7 +2118,8 @@ void Cmd_Sell_f( gentity_t *ent ) { char s[ MAX_TOKEN_CHARS ]; int i; - int weapon, upgrade; + weapon_t weapon; + upgrade_t upgrade; trap_Argv( 1, s, sizeof( s ) ); @@ -2128,8 +2130,8 @@ void Cmd_Sell_f( gentity_t *ent ) return; } - weapon = BG_FindWeaponNumForName( s ); - upgrade = BG_FindUpgradeNumForName( s ); + weapon = BG_WeaponByName( s )->number; + upgrade = BG_UpgradeByName( s )->number; if( weapon != WP_NONE ) { @@ -2139,7 +2141,7 @@ void Cmd_Sell_f( gentity_t *ent ) return; //are we /allowed/ to sell this? - if( !BG_FindPurchasableForWeapon( weapon ) ) + if( !BG_Weapon( weapon )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't sell this weapon\n\"" ); return; @@ -2158,7 +2160,7 @@ void Cmd_Sell_f( gentity_t *ent ) BG_RemoveWeaponFromInventory( weapon, ent->client->ps.stats ); //add to funds - G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( weapon ), qfalse ); + G_AddCreditToClient( ent->client, (short)BG_Weapon( weapon )->price, qfalse ); } //if we have this weapon selected, force a new selection @@ -2168,7 +2170,7 @@ void Cmd_Sell_f( gentity_t *ent ) else if( upgrade != UP_NONE ) { //are we /allowed/ to sell this? - if( !BG_FindPurchasableForUpgrade( upgrade ) ) + if( !BG_Upgrade( upgrade )->purchasable ) { trap_SendServerCommand( ent-g_entities, "print \"You can't sell this item\n\"" ); return; @@ -2198,7 +2200,7 @@ void Cmd_Sell_f( gentity_t *ent ) G_GiveClientMaxAmmo( ent, qtrue ); //add to funds - G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( upgrade ), qfalse ); + G_AddCreditToClient( ent->client, (short)BG_Upgrade( upgrade )->price, qfalse ); } } else if( !Q_stricmp( s, "weapons" ) ) @@ -2218,12 +2220,12 @@ void Cmd_Sell_f( gentity_t *ent ) } if( BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && - BG_FindPurchasableForWeapon( i ) ) + BG_Weapon( i )->purchasable ) { BG_RemoveWeaponFromInventory( i, ent->client->ps.stats ); //add to funds - G_AddCreditToClient( ent->client, (short)BG_FindPriceForWeapon( i ), qfalse ); + G_AddCreditToClient( ent->client, (short)BG_Weapon( i )->price, qfalse ); } //if we have this weapon selected, force a new selection @@ -2237,7 +2239,7 @@ void Cmd_Sell_f( gentity_t *ent ) { //remove upgrade if carried if( BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) && - BG_FindPurchasableForUpgrade( i ) ) + BG_Upgrade( i )->purchasable ) { // shouldn't really need to test for this, but just to be safe @@ -2260,7 +2262,7 @@ void Cmd_Sell_f( gentity_t *ent ) G_GiveClientMaxAmmo( ent, qtrue ); //add to funds - G_AddCreditToClient( ent->client, (short)BG_FindPriceForUpgrade( i ), qfalse ); + G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse ); } } } @@ -2299,7 +2301,7 @@ void Cmd_Build_f( gentity_t *ent ) trap_Argv( 1, s, sizeof( s ) ); - buildable = BG_FindBuildNumForName( s ); + buildable = BG_BuildableByName( s )->number; if( G_TimeTilSuddenDeath( ) <= 0 ) { @@ -2310,14 +2312,14 @@ void Cmd_Build_f( gentity_t *ent ) team = ent->client->ps.stats[ STAT_TEAM ]; if( buildable != BA_NONE && - ( ( 1 << ent->client->ps.weapon ) & BG_FindBuildWeaponForBuildable( buildable ) ) && + ( ( 1 << ent->client->ps.weapon ) & BG_Buildable( buildable )->buildWeapon ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && BG_BuildableIsAllowed( buildable ) && - ( ( team == TEAM_ALIENS && BG_FindStagesForBuildable( buildable, g_alienStage.integer ) ) || - ( team == TEAM_HUMANS && BG_FindStagesForBuildable( buildable, g_humanStage.integer ) ) ) ) + ( ( team == TEAM_ALIENS && BG_BuildableAllowedInStage( buildable, g_alienStage.integer ) ) || + ( team == TEAM_HUMANS && BG_BuildableAllowedInStage( buildable, g_humanStage.integer ) ) ) ) { - dist = BG_FindBuildDistForClass( ent->client->ps.stats[ STAT_CLASS ] ); + dist = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->buildDist; //these are the errors displayed when the builder first selects something to use switch( G_CanBuild( ent, buildable, dist, origin ) ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index a19b8604..683bb3e1 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -155,13 +155,13 @@ float G_RewardAttackers( gentity_t *self ) } else if( self->s.eType == ET_BUILDABLE ) { - value = BG_FindValueOfBuildable( self->s.modelindex ); + value = BG_Buildable( self->s.modelindex )->value; // only give partial credits for a buildable not yet completed if( !self->spawned ) { value *= (float)( level.time - self->buildTime ) / - BG_FindBuildTimeForBuildable( self->s.modelindex ); + BG_Buildable( self->s.modelindex )->buildTime; } team = self->buildableTeam; @@ -782,7 +782,7 @@ void G_InitDamageLocations( void ) for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { - modelName = BG_FindModelNameForClass( i ); + modelName = BG_ClassConfig( i )->modelName; Com_sprintf( filename, sizeof( filename ), "models/players/%s/locdamage.cfg", modelName ); @@ -810,7 +810,7 @@ void G_InitDamageLocations( void ) for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - modelName = BG_FindNameForUpgrade( i ); + modelName = BG_Upgrade( i )->name; Com_sprintf( filename, sizeof( filename ), "armour/%s.armour", modelName ); len = trap_FS_FOpenFile( filename, &fileHandle, FS_READ ); @@ -911,13 +911,13 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( inflictor->s.weapon != WP_NONE ) { knockback = (int)( (float)knockback * - BG_FindKnockbackScaleForWeapon( inflictor->s.weapon ) ); + BG_Weapon( inflictor->s.weapon )->knockbackScale ); } if( targ->client ) { knockback = (int)( (float)knockback * - BG_FindKnockbackScaleForClass( targ->client->ps.stats[ STAT_CLASS ] ) ); + BG_Class( targ->client->ps.stats[ STAT_CLASS ] )->knockbackScale ); } if( knockback > 200 ) diff --git a/src/game/g_main.c b/src/game/g_main.c index b48c81e7..6643b52e 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -615,8 +615,8 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) // general initialization G_FindTeams( ); - BG_InitClassOverrides( ); - BG_InitBuildableOverrides( ); + BG_InitClassConfigs( ); + BG_InitBuildableConfigs( ); G_InitDamageLocations( ); G_InitMapRotations( ); G_InitSpawnQueue( &level.alienSpawnQueue ); @@ -1125,16 +1125,16 @@ void G_CalculateBuildPoints( void ) if( buildable == BA_A_OVERMIND && ent->spawned && ent->health > 0 ) level.overmindPresent = qtrue; - if( BG_FindTeamForBuildable( buildable ) == TEAM_HUMANS ) + if( BG_Buildable( buildable )->team == TEAM_HUMANS ) { - level.humanBuildPoints -= BG_FindBuildPointsForBuildable( buildable ); + level.humanBuildPoints -= BG_Buildable( buildable )->buildPoints; if( ent->powered ) - level.humanBuildPointsPowered -= BG_FindBuildPointsForBuildable( buildable ); + level.humanBuildPointsPowered -= BG_Buildable( buildable )->buildPoints; } else { - level.alienBuildPoints -= BG_FindBuildPointsForBuildable( buildable ); + level.alienBuildPoints -= BG_Buildable( buildable )->buildPoints; } } } diff --git a/src/game/g_physics.c b/src/game/g_physics.c index a053cc81..57635199 100644 --- a/src/game/g_physics.c +++ b/src/game/g_physics.c @@ -45,8 +45,8 @@ static void G_Bounce( gentity_t *ent, trace_t *trace ) if( ent->s.eType == ET_BUILDABLE ) { - minNormal = BG_FindMinNormalForBuildable( ent->s.modelindex ); - invert = BG_FindInvertNormalForBuildable( ent->s.modelindex ); + minNormal = BG_Buildable( ent->s.modelindex )->minNormal; + invert = BG_Buildable( ent->s.modelindex )->invertNormal; } else minNormal = 0.707f; @@ -94,9 +94,9 @@ void G_Physics( gentity_t *ent, int msec ) { if( ent->s.eType == ET_BUILDABLE ) { - if( ent->s.pos.trType != BG_FindTrajectoryForBuildable( ent->s.modelindex ) ) + if( ent->s.pos.trType != BG_Buildable( ent->s.modelindex )->turretProjType ) { - ent->s.pos.trType = BG_FindTrajectoryForBuildable( ent->s.modelindex ); + ent->s.pos.trType = BG_Buildable( ent->s.modelindex )->turretProjType; ent->s.pos.trTime = level.time; } } diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c index 07e3407f..6bad35a2 100644 --- a/src/game/g_spawn.c +++ b/src/game/g_spawn.c @@ -324,7 +324,8 @@ qboolean G_CallSpawn( gentity_t *ent ) } //check buildable spawn functions - if( ( buildable = BG_FindBuildNumForEntityName( ent->classname ) ) != BA_NONE ) + buildable = BG_BuildableByEntityName( ent->classname )->number; + if( buildable != BA_NONE ) { // don't spawn built-in buildings if we are using a custom layout if( level.layout[ 0 ] && Q_stricmp( level.layout, "*BUILTIN*" ) ) diff --git a/src/game/g_trigger.c b/src/game/g_trigger.c index 7e208667..c3d4681c 100644 --- a/src/game/g_trigger.c +++ b/src/game/g_trigger.c @@ -1087,10 +1087,10 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace ) if( other->client->ps.weaponstate != WEAPON_READY ) return; - if( BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 2 ) + if( BG_Weapon( other->client->ps.weapon )->usesEnergy && self->spawnflags & 2 ) return; - if( !BG_FindUsesEnergyForWeapon( other->client->ps.weapon ) && self->spawnflags & 4 ) + if( !BG_Weapon( other->client->ps.weapon )->usesEnergy && self->spawnflags & 4 ) return; if( self->spawnflags & 1 ) @@ -1098,7 +1098,8 @@ void trigger_ammo_touch( gentity_t *self, gentity_t *other, trace_t *trace ) else self->timestamp = level.time + FRAMETIME; - BG_FindAmmoForWeapon( other->client->ps.weapon, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( other->client->ps.weapon )->maxAmmo; + maxClips = BG_Weapon( other->client->ps.weapon )->maxClips; if( ( other->client->ps.ammo + self->damage ) > maxAmmo ) { diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index b420e876..0e8e308a 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -94,15 +94,16 @@ void G_GiveClientMaxAmmo( gentity_t *ent, qboolean buyingEnergyAmmo ) { qboolean energyWeapon; - energyWeapon = BG_FindUsesEnergyForWeapon( i ); + energyWeapon = BG_Weapon( i )->usesEnergy; if( !BG_InventoryContainsWeapon( i, ent->client->ps.stats ) || - BG_FindInfinteAmmoForWeapon( i ) || + BG_Weapon( i )->infiniteAmmo || BG_WeaponIsFull( i, ent->client->ps.stats, ent->client->ps.ammo, ent->client->ps.clips ) || ( buyingEnergyAmmo && !energyWeapon ) ) continue; - BG_FindAmmoForWeapon( i, &maxAmmo, &maxClips ); + maxAmmo = BG_Weapon( i )->maxAmmo; + maxClips = BG_Weapon( i )->maxClips; // Apply battery pack modifier if( energyWeapon && @@ -825,7 +826,7 @@ void cancelBuildFire( gentity_t *ent ) return; } - bHealth = BG_FindHealthForBuildable( traceEnt->s.modelindex ); + bHealth = BG_Buildable( traceEnt->s.modelindex )->health; traceEnt->health += HBUILD_HEALRATE; if( traceEnt->health >= bHealth ) { @@ -867,7 +868,7 @@ void