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authorTim Angus <tim@ngus.net>2003-02-27 04:50:35 +0000
committerTim Angus <tim@ngus.net>2003-02-27 04:50:35 +0000
commit938b6ef12b8eecac08497fc6183233e0a9bc8f11 (patch)
tree3e074b335dd09c2df5f7d64fdc6c99572bcd0d1a /src/cgame
parent63b76c006f1ae19cc68dece317ccbdd6def2549e (diff)
* Locational damage and armour actually work now
* Ownerdrawn helmet, which was strangely not committed first time round
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 229f2994..63cc6ccf 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2098,6 +2098,9 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
case CG_PLAYER_ALIEN_SENSE:
CG_DrawAlienSense( &rect );
break;
+ case CG_PLAYER_HUMAN_SCANNER:
+ CG_DrawHumanScanner( &rect, shader );
+ break;
case CG_PLAYER_USABLE_BUILDABLE:
CG_DrawUsableBuildable( &rect, shader, color );
break;