diff options
author | Tim Angus <tim@ngus.net> | 2003-08-31 04:46:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-31 04:46:38 +0000 |
commit | a82ea16a054bc0a4e138cbe617dbbd673e603b35 (patch) | |
tree | 8c809b25a426af7ed40f7cc4c3e3240bc037c793 /src/cgame/cg_servercmds.c | |
parent | c7d3bd75523726fc4f5230a9c23b5f31537fc5a8 (diff) |
* Changed the variable names pteam, pclass and pitem to be more descriptive
* Removed defering stuff from model loader
* Modified CG_ScanForExistingClientInfo to load from corpseinfo
Diffstat (limited to 'src/cgame/cg_servercmds.c')
-rw-r--r-- | src/cgame/cg_servercmds.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 98af076a..e3fee20c 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -781,13 +781,6 @@ static void CG_ServerCommand( void ) trap_R_RemapShader( CG_Argv( 1 ), CG_Argv( 2 ), CG_Argv( 3 ) ); } - // loaddeferred can be both a servercmd and a consolecmd - if( !strcmp( cmd, "loaddefered" ) ) - { // FIXME: spelled wrong, but not changing for demo - CG_LoadDeferredPlayers( ); - return; - } - // clientLevelShot is sent before taking a special screenshot for // the menu system during development if( !strcmp( cmd, "clientLevelShot" ) ) |