buildFire( gentity_t *ent, dynMenu_t menu ) if( !g_cheats.integer ) { ent->client->ps.stats[ STAT_MISC ] += - BG_FindBuildTimeForBuildable( buildable ); + BG_Buildable( buildable )->buildTime; } ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; @@ -1131,7 +1132,7 @@ void G_UpdateZaps( gentity_t *ent ) if( ( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || ( enemy->s.eType == ET_BUILDABLE && - BG_FindTeamForBuildable( enemy->s.modelindex ) == TEAM_HUMANS ) ) && + BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) && enemy->health > 0 ) { @@ -1340,7 +1341,7 @@ void G_CrushAttack( gentity_t *ent, gentity_t *victim ) return; // Deal velocity based damage to target - jump = BG_FindJumpMagnitudeForClass( ent->client->ps.stats[ STAT_CLASS ] ); + jump = BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->jumpMagnitude; damage = ( ent->client->pmext.fallVelocity + jump ) * -LEVEL4_CRUSH_DAMAGE_PER_V; diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index 5907a3ef..a5168bdb 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -1549,61 +1549,61 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl if( value < 1 ) { s = va( "%s\n\n%s", - BG_FindHumanNameForClassNum( item->v.pclass ), - BG_FindInfoForClassNum( item->v.pclass ) ); + BG_ClassConfig( item->v.pclass )->humanName, + BG_Class( item->v.pclass )->info ); } else { s = va( "%s\n\n%s\n\nFrags: %d", - BG_FindHumanNameForClassNum( item->v.pclass ), - BG_FindInfoForClassNum( item->v.pclass ), + BG_ClassConfig( item->v.pclass )->humanName, + BG_Class( item->v.pclass )->info, value ); } break; case INFOTYPE_WEAPON: - value = BG_FindPriceForWeapon( item->v.weapon ); + value = BG_Weapon( item->v.weapon )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", - BG_FindHumanNameForWeapon( item->v.weapon ), - BG_FindInfoForWeapon( item->v.weapon ) ); + BG_Weapon( item->v.weapon )->humanName, + BG_Weapon( item->v.weapon )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", - BG_FindHumanNameForWeapon( item->v.weapon ), - BG_FindInfoForWeapon( item->v.weapon ), + BG_Weapon( item->v.weapon )->humanName, + BG_Weapon( item->v.weapon )->info, value ); } break; case INFOTYPE_UPGRADE: - value = BG_FindPriceForUpgrade( item->v.upgrade ); + value = BG_Upgrade( item->v.upgrade )->price; if( value == 0 ) { s = va( "%s\n\n%s\n\nCredits: Free", - BG_FindHumanNameForUpgrade( item->v.upgrade ), - BG_FindInfoForUpgrade( item->v.upgrade ) ); + BG_Upgrade( item->v.upgrade )->humanName, + BG_Upgrade( item->v.upgrade )->info ); } else { s = va( "%s\n\n%s\n\nCredits: %d", - BG_FindHumanNameForUpgrade( item->v.upgrade ), - BG_FindInfoForUpgrade( item->v.upgrade ), + BG_Upgrade( item->v.upgrade )->humanName, + BG_Upgrade( item->v.upgrade )->info, value ); } break; case INFOTYPE_BUILDABLE: - value = BG_FindBuildPointsForBuildable( item->v.buildable ); + value = BG_Buildable( item->v.buildable )->buildPoints; - switch( BG_FindTeamForBuildable( item->v.buildable ) ) + switch( BG_Buildable( item->v.buildable )->team ) { case TEAM_ALIENS: string = "Sentience"; @@ -1620,14 +1620,14 @@ static void UI_DrawInfoPane( menuItem_t *item, rectDef_t *rect, float text_x, fl if( value == 0 ) { s = va( "%s\n\n%s", - BG_FindHumanNameForBuildable( item->v.buildable ), - BG_FindInfoForBuildable( item->v.buildable ) ); + BG_Buildable( item->v.buildable )->humanName, + BG_Buildable( item->v.buildable )->info ); } else { s = va( "%s\n\n%s\n\n%s: %d", - BG_FindHumanNameForBuildable( item->v.buildable ), - BG_FindInfoForBuildable( item->v.buildable ), + BG_Buildable( item->v.buildable )->humanName, + BG_Buildable( item->v.buildable )->info, string, value ); } @@ -2166,10 +2166,10 @@ static void UI_AddClass( class_t class ) { uiInfo.alienClassList[ uiInfo.alienClassCount ].text = - String_Alloc( BG_FindHumanNameForClassNum( class ) ); + String_Alloc( BG_ClassConfig( class )->humanName ); uiInfo.alienClassList[ uiInfo.alienClassCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( class ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Class( class )->name ) ); uiInfo.alienClassList[ uiInfo.alienClassCount ].type = INFOTYPE_CLASS; uiInfo.alienClassList[ uiInfo.alienClassCount ].v.pclass = class; @@ -2190,7 +2190,7 @@ static void UI_LoadAlienClasses( void ) UI_AddClass( PCL_ALIEN_LEVEL0 ); if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0_UPG ) && - BG_FindStagesForClass( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) + BG_ClassAllowedInStage( PCL_ALIEN_BUILDER0_UPG, UI_GetCurrentAlienStage( ) ) ) UI_AddClass( PCL_ALIEN_BUILDER0_UPG ); else if( BG_ClassIsAllowed( PCL_ALIEN_BUILDER0 ) ) UI_AddClass( PCL_ALIEN_BUILDER0 ); @@ -2204,9 +2204,9 @@ UI_AddItem static void UI_AddItem( weapon_t weapon ) { uiInfo.humanItemList[ uiInfo.humanItemCount ].text = - String_Alloc( BG_FindHumanNameForWeapon( weapon ) ); + String_Alloc( BG_Weapon( weapon )->humanName ); uiInfo.humanItemList[ uiInfo.humanItemCount ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForWeapon( weapon ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Weapon( weapon )->name ) ); uiInfo.humanItemList[ uiInfo.humanItemCount ].type = INFOTYPE_WEAPON; uiInfo.humanItemList[ uiInfo.humanItemCount ].v.weapon = weapon; @@ -2224,6 +2224,7 @@ static void UI_LoadHumanItems( void ) if( BG_WeaponIsAllowed( WP_MACHINEGUN ) ) UI_AddItem( WP_MACHINEGUN ); + if( BG_WeaponIsAllowed( WP_HBUILD ) ) UI_AddItem( WP_HBUILD ); } @@ -2300,30 +2301,30 @@ static void UI_LoadHumanArmouryBuys( void ) for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( uiInfo.weapons & ( 1 << i ) ) - slots |= BG_FindSlotsForWeapon( i ); + slots |= BG_Weapon( i )->slots; } for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( uiInfo.upgrades & ( 1 << i ) ) - slots |= BG_FindSlotsForUpgrade( i ); + slots |= BG_Upgrade( i )->slots; } uiInfo.humanArmouryBuyCount = 0; for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { - if( BG_FindTeamForWeapon( i ) == TEAM_HUMANS && - BG_FindPurchasableForWeapon( i ) && - BG_FindStagesForWeapon( i, stage ) && + if( BG_Weapon( i )->team == TEAM_HUMANS && + BG_Weapon( i )->purchasable && + BG_WeaponAllowedInStage( i, stage ) && BG_WeaponIsAllowed( i ) && - !( BG_FindSlotsForWeapon( i ) & slots ) && + !( BG_Weapon( i )->slots & slots ) && !( uiInfo.weapons & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForWeapon( i ) ); + String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s\n", BG_FindNameForWeapon( i ) ) ); + String_Alloc( va( "cmd buy %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmouryBuyList[ j ].v.weapon = i; @@ -2335,17 +2336,17 @@ static void UI_LoadHumanArmouryBuys( void ) for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { - if( BG_FindTeamForUpgrade( i ) == TEAM_HUMANS && - BG_FindPurchasableForUpgrade( i ) && - BG_FindStagesForUpgrade( i, stage ) && + if( BG_Upgrade( i )->team == TEAM_HUMANS && + BG_Upgrade( i )->purchasable && + BG_UpgradeAllowedInStage( i, stage ) && BG_UpgradeIsAllowed( i ) && - !( BG_FindSlotsForUpgrade( i ) & slots ) && + !( BG_Upgrade( i )->slots & slots ) && !