summaryrefslogtreecommitdiff
path: root/src/cgame/cg_tutorial.c
diff options
context:
space:
mode:
authorChristopher Schwarz <lakitu7@gmail.com>2009-10-03 12:15:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:48 +0000
commit80293d2669543ec0795cc2e9c3c1261acd50a3c1 (patch)
treeae84aa61f614ca3e081389c0dfeead76eba04445 /src/cgame/cg_tutorial.c
parentbbf9693d114d11df15b8e9157a134733e4aa49bd (diff)
* Almost completely redo the meat of the thirdperson spec code again
* Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1 * Automatically switch to shoulder view when following someone wallwalking
Diffstat (limited to 'src/cgame/cg_tutorial.c')
-rw-r--r--src/cgame/cg_tutorial.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 77d0d8fb..01d82e5c 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -574,9 +574,9 @@ static void CG_SpectatorText( char *text, playerState_t *ps )
if( ps->pm_flags & PMF_FOLLOW )
{
- if( !cg.thirdPersonFollow )
+ if( !cg.chaseFollow )
Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Press %s to switch to third-person spectator mode\n",
+ va( "Press %s to switch to chase-cam spectator mode\n",
CG_KeyNameForCommand( "+button2" ) ) );
else
Q_strcat( text, MAX_TUTORIAL_TEXT,