diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:42:48 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:16 +0000 |
commit | 50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch) | |
tree | fe963ef7588cb6086dab611d184e11d324048a65 /src/cgame/cg_predict.c | |
parent | c37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff) |
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r-- | src/cgame/cg_predict.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c index 5c8ef974..94dc34a9 100644 --- a/src/cgame/cg_predict.c +++ b/src/cgame/cg_predict.c @@ -138,7 +138,7 @@ static void CG_ClipMoveToEntities ( const vec3_t start, const vec3_t mins, bmaxs[ 2 ] = zu; if( i == cg_numSolidEntities ) - BG_FindBBoxForClass( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); + BG_ClassBoundingBox( ( ent->misc >> 8 ) & 0xFF, bmins, bmaxs, NULL, NULL, NULL ); cmodel = trap_CM_TempBoxModel( bmins, bmaxs ); VectorCopy( vec3_origin, angles ); |