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authorTim Angus <tim@ngus.net>2009-10-03 11:41:24 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:14 +0000
commit614a658030e59212335611596adb196b93e5b437 (patch)
treeb627256cb9b7f4d8c55490111a149d059da5053d /src/cgame
parentea433462e65a861b7123942151e882954f55f052 (diff)
* Merge clientSession_t::sessionTeam and clientSession_t::spectatorState
* Remove existing team_t (TEAM_FREE, TEAM_SPECTATOR) * s/pTeam_t/team_t/;s/buildableTeam_t/team_t/;s/WUTeam_t/team_t/ * s/pClass_t/class_t/ * s/PERS_TEAM/PERS_SPECSTATE/ * s/STAT_PTEAM/STAT_TEAM/;s/STAT_PCLASS/STAT_CLASS/
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_buildable.c24
-rw-r--r--src/cgame/cg_draw.c56
-rw-r--r--src/cgame/cg_event.c14
-rw-r--r--src/cgame/cg_local.h4
-rw-r--r--src/cgame/cg_main.c28
-rw-r--r--src/cgame/cg_players.c16
-rw-r--r--src/cgame/cg_playerstate.c6
-rw-r--r--src/cgame/cg_predict.c2
-rw-r--r--src/cgame/cg_scanner.c10
-rw-r--r--src/cgame/cg_servercmds.c16
-rw-r--r--src/cgame/cg_tutorial.c24
-rw-r--r--src/cgame/cg_view.c20
-rw-r--r--src/cgame/cg_weapons.c6
13 files changed, 113 insertions, 113 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 7b20b8b8..ae0ed17e 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -373,7 +373,7 @@ void CG_InitBuildables( void )
else
{
//file doesn't exist - use default
- if( BG_FindTeamForBuildable( i ) == BIT_ALIENS )
+ if( BG_FindTeamForBuildable( i ) == TEAM_ALIENS )
cg_buildables[ i ].sounds[ j ].sound = defaultAlienSounds[ j ];
else
cg_buildables[ i ].sounds[ j ].sound = defaultHumanSounds[ j ];
@@ -629,14 +629,14 @@ CG_BuildableParticleEffects
static void CG_BuildableParticleEffects( centity_t *cent )
{
entityState_t *es = &cent->currentState;
- buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
+ team_t team = BG_FindTeamForBuildable( es->modelindex );
int health = es->generic1 & B_HEALTH_MASK;
float healthFrac = (float)health / B_HEALTH_MASK;
if( !( es->eFlags & EF_B_SPAWNED ) )
return;
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
if( healthFrac < 0.33f && !CG_IsParticleSystemValid( &cent->buildablePS ) )
{
@@ -651,7 +651,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
else if( healthFrac >= 0.33f && CG_IsParticleSystemValid( &cent->buildablePS ) )
CG_DestroyParticleSystem( &cent->buildablePS );
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
{
if( healthFrac < 0.33f && !CG_IsParticleSystemValid( &cent->buildablePS ) )
{
@@ -838,7 +838,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
entityState_t *hit;
int anim;
- if( BG_FindTeamForBuildable( es->modelindex ) == BIT_ALIENS )
+ if( BG_FindTeamForBuildable( es->modelindex ) == TEAM_ALIENS )
bs = &cgs.alienBuildStat;
else
bs = &cgs.humanBuildStat;
@@ -916,7 +916,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
}
// hack to make the kit obscure view
if( cg_drawGun.integer && visible &&
- cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS &&
CG_WorldToScreen( origin, &x, &y ) )
{
if( x > 450 && y > 290 )
@@ -1188,13 +1188,13 @@ void CG_Buildable( centity_t *cent )
vec3_t surfNormal, xNormal, mins, maxs;
vec3_t refNormal = { 0.0f, 0.0f, 1.0f };
float rotAngle;
- buildableTeam_t team = BG_FindTeamForBuildable( es->modelindex );
+ team_t team = BG_FindTeamForBuildable( es->modelindex );
float scale;
int health;
float healthScale;
//must be before EF_NODRAW check
- if( team == BIT_ALIENS )
+ if( team == TEAM_ALIENS )
CG_Creep( cent );
// if set to invisible, skip
@@ -1256,12 +1256,12 @@ void CG_Buildable( centity_t *cent )
{
sfxHandle_t prebuildSound = cgs.media.humanBuildablePrebuild;
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
ent.customShader = cgs.media.humanSpawningShader;
prebuildSound = cgs.media.humanBuildablePrebuild;
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
prebuildSound = cgs.media.alienBuildablePrebuild;
trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, prebuildSound );
@@ -1415,12 +1415,12 @@ void CG_Buildable( centity_t *cent )
{
