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authorChristopher Schwarz <lakitu7@gmail.com>2011-06-09 22:06:26 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:08 +0000
commitdf54e829b31c6fe4c4f126b93250ec6872930832 (patch)
tree8dde4791f2684ab346995f6d6a5521097f74f57e /src/cgame/cg_local.h
parent655f1d1b608df44ecc03f0dba43165f351261019 (diff)
* (bug 4996) Fix invalid configstring errors regarding locations in cgame. (/dev/humancontroller)
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 09737d20..98f72809 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1153,8 +1153,6 @@ typedef struct
int nearUsableBuildable;
int nextWeaponClickTime;
-
- centity_t *locationHead;
} cg_t;
@@ -1708,8 +1706,6 @@ void CG_PositionEntityOnTag( refEntity_t *entity, const refEntity_t *pare
qhandle_t parentModel, char *tagName );
void CG_PositionRotatedEntityOnTag( refEntity_t *entity, const refEntity_t *parent,
qhandle_t parentModel, char *tagName );
-void CG_LinkLocation( centity_t* cent );
-
//