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authorTim Angus <tim@ngus.net>2004-03-18 03:18:37 +0000
committerTim Angus <tim@ngus.net>2004-03-18 03:18:37 +0000
commit9582bcfdfcce0aa7132917c8403c5f12d2be3e79 (patch)
tree1dee3afb7d4c368eead06312400b2a283ad5b9f3 /src/cgame/cg_weapons.c
parent62f7a4f9db988a522a534224f14127afb9c49ba5 (diff)
* Possibly fixed the scoreboard not updating
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 4a24f12c..e01339db 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1515,7 +1515,7 @@ void CG_NextWeapon_f( void )
if( cg.snap->ps.pm_flags & PMF_FOLLOW )
{
- trap_SendClientCommand( "followprev" );
+ trap_SendClientCommand( "followprev\n" );
return;
}
@@ -1559,7 +1559,7 @@ void CG_PrevWeapon_f( void )
if( cg.snap->ps.pm_flags & PMF_FOLLOW )
{
- trap_SendClientCommand( "follownext" );
+ trap_SendClientCommand( "follownext\n" );
return;
}