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authorTim Angus <tim@ngus.net>2003-10-16 18:08:37 +0000
committerTim Angus <tim@ngus.net>2003-10-16 18:08:37 +0000
commitc2f6695b62a3d2264b073c8bd59759237cf56af4 (patch)
tree183425da3c542f9ddcdb40752ad612c80e2c1122 /src/cgame
parent62b02963091831dbd7fb21800e36841680d63e98 (diff)
* Added EV_FALLING to trigger the *falling1.wav sound
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_event.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 4a5dcef6..83d95424 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -460,6 +460,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
+ case EV_FALLING:
+ DEBUGNAME( "EV_FALLING" );
+ trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*falling1.wav" ) );
+ break;
+
case EV_STEP_4:
case EV_STEP_8:
case EV_STEP_12: