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authorTim Angus <tim@ngus.net>2007-09-21 12:44:36 +0000
committerTim Angus <tim@ngus.net>2007-09-21 12:44:36 +0000
commit0fde027e0d27deb88134c0875d10ebd40e0a0ba6 (patch)
tree73cf0799026d9a37960cbe8b4b60fbb22b92795b
parent1bfafb4aa17a057876cdd0b42b6ee1474b5ffce9 (diff)
* Remove lots and lots of redundant comments
-rw-r--r--src/cgame/cg_consolecmds.c3
-rw-r--r--src/cgame/cg_draw.c19
-rw-r--r--src/cgame/cg_local.h29
-rw-r--r--src/cgame/cg_main.c18
-rw-r--r--src/cgame/cg_scanner.c2
-rw-r--r--src/cgame/cg_snapshot.c3
-rw-r--r--src/game/bg_lib.c9
-rw-r--r--src/game/bg_misc.c34
-rw-r--r--src/game/bg_pmove.c26
-rw-r--r--src/game/bg_public.h78
-rw-r--r--src/game/g_active.c2
-rw-r--r--src/game/g_client.c8
-rw-r--r--src/game/g_combat.c17
-rw-r--r--src/game/g_main.c8
-rw-r--r--src/game/g_missile.c1
-rw-r--r--src/game/g_mover.c5
-rw-r--r--src/game/g_public.h2
-rw-r--r--src/game/g_session.c6
-rw-r--r--src/game/g_spawn.c1
-rw-r--r--src/game/g_svcmds.c2
-rw-r--r--src/game/g_utils.c8
-rw-r--r--src/qcommon/parse.c4
-rw-r--r--src/qcommon/q_math.c1
-rw-r--r--src/qcommon/q_shared.h4
-rw-r--r--src/qcommon/surfaceflags.h4
-rw-r--r--src/ui/ui_local.h8
-rw-r--r--src/ui/ui_main.c36
-rw-r--r--src/ui/ui_players.c81
-rw-r--r--src/ui/ui_shared.c87
-rw-r--r--ui/menudef.h5
30 files changed, 142 insertions, 369 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
index 68aab6c1..3dc7ef4d 100644
--- a/src/cgame/cg_consolecmds.c
+++ b/src/cgame/cg_consolecmds.c
@@ -91,7 +91,6 @@ qboolean CG_RequestScores( void )
// the scores are more than two seconds out of data,
// so request new ones
cg.scoresRequestTime = cg.time;
- //TA: added \n SendClientCommand doesn't call flush( )?
trap_SendClientCommand( "score\n" );
return qtrue;
@@ -239,7 +238,7 @@ qboolean CG_ConsoleCommand( void )
cmd = CG_Argv( 0 );
- //TA: ugly hacky special case
+ // ugly hacky special case
if( !Q_stricmp( cmd, "ui_menu" ) )
{
arg1 = CG_Argv( 1 );
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index ef15b798..61745111 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -74,8 +74,6 @@ int CG_Text_Width( const char *text, float scale, int limit )
else
{
glyph = &font->glyphs[ (int)*s ];
- //TTimo: FIXME: getting nasty warnings without the cast,
- //hopefully this doesn't break the VM build
out += glyph->xSkip;
s++;
count++;
@@ -92,8 +90,6 @@ int CG_Text_Height( const char *text, float scale, int limit )
float max;
glyphInfo_t *glyph;
float useScale;
-// TTimo: FIXME
-// const unsigned char *s = text;
const char *s = text;
fontInfo_t *font = &cgDC.Assets.textFont;
@@ -122,8 +118,6 @@ int CG_Text_Height( const char *text, float scale, int limit )
else
{
glyph = &font->glyphs[ (int)*s ];
- //TTimo: FIXME: getting nasty warnings without the cast,
- //hopefully this doesn't break the VM build
if( max < glyph->height )
max = glyph->height;
@@ -163,8 +157,7 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
useScale = scale * font->glyphScale;
if( text )
{
-// TTimo: FIXME
-// const unsigned char *s = text;
+
const char *s = text;
trap_R_SetColor( color );
@@ -178,8 +171,6 @@ void CG_Text_Paint( float x, float y, float scale, vec4_t color, const char *tex
while( s && *s && count < len )
{
glyph = &font->glyphs[ (int)*s ];
- //TTimo: FIXME: getting nasty warnings without the cast,
- //hopefully this doesn't break the VM build
if( Q_IsColorString( s ) )
{
@@ -1481,8 +1472,6 @@ static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale,
if( text )
{
-// TTimo: FIXME
-// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text;
float max = *maxX;
float useScale;
@@ -1505,8 +1494,6 @@ static void CG_Text_Paint_Limit( float *maxX, float x, float y, float scale,
while( s && *s && count < len )
{
glyph = &font->glyphs[ (int)*s ];
- //TTimo: FIXME: getting nasty warnings without the cast,
- //hopefully this doesn't break the VM build
if( Q_IsColorString( s ) )
{
@@ -1574,7 +1561,7 @@ static void CG_DrawTeamSpectators( rectDef_t *rect, float scale, vec4_t color, q
{
if( cg.spectatorOffset < cg.spectatorLen )
{
- //TA: skip colour directives
+ // skip colour directives
if( Q_IsColorString( &cg.spectatorList[ cg.spectatorOffset ] ) )
cg.spectatorOffset += 2;
else
@@ -1704,7 +1691,6 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
CG_DrawFPS
==================
*/
-//TA: personally i think this should be longer - it should really be a cvar
#define FPS_FRAMES 20
#define FPS_STRING "fps"
static void CG_DrawFPS( rectDef_t *rect, float text_x, float text_y,
@@ -3282,7 +3268,6 @@ static void CG_Draw2D( void )
return;
}
- //TA: draw the lighting effects e.g. nvg
CG_DrawLighting( );
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 38ee43e9..dba61fd3 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -551,7 +551,7 @@ typedef struct trailBeam_s
// because corpses after respawn are outside the normal
// client numbering range
-//TA: smoothing of view and model for WW transitions
+// smoothing of view and model for WW transitions
#define MAXSMOOTHS 32
typedef struct
@@ -634,7 +634,6 @@ typedef struct centity_s
lerpFrame_t lerpFrame;
- //TA:
buildableAnimNumber_t buildableAnim; //persistant anim number
buildableAnimNumber_t oldBuildableAnim; //to detect when new anims are set
particleSystem_t *buildablePS;
@@ -869,7 +868,6 @@ typedef struct
//======================================================================
-//TA:
typedef struct
{
vec3_t alienBuildablePos[ MAX_GENTITIES ];
@@ -1099,10 +1097,10 @@ typedef struct
char testModelBarrelName[MAX_QPATH];
qboolean testGun;
- int spawnTime; //TA: fovwarp
- int weapon1Time; //TA: time when BUTTON_ATTACK went t->f f->t
- int weapon2Time; //TA: time when BUTTON_ATTACK2 went t->f f->t
- int weapon3Time; //TA: time when BUTTON_USE_HOLDABLE went t->f f->t
+ int spawnTime; // fovwarp
+ int weapon1Time; // time when BUTTON_ATTACK went t->f f->t
+ int weapon2Time; // time when BUTTON_ATTACK2 went t->f f->t
+ int weapon3Time; // time when BUTTON_USE_HOLDABLE went t->f f->t
qboolean weapon1Firing;
qboolean weapon2Firing;
qboolean weapon3Firing;
@@ -1110,15 +1108,15 @@ typedef struct
int boostedTime;
int poisonedTime;
- vec3_t lastNormal; //TA: view smoothage
- vec3_t lastVangles; //TA: view smoothage
- smooth_t sList[ MAXSMOOTHS ]; //TA: WW smoothing
+ vec3_t lastNormal; // view smoothage
+ vec3_t lastVangles; // view smoothage
+ smooth_t sList[ MAXSMOOTHS ]; // WW smoothing
- int forwardMoveTime; //TA: for struggling
+ int forwardMoveTime; // for struggling
int rightMoveTime;
int upMoveTime;
- float charModelFraction; //TA: loading percentages
+ float charModelFraction; // loading percentages
float mediaFraction;
float buildablesFraction;
@@ -1368,7 +1366,7 @@ typedef struct
clientInfo_t clientinfo[ MAX_CLIENTS ];
- //TA: corpse info
+ // corpse info
clientInfo_t corpseinfo[ MAX_CLIENTS ];
int cursorX;
@@ -1392,13 +1390,9 @@ extern cgs_t cgs;
extern cg_t cg;
extern centity_t cg_entities[ MAX_GENTITIES ];
-//TA: weapon limit expanded:
