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-rw-r--r--src/game/bg_misc.c8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 413ab89f..de83ee5f 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -4656,14 +4656,10 @@ qboolean BG_rotateAxis( vec3_t surfNormal, vec3_t inAxis[ 3 ],
VectorNormalize( xNormal );
}
- //if we're a wall climber.. and we're climbing rotate the axis
+ //can't rotate with no rotation vector
if( VectorLength( xNormal ) != 0.0f )
{
- //if the normal pointing straight down then the rotAngle will always be 180deg
- if( surfNormal[ 2 ] == -1.0f )
- rotAngle = 180.0f;
- else
- rotAngle = RAD2DEG( acos( DotProduct( localNormal, refNormal ) ) );
+ rotAngle = RAD2DEG( acos( DotProduct( localNormal, refNormal ) ) );
if( inverse )
rotAngle = -rotAngle;