diff options
author | M. Kristall <mkpdev@gmail.com> | 2010-03-01 21:18:49 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:29 +0000 |
commit | 24d30c07f57f9f0ace0c945c7c41a38188844d2e (patch) | |
tree | 977e55fbd9c77df9e8fe5e1e07daf2907d913029 /src/cgame | |
parent | 0d5105c697d871b59898ca49023314571fb8dbaf (diff) |
* Prevent people from reconnecting so they can call more votes
* Remove a few unused variables and an unused function
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_local.h | 5 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 40 |
2 files changed, 0 insertions, 45 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 5d296fe0..423a0fa7 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -724,9 +724,6 @@ typedef struct char name[ MAX_QPATH ]; team_t team; - - vec3_t color1; - vec3_t color2; int score; // updated by score servercmds int location; // location index for team mode @@ -734,8 +731,6 @@ typedef struct int upgrade; int curWeaponClass; // sends current weapon for H, current class for A - int handicap; - // when clientinfo is changed, the loading of models/skins/sounds // can be deferred until you are dead, to prevent hitches in // gameplay diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index d22a87d8..f3553035 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -487,35 +487,6 @@ static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelN return qtrue; } -/* -==================== -CG_ColorFromString -==================== -*/ -static void CG_ColorFromString( const char *v, vec3_t color ) -{ - int val; - - VectorClear( color ); - - val = atoi( v ); - - if( val < 1 || val > 7 ) - { - VectorSet( color, 1, 1, 1 ); - return; - } - - if( val & 1 ) - color[ 2 ] = 1.0f; - - if( val & 2 ) - color[ 1 ] = 1.0f; - - if( val & 4 ) - color[ 0 ] = 1.0f; -} - /* =================== @@ -786,17 +757,6 @@ void CG_NewClientInfo( int clientNum ) v = Info_ValueForKey( configstring, "n" ); Q_strncpyz( newInfo.name, v, sizeof( newInfo.name ) ); - // colors - v = Info_ValueForKey( configstring, "c1" ); - CG_ColorFromString( v, newInfo.color1 ); - - v = Info_ValueForKey( configstring, "c2" ); - CG_ColorFromString( v, newInfo.color2 ); - - // handicap - v = Info_ValueForKey( configstring, "hc" ); - newInfo.handicap = atoi( v ); - // team v = Info_ValueForKey( configstring, "t" ); newInfo.team = atoi( v ); |