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authorTim Angus <tim@ngus.net>2003-08-31 04:46:38 +0000
committerTim Angus <tim@ngus.net>2003-08-31 04:46:38 +0000
commita82ea16a054bc0a4e138cbe617dbbd673e603b35 (patch)
tree8c809b25a426af7ed40f7cc4c3e3240bc037c793 /src/cgame/cg_servercmds.c
parentc7d3bd75523726fc4f5230a9c23b5f31537fc5a8 (diff)
* Changed the variable names pteam, pclass and pitem to be more descriptive
* Removed defering stuff from model loader * Modified CG_ScanForExistingClientInfo to load from corpseinfo
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r--src/cgame/cg_servercmds.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 98af076a..e3fee20c 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -781,13 +781,6 @@ static void CG_ServerCommand( void )
trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) );
}
- // loaddeferred can be both a servercmd and a consolecmd
- if( !strcmp( cmd, "loaddefered" ) )
- { // FIXME: spelled wrong, but not changing for demo
- CG_LoadDeferredPlayers( );
- return;
- }
-
// clientLevelShot is sent before taking a special screenshot for
// the menu system during development
if( !strcmp( cmd, "clientLevelShot" ) )