-//extern weaponInfo_t cg_weapons[MAX_WEAPONS];
extern weaponInfo_t cg_weapons[ 32 ];
-//TA: upgrade infos:
extern upgradeInfo_t cg_upgrades[ 32 ];
-//TA: buildable infos:
extern buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ];
extern markPoly_t cg_markPolys[ MAX_MARK_POLYS ];
@@ -1518,7 +1512,6 @@ extern vmCvar_t cg_painBlendMax;
extern vmCvar_t cg_painBlendScale;
extern vmCvar_t cg_painBlendZoom;
-//TA: hack to get class an carriage through to UI module
extern vmCvar_t ui_currentClass;
extern vmCvar_t ui_carriage;
extern vmCvar_t ui_stages;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index eab3d0f2..3f20ce20 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -101,8 +101,6 @@ cg_t cg;
cgs_t cgs;
centity_t cg_entities[ MAX_GENTITIES ];
-//TA: weapons limit expanded:
-//weaponInfo_t cg_weapons[MAX_WEAPONS];
weaponInfo_t cg_weapons[ 32 ];
upgradeInfo_t cg_upgrades[ 32 ];
@@ -225,7 +223,6 @@ vmCvar_t cg_painBlendMax;
vmCvar_t cg_painBlendScale;
vmCvar_t cg_painBlendZoom;
-//TA: hack to get class and carriage through to UI module
vmCvar_t ui_currentClass;
vmCvar_t ui_carriage;
vmCvar_t ui_stages;
@@ -785,7 +782,7 @@ static void CG_RegisterGraphics( void )
cgs.media.backTileShader = trap_R_RegisterShader( "console" );
- //TA: building shaders
+ // building shaders
cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" );
cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" );
cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" );
@@ -1221,7 +1218,7 @@ qboolean CG_Asset_Parse( int handle )
}
}
- return qfalse; // bk001204 - why not?
+ return qfalse;
}
void CG_ParseMenu( const char *menuFile )
@@ -1614,7 +1611,7 @@ static void CG_RunCinematicFrame( int handle )
trap_CIN_RunCinematic( handle );
}
-//TA: hack to prevent warning
+// hack to prevent warning
static qboolean CG_OwnerDrawVisible( int parameter )
{
return qfalse;
@@ -1737,24 +1734,22 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
//inform UI to repress cursor whilst loading
trap_Cvar_Set( "ui_loading", "1" );
- //TA: load overrides
+ // load overrides
BG_InitClassOverrides( );
BG_InitBuildableOverrides( );
BG_InitAllowedGameElements( );
- //TA: dyn memory
+ // Dynamic memory
CG_InitMemory( );
CG_RegisterCvars( );
CG_InitConsoleCommands( );
- //TA: moved up for LoadHudMenu
String_Init( );
- //TA: TA UI
CG_AssetCache( );
- CG_LoadHudMenu( ); // load new hud stuff
+ CG_LoadHudMenu( );
cg.weaponSelect = WP_NONE;
cg.boostedTime = -1;
@@ -1803,7 +1798,6 @@ void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
CG_InitUpgrades( );
CG_UpdateMediaFraction( 1.0f );
- //TA:
CG_InitBuildables( );
CG_RegisterClients( ); // if low on memory, some clients will be deferred
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index ab98b23c..0711c1db 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -60,7 +60,7 @@ void CG_UpdateEntityPositions( void )
if( cent->currentState.eType == ET_BUILDABLE )
{
- //TA: add to list of item positions (for creep)
+ // add to list of item positions (for creep)
if( cent->currentState.modelindex2 == BIT_ALIENS )
{
VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index f439a699..bb5ec858 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -142,9 +142,6 @@ static void CG_TransitionSnapshot( void )
// execute any server string commands before transitioning entities
CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence );
- // if we had a map_restart, set everthing with initial
- if( !cg.snap ) { } //TA: ?
