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authorTim Angus <tim@ngus.net>2009-10-03 11:42:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:16 +0000
commit50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch)
treefe963ef7588cb6086dab611d184e11d324048a65 /src/cgame/cg_tutorial.c
parentc37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff)
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r--src/cgame/cg_tutorial.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 03aaa59e..2de0af9d 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -162,7 +162,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract
}
if( es->eType == ET_BUILDABLE &&
- ps->stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
+ ps->stats[ STAT_TEAM ] == BG_Buildable( es->modelindex )->team )
return es;
else
return NULL;
@@ -183,12 +183,12 @@ static void CG_AlienBuilderText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to place the %s\n",
CG_KeyNameForCommand( "+attack" ),
- BG_FindHumanNameForBuildable( buildable ) ) );
+ BG_Buildable( buildable )->humanName ) );
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to cancel placing the %s\n",
CG_KeyNameForCommand( "+button5" ),
- BG_FindHumanNameForBuildable( buildable ) ) );
+ BG_Buildable( buildable )->humanName ) );
}
else
{
@@ -360,12 +360,12 @@ static void CG_HumanCkitText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to place the %s\n",
CG_KeyNameForCommand( "+attack" ),
- BG_FindHumanNameForBuildable( buildable ) ) );
+ BG_Buildable( buildable )->humanName ) );
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to cancel placing the %s\n",
CG_KeyNameForCommand( "+button5" ),
- BG_FindHumanNameForBuildable( buildable ) ) );
+ BG_Buildable( buildable )->humanName ) );
}
else
{
@@ -428,7 +428,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
upgrade = cg.weaponSelect - 32;
}
- if( !ps->ammo && !ps->clips && !BG_FindInfinteAmmoForWeapon( ps->weapon ) )
+ if( !ps->ammo && !ps->clips && !BG_Weapon( ps->weapon )->infiniteAmmo )
{
//no ammo
switch( ps->weapon )
@@ -469,14 +469,14 @@ static void CG_HumanText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to fire the %s\n",
CG_KeyNameForCommand( "+attack" ),
- BG_FindHumanNameForWeapon( ps->weapon ) ) );
+ BG_Weapon( ps->weapon )->humanName ) );
break;
case WP_MASS_DRIVER:
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to fire the %s\n",
CG_KeyNameForCommand( "+attack" ),
- BG_FindHumanNameForWeapon( ps->weapon ) ) );
+ BG_Weapon( ps->weapon )->humanName ) );
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Hold %s to zoom\n",
@@ -487,7 +487,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Hold %s to activate the %s\n",
CG_KeyNameForCommand( "+attack" ),
- BG_FindHumanNameForWeapon( ps->weapon ) ) );
+ BG_Weapon( ps->weapon )->humanName ) );
break;
case WP_LUCIFER_CANNON:
@@ -498,7 +498,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to fire the %s\n",
CG_KeyNameForCommand( "+button5" ),
- BG_FindHumanNameForWeapon( ps->weapon ) ) );
+ BG_Weapon( ps->weapon )->humanName ) );
break;
case WP_HBUILD:
@@ -518,7 +518,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
CG_KeyNameForCommand( "weapnext" ) ) );
if( upgrade == UP_NONE ||
- ( upgrade > UP_NONE && BG_FindUsableForUpgrade( upgrade ) ) )
+ ( upgrade > UP_NONE && BG_Upgrade( upgrade )->usable ) )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to use the %s\n",
@@ -532,7 +532,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to use your %s\n",
CG_KeyNameForCommand( "itemact medkit" ),
- BG_FindHumanNameForUpgrade( UP_MEDKIT ) ) );
+ BG_Upgrade( UP_MEDKIT )->humanName ) );
}
Q_strcat( text, MAX_TUTORIAL_TEXT,