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authorTim Angus <tim@ngus.net>2009-10-03 11:42:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:16 +0000
commit50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch)
treefe963ef7588cb6086dab611d184e11d324048a65 /src/cgame/cg_predict.c
parentc37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff)
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r--src/cgame/cg_predict.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index 5c8ef974..94dc34a9 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins,
bmaxs[ 2 ] = zu;
if( i == cg_numSolidEntities )
- BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL );
+ BG_ClassBoundingBox( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL );
cmodel = trap_CM_TempBoxModel( bmins, bmaxs );
VectorCopy( vec3_origin, angles );