-
// clear the currentValid flag for all entities in the existing snapshot
for( i = 0; i < cg.snap->numEntities; i++ )
{
diff --git a/src/game/bg_lib.c b/src/game/bg_lib.c
index 54d1ed59..8594db44 100644
--- a/src/game/bg_lib.c
+++ b/src/game/bg_lib.c
@@ -70,7 +70,6 @@ static const char rcsid[] =
"$Id$";
#endif /* LIBC_SCCS and not lint */
-// bk001127 - needed for DLL's
#if !defined( Q3_VM )
typedef int cmp_t(const void *, const void *);
#endif
@@ -217,7 +216,6 @@ loop: SWAPINIT(a, es);
// this file is excluded from release builds because of intrinsics
-// bk001211 - gcc errors on compiling strcpy: parse error before `__extension__'
#if defined ( Q3_VM )
size_t strlen( const char *string )
@@ -272,7 +270,6 @@ int strcmp( const char *string1, const char *string2 )
return *string1 - *string2;
}
-//TA:
char *strrchr( const char *string, int c )
{
int i, length = strlen( string );
@@ -321,7 +318,7 @@ char *strstr( const char *string, const char *strCharSet )
return (char *)0;
}
-#endif // bk001211
+#endif
#if defined ( Q3_VM )
@@ -830,8 +827,6 @@ double rint( double v )
return floor( v );
}
-// bk001127 - guarded this tan replacement
-// ld: undefined versioned symbol name tan@@GLIBC_2.0
double tan( double x )
{
return sin( x ) / cos( x );
@@ -1414,7 +1409,7 @@ double _atof( const char **stringPtr )
const char *string;
float sign;
float value;
- int c = '0'; // bk001211 - uninitialized use possible
+ int c = '0';
string = *stringPtr;
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 58e9fbdc..8286b51d 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -4604,7 +4604,7 @@ char *eventnames[ ] =
"EV_FIRE_WEAPON2",
"EV_FIRE_WEAPON3",
- "EV_PLAYER_RESPAWN", //TA: for fovwarp effects
+ "EV_PLAYER_RESPAWN", // for fovwarp effects
"EV_PLAYER_TELEPORT_IN",
"EV_PLAYER_TELEPORT_OUT",
@@ -4636,11 +4636,11 @@ char *eventnames[ ] =
"EV_GIB_PLAYER", // gib a previously living player
- "EV_BUILD_CONSTRUCT", //TA
- "EV_BUILD_DESTROY", //TA
- "EV_BUILD_DELAY", //TA: can't build yet
- "EV_BUILD_REPAIR", //TA: repairing buildable
- "EV_BUILD_REPAIRED", //TA: buildable has full health
+ "EV_BUILD_CONSTRUCT",
+ "EV_BUILD_DESTROY",
+ "EV_BUILD_DELAY", // can't build yet
+ "EV_BUILD_REPAIR", // repairing buildable
+ "EV_BUILD_REPAIRED", // buildable has full health
"EV_HUMAN_BUILDABLE_EXPLOSION",
"EV_ALIEN_BUILDABLE_EXPLOSION",
"EV_ALIEN_ACIDTUBE",
@@ -4654,13 +4654,13 @@ char *eventnames[ ] =
"EV_STOPLOOPINGSOUND",
"EV_TAUNT",
- "EV_OVERMIND_ATTACK", //TA: overmind under attack
- "EV_OVERMIND_DYING", //TA: overmind close to death
- "EV_OVERMIND_SPAWNS", //TA: overmind needs spawns
+ "EV_OVERMIND_ATTACK", // overmind under attack
+ "EV_OVERMIND_DYING", // overmind close to death
+ "EV_OVERMIND_SPAWNS", // overmind needs spawns