if( cent->lastBuildableDamageSoundTime + BUILDABLE_SOUND_PERIOD < cg.time )
{
- if( team == BIT_HUMANS )
+ if( team == TEAM_HUMANS )
{
int i = rand( ) % 4;
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.humanBuildableDamage[ i ] );
}
- else if( team == BIT_ALIENS )
+ else if( team == TEAM_ALIENS )
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienBuildableDamage );
cent->lastBuildableDamageSoundTime = cg.time;
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index a6302afe..a84f3730 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -316,9 +316,9 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
value = ps->persistant[ PERS_CREDIT ];
if( value > -1 )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
- if( !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ if( !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_CLASS ],
value, cgs.alienStage ) &&
cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME &&
( ( cg.time - cg.lastEvolveAttempt ) / 300 ) & 1 )
@@ -721,7 +721,7 @@ CG_DrawAlienSense
*/
static void CG_DrawAlienSense( rectDef_t *rect )
{
- if( BG_ClassHasAbility( cg.snap->ps.stats[ STAT_PCLASS ], SCA_ALIENSENSE ) )
+ if( BG_ClassHasAbility( cg.snap->ps.stats[ STAT_CLASS ], SCA_ALIENSENSE ) )
CG_AlienSense( rect );
}
@@ -757,7 +757,7 @@ static void CG_DrawUsableBuildable( rectDef_t *rect, qhandle_t shader, vec4_t co
es = &cg_entities[ trace.entityNum ].currentState;
if( es->eType == ET_BUILDABLE && BG_FindUsableForBuildable( es->modelindex ) &&
- cg.predictedPlayerState.stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
+ cg.predictedPlayerState.stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
{
//hack to prevent showing the usable buildable when you aren't carrying an energy weapon
if( ( es->modelindex == BA_H_REACTOR || es->modelindex == BA_H_REPEATER ) &&
@@ -872,7 +872,7 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t ref_color )
shader = cgs.media.healthCross3X;
else if( cg.snap->ps.stats[ STAT_STATE ] & SS_HEALING_2X )
{
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
shader = cgs.media.healthCross2X;
else
shader = cgs.media.healthCrossMedkit;
@@ -882,7 +882,7 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t ref_color )
// Pick the alpha value
Vector4Copy( ref_color, color );
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
cg.snap->ps.stats[ STAT_HEALTH ] < 10 )
{
color[ 0 ] = 1.0f;
@@ -1411,7 +1411,7 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, int textvalign,
CG_DrawTeamLabel
==================
*/
-static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float text_y,
+static void CG_DrawTeamLabel( rectDef_t *rect, team_t team, float text_x, float text_y,
vec4_t color, float scale, int textalign, int textvalign, int textStyle )
{
char *t;
@@ -1423,13 +1423,13 @@ static void CG_DrawTeamLabel( rectDef_t *rect, pTeam_t team, float text_x, float
switch( team )
{
- case PTE_ALIENS:
+ case TEAM_ALIENS:
t = "Aliens";
if( cg.intermissionStarted )
Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.alienStage + 1 );
break;
- case PTE_HUMANS:
+ case TEAM_HUMANS:
t = "Humans";
if( cg.intermissionStarted )
Com_sprintf( stage, MAX_TOKEN_CHARS, "(Stage %d)", cgs.humanStage + 1 );
@@ -1470,10 +1470,10 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
if( cg.intermissionStarted )
return;
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_NONE )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_NONE )
return;
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
int kills = ceil( (float)(cgs.alienNextStageThreshold - cgs.alienCredits) / ALIEN_CREDITS_PER_FRAG );
if( kills < 0 )
@@ -1488,7 +1488,7 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
Com_sprintf( s, MAX_TOKEN_CHARS, "Stage %d, %d kills for next stage",
cgs.alienStage + 1, kills );
}
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
int credits = cgs.humanNextStageThreshold - cgs.humanCredits;
//having credits to next stage constantly increasing feels wrong, so
@@ -2114,8 +2114,8 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
