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author | Tony J. White <tjw@tjw.org> | 2007-04-03 03:39:26 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2007-04-03 03:39:26 +0000 |
commit | 2d9ab8a588afa1b8f990b74ce324eb4f61c2c695 (patch) | |
tree | c7299320118c574db3b06dbb2be11ea650740bfb /src/cgame/cg_syscalls.asm | |
parent | ce1b557f89f88165b681b99c7b5182f0cf87a0c6 (diff) |
* PCL_HUMAN_BSUIT is now a full fledged player class now. This means that the
overrides/classes/human_bsuit.cfg file can set all the goodies such as
viewHeight and bounding box size. Also, bsuit corpses work now.
* added MN_A_TEAMCHANGEBUILDTIMER, MN_H_TEAMCHANGEBUILDTIMER,
MN_A_EVOLVEBUILDTIMER, and MN_H_ARMOURYBUILDTIMER for the error
dialogs you get when trying to do something that's not allowed with an
active build timer.
* added MN_H_NOARMOURYHERE and MN_H_NOENERGYAMMOHERE error dialogs for
trying to buy/sell when not near the necessary buildables.
* added MN_H_NOROOMBSUITON and MN_H_NOROOMBSUITOFF error dialogs for
when there is no room to change class between PCL_HUMAN and PCL_HUMAN_BSUIT
* removed an unused variable from my recent big ui commit
Diffstat (limited to 'src/cgame/cg_syscalls.asm')
0 files changed, 0 insertions, 0 deletions