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authorTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
committerTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
commit482687d52b99cd85fc6d4545a6b007504dceb7f3 (patch)
tree4660eefd56d00cd790b2f53f63b9014abf1cfac5 /src/cgame/cg_main.c
parenta82ea16a054bc0a4e138cbe617dbbd673e603b35 (diff)
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 0f1308b7..cab4cda3 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -883,8 +883,6 @@ static void CG_RegisterClients( void )
for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ )
{
CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ),
- BG_FindSkinNameForClass( i ),
- BG_FindModelNameForClass( i ),
BG_FindSkinNameForClass( i ) );
cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES;