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authorTim Angus <tim@ngus.net>2001-01-03 22:43:20 +0000
committerTim Angus <tim@ngus.net>2001-01-03 22:43:20 +0000
commit7cc6c9cbe613b7022ad3b5ae1a8a9bd7811e5e6a (patch)
treed244805f389a78ce6f3d78fe2ea89ecd7a4ef9bf /src/cgame/cg_mem.c
parent6f175bfee2d373b67a94261d26e3106d483099e8 (diff)
1.27 upgrade
Diffstat (limited to 'src/cgame/cg_mem.c')
-rw-r--r--src/cgame/cg_mem.c62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/cgame/cg_mem.c b/src/cgame/cg_mem.c
new file mode 100644
index 00000000..1b0b2093
--- /dev/null
+++ b/src/cgame/cg_mem.c
@@ -0,0 +1,62 @@
+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+//
+// g_mem.c
+//
+//TA: hack to provide dynanmic allocation clientside
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+/* To assertain which portions are licensed under the GPL and which are
+ * licensed by Id Software, Inc. please run a diff between the equivalent
+ * versions of the "Tremulous" modification and the unmodified "Quake3"
+ * game source code.
+ */
+
+#include "cg_local.h"
+
+
+#define POOLSIZE (256 * 1024)
+
+static char memoryPool[POOLSIZE];
+static int allocPoint;
+
+void *CG_Alloc( int size ) {
+ char *p;
+
+ /*if ( g_debugAlloc.integer ) {
+ G_Printf( "CG_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
+ }*/
+
+ if ( allocPoint + size > POOLSIZE ) {
+ CG_Error( "CG_Alloc: failed on allocation of %u bytes\n", size );
+ return NULL;
+ }
+
+ p = &memoryPool[allocPoint];
+
+ allocPoint += ( size + 31 ) & ~31;
+
+ return p;
+}
+
+void CG_InitMemory( void ) {
+ allocPoint = 0;
+}
+