}
}
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS &&
+ !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_CLASS ],
ps->persistant[ PERS_CREDIT ], cgs.alienStage ) )
{
if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME )
@@ -2164,7 +2164,7 @@ static void CG_DrawCrosshair( void )
!BG_FindLongRangedForWeapon( weapon ) )
return;
- if( ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) ||
+ if( ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) ||
( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) ||
( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) )
return;
@@ -2203,7 +2203,7 @@ static void CG_ScanForCrosshairEntity( void )
trace_t trace;
vec3_t start, end;
int content;
- pTeam_t team;
+ team_t team;
VectorCopy( cg.refdef.vieworg, start );
VectorMA( start, 131072, cg.refdef.viewaxis[ 0 ], end );
@@ -2221,10 +2221,10 @@ static void CG_ScanForCrosshairEntity( void )
team = cgs.clientinfo[ trace.entityNum ].team;
- if( cg.snap->ps.persistant[ PERS_TEAM ] != TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT )
{
//only display team names of those on the same team as this player
- if( team != cg.snap->ps.stats[ STAT_PTEAM ] )
+ if( team != cg.snap->ps.stats[ STAT_TEAM ] )
return;
}
@@ -2391,10 +2391,10 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
CG_DrawStageReport( &rect, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_ALIENS_SCORE_LABEL:
- CG_DrawTeamLabel( &rect, PTE_ALIENS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ CG_DrawTeamLabel( &rect, TEAM_ALIENS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
case CG_HUMANS_SCORE_LABEL:
- CG_DrawTeamLabel( &rect, PTE_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
+ CG_DrawTeamLabel( &rect, TEAM_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle );
break;
//loading screen
@@ -2615,7 +2615,7 @@ static void CG_DrawLighting( void )
//fade to black if stamina is low
if( ( cg.snap->ps.stats[ STAT_STAMINA ] < -800 ) &&
- ( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) )
+ ( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) )
{
vec4_t black = { 0, 0, 0, 0 };
black[ 3 ] = 1.0 - ( (float)( cg.snap->ps.stats[ STAT_STAMINA ] + 1000 ) / 200.0f );
@@ -2776,9 +2776,9 @@ static void CG_DrawTeamVote( void )
vec4_t white = { 1.0f, 1.0f, 1.0f, 1.0f };
char yeskey[ 32 ], nokey[ 32 ];
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
cs_offset = 0;
- else if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ else if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
cs_offset = 1;
else
return;
@@ -2984,13 +2984,13 @@ static void CG_Draw2D( void )
defaultMenu = Menus_FindByName( "default_hud" );
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
{
w = UI_Text_Width( SPECTATOR_STRING, 0.7f, 0 );
UI_Text_Paint( 320 - w / 2, 440, 0.7f, color, SPECTATOR_STRING, 0, 0, ITEM_TEXTSTYLE_SHADOWED );
}
else
- menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] ) );
+ menu = Menus_FindByName( BG_FindHudNameForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] ) );
if( !( cg.snap->ps.stats[ STAT_STATE ] & SS_INFESTING ) &&
!( cg.snap->ps.stats[ STAT_STATE ] & SS_HOVELING ) && menu &&
@@ -3056,7 +3056,7 @@ static void CG_PainBlend( void )
float x, y, w, h;
float s1, t1, s2, t2;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR || cg.intermissionStarted )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT || cg.intermissionStarted )
return;
damage = cg.lastHealth - cg.snap->ps.stats[ STAT_HEALTH ];
@@ -3083,9 +3083,9 @@ static void CG_PainBlend( void )
return;
}
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
VectorSet( color, 0.43f, 0.8f, 0.37f );
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
VectorSet( color, 0.8f, 0.0f, 0.0f );
if( cg.painBlendValue > cg.painBlendTarget )
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index e4b9fb44..65f728d3 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -474,10 +474,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
clientInfo_t *ci;
int steptime;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
