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authorTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
committerTim Angus <tim@ngus.net>2007-11-02 20:42:47 +0000
commit3289f089c3b6f6196fe9508e7d3d48b32a42d10d (patch)
tree00284abb075f2df331988b7398dbc82cf54352d8 /src/cgame/cg_public.h
parent580693963c553ca1b63fb62f70e3f048a3666991 (diff)
* s/ui_loading/ui_hideCursor/
* Hide cursor when using edit fields and binding keys * Remove client side chat handling, moving it to UI module * Remove target and last attacker message modes * Add ui_developer cvar * Fix edit field bug where cvar changes under it * Add onTextEntry UI script event * Give the user some feedback when binding keys * Stop doing a UI refresh when primed (and remove cgame ui_loading sets) * Move cg_drawSnapshot to bottom of the screen
Diffstat (limited to 'src/cgame/cg_public.h')
-rw-r--r--src/cgame/cg_public.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 4d9e965a..905b1db2 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -232,12 +232,6 @@ typedef enum
// Generates and draws a game scene and status information at the given time.
// If demoPlayback is set, local movement prediction will not be enabled
- CG_CROSSHAIR_PLAYER,
- // int (*CG_CrosshairPlayer)( void );
-
- CG_LAST_ATTACKER,
- // int (*CG_LastAttacker)( void );
-
CG_KEY_EVENT,
// void (*CG_KeyEvent)( int key, qboolean down );