diff options
author | Tim Angus <tim@ngus.net> | 2004-03-18 03:18:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-18 03:18:37 +0000 |
commit | 9582bcfdfcce0aa7132917c8403c5f12d2be3e79 (patch) | |
tree | 1dee3afb7d4c368eead06312400b2a283ad5b9f3 /src/cgame/cg_weapons.c | |
parent | 62f7a4f9db988a522a534224f14127afb9c49ba5 (diff) |
* Possibly fixed the scoreboard not updating
* Possibly fixed the spectator scrolling not working
* Spawn queue position is now displayed when queued
* Pressing BUTTON_ATTACK removes the client from the spawn queue
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r-- | src/cgame/cg_weapons.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index 4a24f12c..e01339db 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1515,7 +1515,7 @@ void CG_NextWeapon_f( void ) if( cg.snap->ps.pm_flags & PMF_FOLLOW ) { - trap_SendClientCommand( "followprev" ); + trap_SendClientCommand( "followprev\n" ); return; } @@ -1559,7 +1559,7 @@ void CG_PrevWeapon_f( void ) if( cg.snap->ps.pm_flags & PMF_FOLLOW ) { - trap_SendClientCommand( "follownext" ); + trap_SendClientCommand( "follownext\n" ); return; } |