steptime = 200;
else
- steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_PCLASS ] );
+ steptime = BG_FindSteptimeForClass( cg.snap->ps.stats[ STAT_CLASS ] );
es = &cent->currentState;
event = es->event & ~EV_EVENT_BITS;
@@ -663,7 +663,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
DEBUGNAME( "EV_JUMP" );
trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
- if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
vec3_t rotAxis;
@@ -954,7 +954,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_ATTACK:
DEBUGNAME( "EV_OVERMIND_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -963,7 +963,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_DYING:
DEBUGNAME( "EV_OVERMIND_DYING" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindDying, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind is dying!", 200, GIANTCHAR_WIDTH * 4 );
@@ -972,7 +972,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_DCC_ATTACK:
DEBUGNAME( "EV_DCC_ATTACK" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
//trap_S_StartLocalSound( cgs.media.humanDCCAttack, CHAN_ANNOUNCER );
CG_CenterPrint( "Our base is under attack!", 200, GIANTCHAR_WIDTH * 4 );
@@ -986,7 +986,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
case EV_OVERMIND_SPAWNS:
DEBUGNAME( "EV_OVERMIND_SPAWNS" );
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_ALIENS )
{
trap_S_StartLocalSound( cgs.media.alienOvermindSpawns, CHAN_ANNOUNCER );
CG_CenterPrint( "The Overmind needs spawns!", 200, GIANTCHAR_WIDTH * 4 );
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 4f51f934..2aeaf95f 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -723,7 +723,7 @@ typedef struct
qboolean infoValid;
char name[ MAX_QPATH ];
- pTeam_t team;
+ team_t team;
vec3_t color1;
vec3_t color2;
@@ -1653,7 +1653,7 @@ void CG_Player( centity_t *cent );
void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_NewClientInfo( int clientNum );
-void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin );
+void CG_PrecacheClientInfo( class_t class, char *model, char *skin );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
void CG_PlayerDisconnect( vec3_t org );
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum );
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 0ac7896c..10769252 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -954,7 +954,7 @@ void CG_BuildSpectatorString( void )
for( i = 0; i < MAX_CLIENTS; i++ )
{
- if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == PTE_NONE )
+ if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == TEAM_NONE )
Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), va( "%s " S_COLOR_WHITE, cgs.clientinfo[ i ].name ) );
}
@@ -1066,8 +1066,8 @@ int CG_PlayerCount( void )
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS ||
- cg.scores[ i ].team == PTE_HUMANS )
+ if( cg.scores[ i ].team == TEAM_ALIENS ||
+ cg.scores[ i ].team == TEAM_HUMANS )
count++;
}
@@ -1428,7 +1428,7 @@ static int CG_FeederCount( float feederID )
{
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS )
+ if( cg.scores[ i ].team == TEAM_ALIENS )
count++;
}
}
@@ -1436,7 +1436,7 @@ static int CG_FeederCount( float feederID )
{
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_HUMANS )
+ if( cg.scores[ i ].team == TEAM_HUMANS )
count++;
}
}
@@ -1456,9 +1456,9 @@ void CG_SetScoreSelection( void *p )
for( i = 0; i < cg.numScores; i++ )
{
- if( cg.scores[ i ].team == PTE_ALIENS )
+ if( cg.scores[ i ].team == TEAM_ALIENS )
alien++;
- else if( cg.scores[ i ].team == PTE_HUMANS )
+ else if( cg.scores[ i ].team == TEAM_HUMANS )
human++;
if( ps->clientNum == cg.scores[ i ].client )
@@ -1472,7 +1472,7 @@ void CG_SetScoreSelection( void *p )
feeder = FEEDER_ALIENTEAM_LIST;
i = alien;
- if( cg.scores[ cg.selectedScore ].team == PTE_HUMANS )
+ if( cg.scores[ cg.selectedScore ].team == TEAM_HUMANS )
{
feeder = FEEDER_HUMANTEAM_LIST;
i = human;
@@ -1515,9 +1515,9 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
*handle = -1;
if( feederID == FEEDER_ALIENTEAM_LIST )
