diff options
author | Tim Angus <tim@ngus.net> | 2004-06-29 22:20:59 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-06-29 22:20:59 +0000 |
commit | 6348ee0e272b0d662ec19462ad46dfc1446e639e (patch) | |
tree | 2478cfd2b62200c0fd5606e8f8801937ac444992 /src/cgame | |
parent | b4227be79cccc641a4dd471ff8fb367b79ac84b1 (diff) |
* Added a bunch of map entities: trigger_buildable, trigger_class,
trigger_equipment, trigger_heal,
trigger_ammo, triggerable func_trains,
target_rumble, trigger_gravity
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_players.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index 9aba27a4..5b6bfc3a 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -480,13 +480,14 @@ static qboolean CG_RegisterClientModelname( clientInfo_t *ci, const char *modelN return qfalse; } - Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", modelName, skinName ); + //FIXME: skins do not load without icon present. do we want icons anyway? +/* Com_sprintf( filename, sizeof( filename ), "models/players/%s/icon_%s.tga", modelName, skinName ); ci->modelIcon = trap_R_RegisterShaderNoMip( filename ); if( !ci->modelIcon ) { Com_Printf( "Failed to load icon file: %s\n", filename ); return qfalse; - } + }*/ return qtrue; } |