diff options
author | Tim Angus <tim@ngus.net> | 2003-08-31 15:21:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-31 15:21:10 +0000 |
commit | 482687d52b99cd85fc6d4545a6b007504dceb7f3 (patch) | |
tree | 4660eefd56d00cd790b2f53f63b9014abf1cfac5 /src/cgame/cg_main.c | |
parent | a82ea16a054bc0a4e138cbe617dbbd673e603b35 (diff) |
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
weirdness -- but how did it ever compile?!
* Minor tidy ups to model loading stuff
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 0f1308b7..cab4cda3 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -883,8 +883,6 @@ static void CG_RegisterClients( void ) for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) { CG_PrecacheClientInfo( i, BG_FindModelNameForClass( i ), - BG_FindSkinNameForClass( i ), - BG_FindModelNameForClass( i ), BG_FindSkinNameForClass( i ) ); cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; |