diff options
author | Tim Angus <tim@ngus.net> | 2007-11-02 20:42:47 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2007-11-02 20:42:47 +0000 |
commit | 3289f089c3b6f6196fe9508e7d3d48b32a42d10d (patch) | |
tree | 00284abb075f2df331988b7398dbc82cf54352d8 /src/cgame/cg_public.h | |
parent | 580693963c553ca1b63fb62f70e3f048a3666991 (diff) |
* s/ui_loading/ui_hideCursor/
* Hide cursor when using edit fields and binding keys
* Remove client side chat handling, moving it to UI module
* Remove target and last attacker message modes
* Add ui_developer cvar
* Fix edit field bug where cvar changes under it
* Add onTextEntry UI script event
* Give the user some feedback when binding keys
* Stop doing a UI refresh when primed (and remove cgame ui_loading sets)
* Move cg_drawSnapshot to bottom of the screen
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r-- | src/cgame/cg_public.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h index 4d9e965a..905b1db2 100644 --- a/src/cgame/cg_public.h +++ b/src/cgame/cg_public.h @@ -232,12 +232,6 @@ typedef enum // Generates and draws a game scene and status information at the given time. // If demoPlayback is set, local movement prediction will not be enabled - CG_CROSSHAIR_PLAYER, - // int (*CG_CrosshairPlayer)( void ); - - CG_LAST_ATTACKER, - // int (*CG_LastAttacker)( void ); - CG_KEY_EVENT, // void (*CG_KeyEvent)( int key, qboolean down ); |