- team = PTE_ALIENS;
+ team = TEAM_ALIENS;
else if( feederID == FEEDER_HUMANTEAM_LIST )
- team = PTE_HUMANS;
+ team = TEAM_HUMANS;
info = CG_InfoFromScoreIndex( index, team, &scoreIndex );
sp = &cg.scores[ scoreIndex ];
@@ -1526,7 +1526,7 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
cg.intermissionStarted )
showIcons = qfalse;
else if( cg.snap->ps.pm_type == PM_SPECTATOR || cg.snap->ps.pm_flags & PMF_FOLLOW ||
- team == cg.snap->ps.stats[ STAT_PTEAM ] || cg.intermissionStarted )
+ team == cg.snap->ps.stats[ STAT_TEAM ] || cg.intermissionStarted )
showIcons = qtrue;
if( info && info->infoValid )
@@ -1544,9 +1544,9 @@ static const char *CG_FeederItemText( float feederID, int index, int column, qha
case 1:
if( showIcons )
{
- if( sp->team == PTE_HUMANS && sp->upgrade != UP_NONE )
+ if( sp->team == TEAM_HUMANS && sp->upgrade != UP_NONE )
*handle = cg_upgrades[ sp->upgrade ].upgradeIcon;
- else if( sp->team == PTE_ALIENS )
+ else if( sp->team == TEAM_ALIENS )
{
switch( sp->weapon )
{
@@ -1602,7 +1602,7 @@ static qhandle_t CG_FeederItemImage( float feederID, int index )
static void CG_FeederSelection( float feederID, int index )
{
int i, count;
- int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? PTE_ALIENS : PTE_HUMANS;
+ int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? TEAM_ALIENS : TEAM_HUMANS;
count = 0;
for( i = 0; i < cg.numScores; i++ )
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c
index 9a7be70b..cbbc0277 100644
--- a/src/cgame/cg_players.c
+++ b/src/cgame/cg_players.c
@@ -628,7 +628,7 @@ static void CG_CopyClientInfoModel( clientInfo_t *from, clientInfo_t *to )
CG_GetCorpseNum
======================
*/
-static int CG_GetCorpseNum( pClass_t class )
+static int CG_GetCorpseNum( class_t class )
{
int i;
clientInfo_t *match;
@@ -695,7 +695,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci )
CG_PrecacheClientInfo
======================
*/
-void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin )
+void CG_PrecacheClientInfo( class_t class, char *model, char *skin )
{
clientInfo_t *ci;
clientInfo_t newInfo;
@@ -1600,7 +1600,7 @@ Returns the Z component of the surface being shadowed
===============
*/
#define SHADOW_DISTANCE 128
-static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, pClass_t class )
+static qboolean CG_PlayerShadow( centity_t *cent, float *shadowPlane, class_t class )
{
vec3_t end, mins, maxs;
trace_t trace;
@@ -1667,7 +1667,7 @@ CG_PlayerSplash
Draw a mark at the water surface
===============
*/
-static void CG_PlayerSplash( centity_t *cent, pClass_t class )
+static void CG_PlayerSplash( centity_t *cent, class_t class )
{
vec3_t start, end;
vec3_t mins, maxs;
@@ -1858,7 +1858,7 @@ void CG_Player( centity_t *cent )
qboolean shadow = qfalse;
float shadowPlane;
entityState_t *es = &cent->currentState;
- pClass_t class = ( es->misc >> 8 ) & 0xFF;
+ class_t class = ( es->misc >> 8 ) & 0xFF;
float scale;
vec3_t tempAxis[ 3 ], tempAxis2[ 3 ];
vec3_t angles;
@@ -2367,16 +2367,16 @@ This is the spurt of blood when a character gets hit
*/
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum )
{
- pTeam_t team = cgs.clientinfo[ entityNum ].team;
+ team_t team = cgs.clientinfo[ entityNum ].team;
qhandle_t bleedPS;
particleSystem_t *ps;
if( !cg_blood.integer )
return;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
bleedPS = cgs.media.alienBleedPS;
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
bleedPS = cgs.media.humanBleedPS;
else
return;
diff --git a/src/cgame/cg_playerstate.c b/src/cgame/cg_playerstate.c
index 6999e773..ba2d7359 100644
--- a/src/cgame/cg_playerstate.c
+++ b/src/cgame/cg_playerstate.c
@@ -248,7 +248,7 @@ void CG_CheckLocalSounds( playerState_t *ps, playerState_t *ops )
int reward;
// don't play the sounds if the player just changed teams
- if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
+ if( ps->persistant[ PERS_SPECSTATE ] != ops->persistant[ PERS_SPECSTATE ] )
return;
// health changes of more than -1 should make pain sounds
