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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:23:19 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:56 +0000
commit2e7cfc74d0f20940cb457605dccee7f1616e5d1e (patch)
tree16d1d6180c602fd213992fcd7a7b25e6f9b61d46 /src/cgame/cg_servercmds.c
parentd47dcc40898465ccbaa7f3c60ea23e84ed93b908 (diff)
* Renamed some enum stuff to be more descriptive
* Fiddled with Cmd_Build_f so some (more) build errors will give a red blueprint
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r--src/cgame/cg_servercmds.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 6587c784..636f7341 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -523,7 +523,7 @@ void CG_Menu( int menu )
cmd = "menu tremulous_human_dialog\n";
break;
- case MN_H_NOPOWER:
+ case MN_H_NOBP:
longMsg = "There is no power remaining. Free up power by destroying "
"existing buildable objects.";
shortMsg = "There is no power remaining\n";
@@ -545,14 +545,14 @@ void CG_Menu( int menu )
cmd = "menu tremulous_human_dialog\n";
break;
- case MN_H_REACTOR:
+ case MN_H_ONEREACTOR:
longMsg = "There can only be one Reactor. Destroy the existing one if you "
"wish to move it.";
shortMsg = "There can only be one Reactor\n";
cmd = "menu tremulous_human_dialog\n";
break;
- case MN_H_REPEATER:
+ case MN_H_NOPOWERHERE:
longMsg = "There is no power here. If available, a Repeater may be used to "
"transmit power to this location.";
shortMsg = "There is no power here\n";
@@ -573,14 +573,14 @@ void CG_Menu( int menu )
cmd = "menu tremulous_human_dialog\n";
break;
- case MN_H_RPTWARN:
+ case MN_H_RPTNOREAC:
longMsg = "WARNING: This Repeater will not be powered as there is no parent "
"Reactor providing power. Build a Reactor.";
shortMsg = "This Repeater will not be powered\n";
cmd = "menu tremulous_human_dialog\n";
break;
- case MN_H_RPTWARN2:
+ case MN_H_RPTPOWERHERE:
longMsg = "This area already has power. A Repeater is not required here.";
shortMsg = "This area already has power\n";
cmd = "menu tremulous_human_dialog\n";
@@ -667,21 +667,21 @@ void CG_Menu( int menu )
cmd = "menu tremulous_alien_dialog\n";
break;
- case MN_A_OVERMIND:
+ case MN_A_ONEOVERMIND:
longMsg = "There can only be one Overmind. Destroy the existing one if you "
"wish to move it.";
shortMsg = "There can only be one Overmind\n";
cmd = "menu tremulous_alien_dialog\n";
break;
- case MN_A_HOVEL:
+ case MN_A_ONEHOVEL:
longMsg = "There can only be one Hovel. Destroy the existing one if you "
"wish to move it.";
shortMsg = "There can only be one Hovel\n";
cmd = "menu tremulous_alien_dialog\n";
break;
- case MN_A_NOASSERT:
+ case MN_A_NOBP:
longMsg = "The Overmind cannot control any more structures. Destroy existing "
"structures to build more.";
shortMsg = "The Overmind cannot control any more structures\n";