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authorTim Angus <tim@ngus.net>2004-01-15 04:02:21 +0000
committerTim Angus <tim@ngus.net>2004-01-15 04:02:21 +0000
commitbdea2382a6a305a168300cfd42ee1ab0a3e8e048 (patch)
tree0069c836db6de28d3f71f25108b8dfef613b90a6 /src/cgame/cg_event.c
parent847db87d7a1be6425646a59fe583134ffb513510 (diff)
* Reduced FALLING_THRESHOLD slightly
* Fixed (id) bug in pmove that prevented the jump animation being triggered * Combined EV_PLAYER_RESPAWN and EV_ALIEN_EVOLVE
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index b9f4f714..ead2e602 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -860,6 +860,9 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_SetParticleSystemCent( ps, cent );
CG_AttachParticleSystemToCent( ps );
}
+
+ if( es->number == cg.clientNum )
+ cg.spawnTime = cg.time;
break;
case EV_ALIEN_ACIDTUBE: