summaryrefslogtreecommitdiff
path: root/src/cgame/cg_main.c
diff options
context:
space:
mode:
authorTony J. White <tjw@tjw.org>2007-04-03 03:39:26 +0000
committerTony J. White <tjw@tjw.org>2007-04-03 03:39:26 +0000
commit2d9ab8a588afa1b8f990b74ce324eb4f61c2c695 (patch)
treec7299320118c574db3b06dbb2be11ea650740bfb /src/cgame/cg_main.c
parentce1b557f89f88165b681b99c7b5182f0cf87a0c6 (diff)
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
overrides/classes/human_bsuit.cfg file can set all the goodies such as viewHeight and bounding box size. Also, bsuit corpses work now. * added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER, MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error dialogs you get when trying to do something that's not allowed with an active build timer. * added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for trying to buy/sell when not near the necessary buildables. * added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT * removed an unused variable from my recent big ui commit
Diffstat (limited to 'src/cgame/cg_main.c')
0 files changed, 0 insertions, 0 deletions