diff options
author | M. Kristall <mkpdev@gmail.com> | 2010-02-25 17:20:18 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:27 +0000 |
commit | 56bdec8ad4cf7abfb8688d31625936be74d51642 (patch) | |
tree | 8fad0ab1ad49cae5ec736ed4a10f0c1bedcc766c /src/cgame/cg_weapons.c | |
parent | b32ed763becd063b2fb2cd1221687d88945594c3 (diff) |
* Remove hovel
* Require buildable names instead of buildnums in layouts
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 8044fbf1..a166bf94 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1218,8 +1218,7 @@ void CG_AddViewWeapon( playerState_t *ps ) wi = &cg_weapons[ weapon ]; cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum]; - if( ( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) || - ( ps->stats[ STAT_STATE ] & SS_HOVELING ) ) + if( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) return; // no weapon carried - can't draw it |