diff options
author | Tim Angus <tim@ngus.net> | 2006-07-31 21:35:21 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2006-07-31 21:35:21 +0000 |
commit | 91d17e135e2c4cc9869ab846f72798f018775c5c (patch) | |
tree | dc6c2d4abf58e33ca26fdf4edd30ea0f6b706ce7 /src/cgame/cg_weapons.c | |
parent | c999c50a24348489e5f705aa4b07bdcdf6b0658e (diff) |
* Add otherEntityNum to playerState_t... and don't use it... yet
* Improve ckit tutorial text
* Entities.def correction
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 7b79fc5d..64e6e927 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1047,8 +1047,6 @@ void CG_AddViewWeapon( playerState_t *ps ) return; // drop gun lower at higher fov - //if ( cg_fov.integer > 90 ) { - //TA: the client side variable isn't used ( shouldn't iD have done this anyway? ) if( cg.refdef.fov_y > 90 ) fovOffset = -0.4 * ( cg.refdef.fov_y - 90 ); else |