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authorTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
committerTim Angus <tim@ngus.net>2006-04-24 21:05:06 +0000
commitf7b88a4ed5a8c9347d9e40e0aee22c5a7011f60e (patch)
tree336304b3b0476b92fb11bc6f68d5c93aa261dd46 /src/client/cl_cin.c
parent523411fb188b851ed46e72acfd9bd981abf432fc (diff)
* Removed some \n from server connection messages
* Removed nextmap cvar and associated code, replaced with "advanceMapRotation" command * Rework the text displayed during votes to be more verbose * "destroy" command now only works when cheats are enabled * Voting UI is now a frontend for "clientkick" instead of plain "kick"
Diffstat (limited to 'src/client/cl_cin.c')
-rw-r--r--src/client/cl_cin.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/client/cl_cin.c b/src/client/cl_cin.c
index f97d7712..1d8a5f89 100644
--- a/src/client/cl_cin.c
+++ b/src/client/cl_cin.c
@@ -1260,8 +1260,6 @@ static void RoQ_init( void )
******************************************************************************/
static void RoQShutdown( void ) {
- const char *s;
-
if (!cinTable[currentHandle].buf) {
return;
}
@@ -1280,15 +1278,6 @@ static void RoQShutdown( void ) {
if (cinTable[currentHandle].alterGameState) {
cls.state = CA_DISCONNECTED;
- // we can't just do a vstr nextmap, because
- // if we are aborting the intro cinematic with
- // a devmap command, nextmap would be valid by
- // the time it was referenced
- s = Cvar_VariableString( "nextmap" );
- if ( s[0] ) {
- Cbuf_ExecuteText( EXEC_APPEND, va("%s\n", s) );
- Cvar_Set( "nextmap", "" );
- }
CL_handle = -1;
}
cinTable[currentHandle].fileName[0] = 0;