@@ -301,7 +301,7 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
}
if( cg.snap->ps.pm_type != PM_INTERMISSION &&
- ps->persistant[ PERS_TEAM ] != TEAM_SPECTATOR )
+ ps->persistant[ PERS_SPECSTATE ] == SPECTATOR_NOT )
CG_CheckLocalSounds( ps, ops );
// run events
@@ -315,7 +315,7 @@ void CG_TransitionPlayerState( playerState_t *ps, playerState_t *ops )
}
// changed team
- if( ps->persistant[ PERS_TEAM ] != ops->persistant[ PERS_TEAM ] )
+ if( ps->stats[ STAT_TEAM ] != ops->stats[ STAT_TEAM ] )
{
cg.lastHealthCross = 0;
cg.chargeMeterAlpha = 0.0f;
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index e167f0f8..5c8ef974 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -587,7 +587,7 @@ void CG_PredictPlayerState( void )
else
cg_pmove.tracemask = MASK_PLAYERSOLID;
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
cg_pmove.tracemask = MASK_DEADSOLID; // spectators can fly through bodies
cg_pmove.noFootsteps = 0;
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index 067ca7fb..e0498b43 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -39,7 +39,7 @@ void CG_UpdateEntityPositions( void )
centity_t *cent = NULL;
int i;
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
if( entityPositions.lastUpdateTime + HUMAN_SCANNER_UPDATE_PERIOD > cg.time )
return;
@@ -61,7 +61,7 @@ void CG_UpdateEntityPositions( void )
if( cent->currentState.eType == ET_BUILDABLE )
{
// add to list of item positions (for creep)
- if( cent->currentState.modelindex2 == BIT_ALIENS )
+ if( cent->currentState.modelindex2 == TEAM_ALIENS )
{
VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[
entityPositions.numAlienBuildables ] );
@@ -71,7 +71,7 @@ void CG_UpdateEntityPositions( void )
if( entityPositions.numAlienBuildables < MAX_GENTITIES )
entityPositions.numAlienBuildables++;
}
- else if( cent->currentState.modelindex2 == BIT_HUMANS )
+ else if( cent->currentState.modelindex2 == TEAM_HUMANS )
{
VectorCopy( cent->lerpOrigin, entityPositions.humanBuildablePos[
entityPositions.numHumanBuildables ] );
@@ -84,7 +84,7 @@ void CG_UpdateEntityPositions( void )
{
int team = cent->currentState.misc & 0x00FF;
- if( team == PTE_ALIENS )
+ if( team == TEAM_ALIENS )
{
VectorCopy( cent->lerpOrigin, entityPositions.alienClientPos[
entityPositions.numAlienClients ] );
@@ -92,7 +92,7 @@ void CG_UpdateEntityPositions( void )
if( entityPositions.numAlienClients < MAX_CLIENTS )
entityPositions.numAlienClients++;
}
- else if( team == PTE_HUMANS )
+ else if( team == TEAM_HUMANS )
{
VectorCopy( cent->lerpOrigin, entityPositions.humanClientPos[
entityPositions.numHumanClients ] );
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index 8f860072..813820f3 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -221,7 +221,7 @@ CG_AnnounceAlienStageTransistion
*/
static void CG_AnnounceAlienStageTransistion( stage_t from, stage_t to )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] != TEAM_ALIENS )
return;
trap_S_StartLocalSound( cgs.media.alienStageTransition, CHAN_ANNOUNCER );
@@ -235,7 +235,7 @@ CG_AnnounceHumanStageTransistion
*/
static void CG_AnnounceHumanStageTransistion( stage_t from, stage_t to )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] != PTE_HUMANS )
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] != TEAM_HUMANS )
return;
trap_S_StartLocalSound( cgs.media.humanStageTransition, CHAN_ANNOUNCER );
@@ -459,12 +459,12 @@ void CG_Menu( int menu, int arg )
const char *dialog;
dialogType_t type = 0; // controls which cg_disable var will switch it off
- switch( cg.snap->ps.stats[ STAT_PTEAM ] )
+ switch( cg.snap->ps.stats[ STAT_TEAM ] )
{
- case PTE_ALIENS:
+ case TEAM_ALIENS:
dialog = "menu tremulous_alien_dialog\n";
break;
- case PTE_HUMANS:
+ case TEAM_HUMANS:
dialog = "menu tremulous_human_dialog\n";
break;
default:
@@ -832,7 +832,7 @@ void CG_Menu( int menu, int arg )
break;
case MN_A_INFEST:
- trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ],
+ trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_CLASS ],
cg.snap->ps.persistant[ PERS_CREDIT ] ) );
cmd = "menu tremulous_alienupgrade\n";
