diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-03 12:15:33 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:48 +0000 |
commit | 80293d2669543ec0795cc2e9c3c1261acd50a3c1 (patch) | |
tree | ae84aa61f614ca3e081389c0dfeead76eba04445 /src/cgame/cg_tutorial.c | |
parent | bbf9693d114d11df15b8e9157a134733e4aa49bd (diff) |
* Almost completely redo the meat of the thirdperson spec code again
* Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1
* Automatically switch to shoulder view when following someone wallwalking
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r-- | src/cgame/cg_tutorial.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 77d0d8fb..01d82e5c 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -574,9 +574,9 @@ static void CG_SpectatorText( char *text, playerState_t *ps ) if( ps->pm_flags & PMF_FOLLOW ) { - if( !cg.thirdPersonFollow ) + if( !cg.chaseFollow ) Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Press %s to switch to third-person spectator mode\n", + va( "Press %s to switch to chase-cam spectator mode\n", CG_KeyNameForCommand( "+button2" ) ) ); else Q_strcat( text, MAX_TUTORIAL_TEXT, |