diff options
author | Tim Angus <tim@ngus.net> | 2007-09-21 12:44:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2007-09-21 12:44:36 +0000 |
commit | 0fde027e0d27deb88134c0875d10ebd40e0a0ba6 (patch) | |
tree | 73cf0799026d9a37960cbe8b4b60fbb22b92795b /src/game/bg_misc.c | |
parent | 1bfafb4aa17a057876cdd0b42b6ee1474b5ffce9 (diff) |
* Remove lots and lots of redundant comments
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 34 |
1 files changed, 15 insertions, 19 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 58e9fbdc..8286b51d 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -4604,7 +4604,7 @@ char *eventnames[ ] = "EV_FIRE_WEAPON2", "EV_FIRE_WEAPON3", - "EV_PLAYER_RESPAWN", //TA: for fovwarp effects + "EV_PLAYER_RESPAWN", // for fovwarp effects "EV_PLAYER_TELEPORT_IN", "EV_PLAYER_TELEPORT_OUT", @@ -4636,11 +4636,11 @@ char *eventnames[ ] = "EV_GIB_PLAYER", // gib a previously living player - "EV_BUILD_CONSTRUCT", //TA - "EV_BUILD_DESTROY", //TA - "EV_BUILD_DELAY", //TA: can't build yet - "EV_BUILD_REPAIR", //TA: repairing buildable - "EV_BUILD_REPAIRED", //TA: buildable has full health + "EV_BUILD_CONSTRUCT", + "EV_BUILD_DESTROY", + "EV_BUILD_DELAY", // can't build yet + "EV_BUILD_REPAIR", // repairing buildable + "EV_BUILD_REPAIRED", // buildable has full health "EV_HUMAN_BUILDABLE_EXPLOSION", "EV_ALIEN_BUILDABLE_EXPLOSION", "EV_ALIEN_ACIDTUBE", @@ -4654,13 +4654,13 @@ char *eventnames[ ] = "EV_STOPLOOPINGSOUND", "EV_TAUNT", - "EV_OVERMIND_ATTACK", //TA: overmind under attack - "EV_OVERMIND_DYING", //TA: overmind close to death - "EV_OVERMIND_SPAWNS", //TA: overmind needs spawns + "EV_OVERMIND_ATTACK", // overmind under attack + "EV_OVERMIND_DYING", // overmind close to death + "EV_OVERMIND_SPAWNS", // overmind needs spawns - "EV_DCC_ATTACK", //TA: dcc under attack + "EV_DCC_ATTACK", // dcc under attack - "EV_RPTUSE_SOUND" //TA: trigger a sound + "EV_RPTUSE_SOUND" // trigger a sound }; /* @@ -4734,8 +4734,6 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean if( snap ) SnapVector( s->apos.trBase ); - //TA: i need for other things :) - //s->angles2[YAW] = ps->movementDir; s->time2 = ps->movementDir; s->legsAnim = ps->legsAnim; s->torsoAnim = ps->torsoAnim; @@ -4787,10 +4785,10 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean } } - //TA: use powerups field to store team/class info: + // use powerups field to store team/class info: s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); - //TA: have to get the surfNormal thru somehow... + // have to get the surfNormal through somehow... VectorCopy( ps->grapplePoint, s->angles2 ); if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) s->eFlags |= EF_WALLCLIMBCEILING; @@ -4844,8 +4842,6 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s if( snap ) SnapVector( s->apos.trBase ); - //TA: i need for other things :) - //s->angles2[YAW] = ps->movementDir; s->time2 = ps->movementDir; s->legsAnim = ps->legsAnim; s->torsoAnim = ps->torsoAnim; @@ -4899,10 +4895,10 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s } } - //TA: use powerups field to store team/class info: + // use powerups field to store team/class info: s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 ); - //TA: have to get the surfNormal thru somehow... + // have to get the surfNormal through somehow... VectorCopy( ps->grapplePoint, s->angles2 ); if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) s->eFlags |= EF_WALLCLIMBCEILING; |