type = DT_INTERACTIVE;
@@ -959,9 +959,9 @@ static void CG_ServerCommand( void )
Q_strncpyz( text, CG_Argv( 1 ), MAX_SAY_TEXT );
if( Q_stricmpn( text, "[skipnotify]", 12 ) )
{
- if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
trap_S_StartLocalSound( cgs.media.alienTalkSound, CHAN_LOCAL_SOUND );
- else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
+ else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
trap_S_StartLocalSound( cgs.media.humanTalkSound, CHAN_LOCAL_SOUND );
else
trap_S_StartLocalSound( cgs.media.talkSound, CHAN_LOCAL_SOUND );
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 0375b3e0..03aaa59e 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -162,7 +162,7 @@ static entityState_t *CG_BuildableInRange( playerState_t *ps, float *healthFract
}
if( es->eType == ET_BUILDABLE &&
- ps->stats[ STAT_PTEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
+ ps->stats[ STAT_TEAM ] == BG_FindTeamForBuildable( es->modelindex ) )
return es;
else
return NULL;
@@ -222,7 +222,7 @@ static void CG_AlienBuilderText( char *text, playerState_t *ps )
}
}
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG )
{
if( ( ps->stats[ STAT_BUILDABLE ] & ~SB_VALID_TOGGLEBIT ) == BA_NONE )
{
@@ -270,7 +270,7 @@ static void CG_AlienLevel1Text( char *text, playerState_t *ps )
va( "Press %s to swipe\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL1_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL1_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to spray poisonous gas\n",
@@ -293,7 +293,7 @@ static void CG_AlienLevel2Text( char *text, playerState_t *ps )
va( "Press %s to bite\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL2_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL2_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to invoke an electrical attack\n",
@@ -316,7 +316,7 @@ static void CG_AlienLevel3Text( char *text, playerState_t *ps )
va( "Press %s to bite\n",
CG_KeyNameForCommand( "+attack" ) ) );
- if( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_LEVEL3_UPG )
+ if( ps->stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL3_UPG )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to launch a projectile\n",
@@ -555,7 +555,7 @@ CG_SpectatorText
*/
static void CG_SpectatorText( char *text, playerState_t *ps )
{
- if( cgs.clientinfo[ cg.clientNum ].team != PTE_NONE )
+ if( cgs.clientinfo[ cg.clientNum ].team != TEAM_NONE )
{
if( ps->pm_flags & PMF_QUEUED )
Q_strcat( text, MAX_TUTORIAL_TEXT,
@@ -613,14 +613,14 @@ const char *CG_TutorialText( void )
if( !cg.intermissionStarted && !cg.demoPlayback )
{
- if( ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR ||
+ if( ps->persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ||
ps->pm_flags & PMF_FOLLOW )
{
CG_SpectatorText( text, ps );
}
else if( ps->stats[ STAT_HEALTH ] > 0 )
{
- switch( ps->stats[ STAT_PCLASS ] )
+ switch( ps->stats[ STAT_CLASS ] )
{
case PCL_ALIEN_BUILDER0:
case PCL_ALIEN_BUILDER0_UPG:
@@ -659,7 +659,7 @@ const char *CG_TutorialText( void )
break;
}
- if( ps->stats[ STAT_PTEAM ] == PTE_ALIENS )
+ if( ps->stats[ STAT_TEAM ] == TEAM_ALIENS )
{
entityState_t *es = CG_BuildableInRange( ps, NULL );
@@ -671,14 +671,14 @@ const char *CG_TutorialText( void )
}
else if( es && es->modelindex == BA_A_HOVEL &&
( es->eFlags & EF_B_SPAWNED ) &&
- ( ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0 ||
- ps->stats[ STAT_PCLASS ] == PCL_ALIEN_BUILDER0_UPG ) )
+ ( ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0 ||
+ ps->stats[ STAT_CLASS ] == PCL_ALIEN_BUILDER0_UPG ) )
{
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to enter the hovel\n",
CG_KeyNameForCommand( "+button7" ) ) );
}
- else if( BG_AlienCanEvolve( ps->stats[ STAT_PCLASS ],
+ else if( BG_AlienCanEvolve( ps->stats[ STAT_CLASS ],
ps->persistant[ PERS_CREDIT ],
cgs.alienStage ) )
{
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index f18773c0..15b9bc06 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -353,7 +353,7 @@ static void CG_StepOffset( void )
