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authorTim Angus <tim@ngus.net>2004-02-08 04:21:15 +0000
committerTim Angus <tim@ngus.net>2004-02-08 04:21:15 +0000
commit055a13bec0d3d74077cec23f41c50dc71f4bf0ef (patch)
tree4d233e092851ac95dc08c4a2c825dd860d1c055f /src/game/bg_misc.c
parent062269e2abb237a37d9a33a6de46974a599408b4 (diff)
* Fixed dropping off the ceiling as a wall walker
* When dropping from the ceiling cg_wwSmoothTime is multiplied by 1.5
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 413ab89f..de83ee5f 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -4656,14 +4656,10 @@ qboolean BG_rotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
VectorNormalize( xNormal );
}
- //if we're a wall climber.. and we're climbing rotate the axis
+ //can't rotate with no rotation vector
if( VectorLength( xNormal ) != 0.0f )
{
- //if the normal pointing straight down then the rotAngle will always be 180deg
- if( surfNormal[ 2 ] == -1.0f )
- rotAngle = 180.0f;
- else
- rotAngle = RAD2DEG( acos( DotProduct( localNormal, refNormal ) ) );
+ rotAngle = RAD2DEG( acos( DotProduct( localNormal, refNormal ) ) );
if( inverse )
rotAngle = -rotAngle;