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authorTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
committerTim Angus <tim@ngus.net>2007-10-30 18:18:47 +0000
commit1e0b515a6031a2cd2a77e9c34f2e4292fc9f9750 (patch)
tree51193c4f5cac62d5c5626c360c80218bc7fab71c /src/cgame/cg_local.h
parente552cbda632662d32ffccc662c6d12ec1cc54719 (diff)
* (bug 3384) Remove server side armoury refresh and replace with UI side
refresh * Add trap_Key_SetOverstrikeMode and trap_Key_GetOverstrikeMode to cgame * Change Text_[Width|Height] to return floats * Add Text_Em[Width|Height] * Add CG_AlignText to cut down on code duplication * Add itemDef_t::textvalignment for vertical text alignment * Add UI_DrawTextBlock to replace a lot of duplicate code * Rewrite text wrapping code from scratch so that it actually works * Add UI_OwnerDrawText * Add expression evaluator to .menu parser * Split off Border_Paint from Window_Paint * Scale slider items to fit their rect * Rework edit field widgets to behave somewhat more correctly * Fix a few listbox widget layout issues * Don't display scrollbars in "notselectable" listbox widgets * Make scoreboard team labels ownerdrawn * Menu script rework + Use the expression evaluator to replace lots and lots of absolute coords with relative ones, hopefully easing future maintenance + Remove lots and lots of textalign[xy] that were present to work around broken text alignment routines + Replace a bunch of numeric constants with ones from menudef.h + Compose the huds from tremulous_common_hud.h + Generally neaten things up + Lots of whitespace fixes
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 2ed268e7..3816218b 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1585,12 +1585,16 @@ void CG_AddLagometerFrameInfo( void );
void CG_AddLagometerSnapshotInfo( snapshot_t *snap );
void CG_CenterPrint( const char *str, int y, int charWidth );
void CG_DrawActive( stereoFrame_t stereoView );
-void CG_OwnerDraw( float x, float y, float w, float h, float text_x, float text_y,
- int ownerDraw, int ownerDrawFlags, int align, float special,
- float scale, vec4_t color, qhandle_t shader, int textStyle);
+void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
+ float text_y, int ownerDraw, int ownerDrawFlags,
+ int align, int textalign, int textvalign, float special,
+ float scale, vec4_t color,
+ qhandle_t shader, int textStyle );
void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
-int CG_Text_Width( const char *text, float scale, int limit );
-int CG_Text_Height( const char *text, float scale, int limit );
+float CG_Text_Width( const char *text, float scale, int limit );
+float CG_Text_Height( const char *text, float scale, int limit );
+float CG_Text_EmWidth( float scale );
+float CG_Text_EmHeight( float scale );
float CG_GetValue(int ownerDraw);
void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );
@@ -2020,6 +2024,8 @@ int trap_Key_GetKey( const char *binding );
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen );
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen );
void trap_Key_SetBinding( int keynum, const char *binding );
+void trap_Key_SetOverstrikeMode( qboolean state );
+qboolean trap_Key_GetOverstrikeMode( void );
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits );
e_status trap_CIN_StopCinematic( int handle );