diff options
author | Tim Angus <tim@ngus.net> | 2003-01-27 02:35:06 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-01-27 02:35:06 +0000 |
commit | 03986b8845ba59376ff6b315be0ebf47ee7244d8 (patch) | |
tree | d231879bdd2077a026fa47d011cbab8cecc848bf /src/cgame | |
parent | f3e7e55ef5b6e2502db82d2f9f658bdb904dca85 (diff) |
* Fixed a stupid HUD bug
* Changes to viewheights, BBOXes and FOVs
* Added some code to nudge the spawn origin of an infest spawning alien
* Infesting view now traces to find position
* Some changes to weapon ranges
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 675e791d..188c1e44 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -861,9 +861,13 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) { case WP_ABUILD: case WP_ABUILD2: + //percentage of BP remaining + value = (int)( ( (float)cgs.alienBuildPoints / (float)cgs.alienBuildPointsTotal ) * 100.0f ); + break; + case WP_HBUILD: case WP_HBUILD2: - //percentage of power remaining + //percentage of BP remaining value = (int)( ( (float)cgs.humanBuildPoints / (float)cgs.humanBuildPointsTotal ) * 100.0f ); break; |