diff options
| author | Tim Angus <tim@ngus.net> | 2005-07-03 22:28:37 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2005-07-03 22:28:37 +0000 | 
| commit | 9a710aa71278ebd717201fc3db03f96ea98f06b2 (patch) | |
| tree | 09f5a2d2b6bf8f62d8591f28975fc57b66d336f3 /src/cgame | |
| parent | aa8b4d3185ffb552254e2d05af348d0d7dee491b (diff) | |
* Removed misc_spriter from the source
Diffstat (limited to 'src/cgame')
| -rw-r--r-- | src/cgame/cg_ents.c | 4 | ||||
| -rw-r--r-- | src/cgame/cg_local.h | 19 | 
2 files changed, 0 insertions, 23 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index d3672465..44779bf6 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -992,10 +992,6 @@ static void CG_AddCEntity( centity_t *cent )        CG_Speaker( cent );        break; -    case ET_SPRITER: -      CG_Spriter( cent ); -      break; -            case ET_PARTICLE_SYSTEM:        CG_ParticleSystemEntity( cent );        break; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 61c15f95..69c6946b 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -523,7 +523,6 @@ typedef enum    LE_SPRITE_EXPLOSION,    LE_FRAGMENT,    LE_MOVE_SCALE_FADE, -  LE_SPRITER,    LE_FALL_SCALE_FADE,    LE_FADE_RGB,    LE_SCALE_FADE @@ -581,12 +580,6 @@ typedef struct localEntity_s    refEntity_t           refEntity; -  //TA: random stuff for cg_spriter.c -  vec3_t                acceleration; -  float                 initAlp, finalAlp; -  float                 initRad, finalRad; -  qboolean              overdraw; -  qboolean              realLight;    unsigned int          sortKey;    //TA: lightning bolt endpoint entities @@ -1598,18 +1591,6 @@ void        CG_HumanBuildableExplosion( vec3_t origin, vec3_t dir );  void        CG_AlienBuildableExplosion( vec3_t origin, vec3_t dir );  // -// cg_spriter.c -// -void        CG_Spriter( centity_t *cent ); -void        CG_LaunchSprite( const vec3_t p, const vec3_t vel, const vec3_t accel, -                             float spread, float bounce, -                             float initRad, float finalRad, -                             float initAlp, float finalAlp, -                             float rotation, -                             int startTime, int shaderTime, int duration, -                             qhandle_t hShader, qboolean overdraw, qboolean realLight ); - -//  // cg_animmapobj.c  //  void        CG_animMapObj( centity_t *cent );  | 