( uiInfo.upgrades & ( 1 << i ) ) ) { uiInfo.humanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s\n", BG_FindNameForUpgrade( i ) ) ); + String_Alloc( va( "cmd buy %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmouryBuyList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmouryBuyList[ j ].v.upgrade = i; @@ -2372,9 +2373,9 @@ static void UI_LoadHumanArmourySells( void ) { if( uiInfo.weapons & ( 1 << i ) ) { - uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Weapon( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s\n", BG_FindNameForWeapon( i ) ) ); + String_Alloc( va( "cmd sell %s\n", BG_Weapon( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_WEAPON; uiInfo.humanArmourySellList[ j ].v.weapon = i; @@ -2388,9 +2389,9 @@ static void UI_LoadHumanArmourySells( void ) { if( uiInfo.upgrades & ( 1 << i ) ) { - uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + uiInfo.humanArmourySellList[ j ].text = String_Alloc( BG_Upgrade( i )->humanName ); uiInfo.humanArmourySellList[ j ].cmd = - String_Alloc( va( "cmd sell %s\n", BG_FindNameForUpgrade( i ) ) ); + String_Alloc( va( "cmd sell %s\n", BG_Upgrade( i )->name ) ); uiInfo.humanArmourySellList[ j ].type = INFOTYPE_UPGRADE; uiInfo.humanArmourySellList[ j ].v.upgrade = i; @@ -2444,9 +2445,9 @@ static void UI_LoadAlienUpgrades( void ) { if( BG_ClassCanEvolveFromTo( class, i, credits, stage, 0 ) >= 0 ) { - uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_FindHumanNameForClassNum( i ) ); + uiInfo.alienUpgradeList[ j ].text = String_Alloc( BG_ClassConfig( i )->humanName ); uiInfo.alienUpgradeList[ j ].cmd = - String_Alloc( va( "cmd class %s\n", BG_FindNameForClassNum( i ) ) ); + String_Alloc( va( "cmd class %s\n", BG_Class( i )->name ) ); uiInfo.alienUpgradeList[ j ].type = INFOTYPE_CLASS; uiInfo.alienUpgradeList[ j ].v.pclass = i; @@ -2474,15 +2475,15 @@ static void UI_LoadAlienBuilds( void ) for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS && - BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && - BG_FindStagesForBuildable( i, stage ) && + if( BG_Buildable( i )->team == TEAM_ALIENS && + BG_Buildable( i )->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.alienBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); + String_Alloc( BG_Buildable( i )->humanName ); uiInfo.alienBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.alienBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.alienBuildList[ j ].v.buildable = i; @@ -2510,15 +2511,15 @@ static void UI_LoadHumanBuilds( void ) for( i = BA_NONE + 1; i < BA_NUM_BUILDABLES; i++ ) { - if( BG_FindTeamForBuildable( i ) == TEAM_HUMANS && - BG_FindBuildWeaponForBuildable( i ) & uiInfo.weapons && - BG_FindStagesForBuildable( i, stage ) && + if( BG_Buildable( i )->team == TEAM_HUMANS && + BG_Buildable( i )->buildWeapon & uiInfo.weapons && + BG_BuildableAllowedInStage( i, stage ) && BG_BuildableIsAllowed( i ) ) { uiInfo.humanBuildList[ j ].text = - String_Alloc( BG_FindHumanNameForBuildable( i ) ); + String_Alloc( BG_Buildable( i )->humanName ); uiInfo.humanBuildList[ j ].cmd = - String_Alloc( va( "cmd build %s\n", BG_FindNameForBuildable( i ) ) ); + String_Alloc( va( "cmd build %s\n", BG_Buildable( i )->name ) ); uiInfo.humanBuildList[ j ].type = INFOTYPE_BUILDABLE; uiInfo.humanBuildList[ j ].v.buildable = i; @@ -3845,7 +3846,7 @@ void UI_Init( qboolean inGameLoad ) { int start; - BG_InitClassOverrides( ); + BG_InitClassConfigs( ); BG_InitAllowedGameElements( ); uiInfo.inGameLoad = inGameLoad; |