BG_GetClientNormal( ps, normal );
- steptime = BG_FindSteptimeForClass( ps->stats[ STAT_PCLASS ] );
+ steptime = BG_FindSteptimeForClass( ps->stats[ STAT_CLASS ] );
// smooth out stair climbing
timeDelta = cg.time - cg.stepTime;
@@ -457,10 +457,10 @@ static void CG_OffsetFirstPersonView( void )
// add angles based on bob
// bob amount is class dependant
- if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
+ if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
bob2 = 0.0f;
else
- bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ bob2 = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
#define LEVEL4_FEEDBACK 10.0f
@@ -596,7 +596,7 @@ static void CG_OffsetFirstPersonView( void )
}
// this *feels* more realisitic for humans
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_HUMANS &&
+ if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS &&
( cg.predictedPlayerState.pm_type == PM_NORMAL ||
cg.predictedPlayerState.pm_type == PM_JETPACK ) )
{
@@ -691,7 +691,7 @@ static int CG_CalcFov( void )
trap_GetUserCmd( cmdNum, &cmd );
if( cg.predictedPlayerState.pm_type == PM_INTERMISSION ||
- ( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) )
+ ( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT ) )
{
// if in intermission, use a fixed value
fov_x = 90;
@@ -699,7 +699,7 @@ static int CG_CalcFov( void )
else
{
// don't lock the fov globally - we need to be able to change it
- attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ attribFov = BG_FindFovForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
fov_x = attribFov;
if ( fov_x < 1 )
@@ -708,7 +708,7 @@ static int CG_CalcFov( void )
fov_x = 160;
if( cg.spawnTime > ( cg.time - FOVWARPTIME ) &&
- BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_PCLASS ], SCA_FOVWARPS ) )
+ BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_FOVWARPS ) )
{
float temp, temp2;
@@ -1079,16 +1079,16 @@ static int CG_CalcViewValues( void )
VectorCopy( ps->origin, cg.refdef.vieworg );
- if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) )
+ if( BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLCLIMBER ) )
CG_smoothWWTransitions( ps, ps->viewangles, cg.refdefViewAngles );
- else if( BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ else if( BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
CG_smoothWJTransitions( ps, ps->viewangles, cg.refdefViewAngles );
else
VectorCopy( ps->viewangles, cg.refdefViewAngles );
//clumsy logic, but it needs to be this way round because the CS propogation
//delay screws things up otherwise
- if( !BG_ClassHasAbility( ps->stats[ STAT_PCLASS ], SCA_WALLJUMPER ) )
+ if( !BG_ClassHasAbility( ps->stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
{
if( !( ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
VectorSet( cg.lastNormal, 0.0f, 0.0f, 1.0f );
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 0f72a378..3b0d6f2f 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -868,7 +868,7 @@ static void CG_CalculateWeaponPosition( vec3_t origin, vec3_t angles )
// gun angles from bobbing
// bob amount is class dependant
- bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_PCLASS ] );
+ bob = BG_FindBobForClass( cg.predictedPlayerState.stats[ STAT_CLASS ] );
if( bob != 0 )
{
@@ -1022,7 +1022,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
// Lucifer cannon charge warning beep
if( weaponNum == WP_LUCIFER_CANNON &&
( cent->currentState.eFlags & EF_WARN_CHARGE ) &&
- cg.snap->ps.stats[ STAT_PTEAM ] != PTE_ALIENS )
+ cg.snap->ps.stats[ STAT_TEAM ] != TEAM_ALIENS )
{
trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin,
vec3_origin, ps ? cgs.media.lCannonWarningSound :
@@ -1163,7 +1163,7 @@ void CG_AddViewWeapon( playerState_t *ps )
wi = &cg_weapons[ weapon ];
cent = &cg.predictedPlayerEntity; // &cg_entities[cg.snap->ps.clientNum];
- if( ( ps->persistant[PERS_TEAM] == TEAM_SPECTATOR ) ||
+ if( ( ps->persistant[PERS_SPECSTATE] != SPECTATOR_NOT ) ||
( ps->stats[ STAT_STATE ] & SS_INFESTING ) ||
( ps->stats[ STAT_STATE ] & SS_HOVELING ) )
return;