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authorTim Angus <tim@ngus.net>2001-10-12 17:06:11 +0000
committerTim Angus <tim@ngus.net>2001-10-12 17:06:11 +0000
commit4ebd5a54a81b878827a6ed2f52174e6841a4616c (patch)
tree6f8dd59e1f6fd64aa78f47108b8887d8ad4c1e4d /src/cgame/cg_local.h
parent1342d53528fb2a68d7dfe920c53834ce73cd9f4e (diff)
Tesla Gen and effects
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index d98039ec..12bdff50 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1160,6 +1160,9 @@ extern vmCvar_t cg_animSpeed;
extern vmCvar_t cg_debugAnim;
extern vmCvar_t cg_debugPosition;
extern vmCvar_t cg_debugEvents;
+extern vmCvar_t cg_teslaTrailTime;
+extern vmCvar_t cg_teslaSegments;
+extern vmCvar_t cg_teslaDeviation;
extern vmCvar_t cg_railTrailTime;
extern vmCvar_t cg_errorDecay;
extern vmCvar_t cg_nopredict;
@@ -1428,6 +1431,7 @@ void CG_ShotgunFire( entityState_t *es );
void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum );
void CG_RailTrail( vec3_t start, vec3_t end );
+void CG_TeslaTrail( vec3_t start, vec3_t end );
void CG_GrappleTrail( centity_t *ent, const weaponInfo_t *wi );
void CG_AddViewWeapon (playerState_t *ps);
void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent );