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author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:17:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:51 +0000 |
commit | a0c96de3cd2b5fd1b57276caafc07e17a54d001a (patch) | |
tree | 62bd36fdfa3e4a6fb6878898010d7cf3711f0a3a /src/client/snd_adpcm.c | |
parent | 6916f8fb5d3a19bf0bdfb84948b19445954306d9 (diff) |
Some more work on the Mass Driver:
* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal).
* Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player).
* The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS.
* Since a the visual effects changed, removed old massDriverFire() function and toggle switch.
Diffstat (limited to 'src/client/snd_adpcm.c')
0 files changed, 0 insertions, 0 deletions