diff options
author | Tim Angus <tim@ngus.net> | 2003-02-27 04:50:35 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-02-27 04:50:35 +0000 |
commit | 938b6ef12b8eecac08497fc6183233e0a9bc8f11 (patch) | |
tree | 3e074b335dd09c2df5f7d64fdc6c99572bcd0d1a /src/cgame | |
parent | 63b76c006f1ae19cc68dece317ccbdd6def2549e (diff) |
* Locational damage and armour actually work now
* Ownerdrawn helmet, which was strangely not committed first time round
Diffstat (limited to 'src/cgame')
-rw-r--r-- | src/cgame/cg_draw.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 229f2994..63cc6ccf 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2098,6 +2098,9 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, case CG_PLAYER_ALIEN_SENSE: CG_DrawAlienSense( &rect ); break; + case CG_PLAYER_HUMAN_SCANNER: + CG_DrawHumanScanner( &rect, shader ); + break; case CG_PLAYER_USABLE_BUILDABLE: CG_DrawUsableBuildable( &rect, shader, color ); break; |