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authorTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
committerTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
commit91d17e135e2c4cc9869ab846f72798f018775c5c (patch)
treedc6c2d4abf58e33ca26fdf4edd30ea0f6b706ce7 /src/cgame/cg_weapons.c
parentc999c50a24348489e5f705aa4b07bdcdf6b0658e (diff)
* Add otherEntityNum to playerState_t... and don't use it... yet
* Improve ckit tutorial text * Entities.def correction
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 7b79fc5d..64e6e927 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1047,8 +1047,6 @@ void CG_AddViewWeapon( playerState_t *ps )
return;
// drop gun lower at higher fov
- //if ( cg_fov.integer > 90 ) {
- //TA: the client side variable isn't used ( shouldn't iD have done this anyway? )
if( cg.refdef.fov_y > 90 )
fovOffset = -0.4 * ( cg.refdef.fov_y - 90 );
else