- "EV_DCC_ATTACK", //TA: dcc under attack
+ "EV_DCC_ATTACK", // dcc under attack
- "EV_RPTUSE_SOUND" //TA: trigger a sound
+ "EV_RPTUSE_SOUND" // trigger a sound
};
/*
@@ -4734,8 +4734,6 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
if( snap )
SnapVector( s->apos.trBase );
- //TA: i need for other things :)
- //s->angles2[YAW] = ps->movementDir;
s->time2 = ps->movementDir;
s->legsAnim = ps->legsAnim;
s->torsoAnim = ps->torsoAnim;
@@ -4787,10 +4785,10 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
}
}
- //TA: use powerups field to store team/class info:
+ // use powerups field to store team/class info:
s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
- //TA: have to get the surfNormal thru somehow...
+ // have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
s->eFlags |= EF_WALLCLIMBCEILING;
@@ -4844,8 +4842,6 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
if( snap )
SnapVector( s->apos.trBase );
- //TA: i need for other things :)
- //s->angles2[YAW] = ps->movementDir;
s->time2 = ps->movementDir;
s->legsAnim = ps->legsAnim;
s->torsoAnim = ps->torsoAnim;
@@ -4899,10 +4895,10 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
}
}
- //TA: use powerups field to store team/class info:
+ // use powerups field to store team/class info:
s->powerups = ps->stats[ STAT_PTEAM ] | ( ps->stats[ STAT_PCLASS ] << 8 );
- //TA: have to get the surfNormal thru somehow...
+ // have to get the surfNormal through somehow...
VectorCopy( ps->grapplePoint, s->angles2 );
if( ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
s->eFlags |= EF_WALLCLIMBCEILING;
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c
index 85a97526..f247d1b4 100644
--- a/src/game/bg_pmove.c
+++ b/src/game/bg_pmove.c
@@ -234,7 +234,7 @@ static void PM_Friction( void )
vel = pm->ps->velocity;
- //TA: make sure vertical velocity is NOT set to zero when wall climbing
+ // make sure vertical velocity is NOT set to zero when wall climbing
VectorCopy( vel, vec );
if( pml.walking && !( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
vec[ 2 ] = 0; // ignore slope movement
@@ -705,13 +705,13 @@ static qboolean PM_CheckJump( void )
pml.walking = qfalse;
pm->ps->pm_flags |= PMF_JUMP_HELD;
- //TA: take some stamina off
+ // take some stamina off
if( pm->ps->stats[ STAT_PTEAM ] == PTE_HUMANS )
pm->ps->stats[ STAT_STAMINA ] -= 500;
pm->ps->groundEntityNum = ENTITYNUM_NONE;
- //TA: jump away from wall
+ // jump away from wall
if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING )
{
vec3_t normal = { 0, 0, -1 };
@@ -1468,7 +1468,6 @@ Returns an event number apropriate for the groundsurface
*/
static int PM_FootstepForSurface( void )
{
- //TA:
if( pm->ps->stats[ STAT_STATE ] & SS_CREEPSLOWED )
return EV_FOOTSTEP_SQUELCH;
@@ -1717,8 +1716,8 @@ static void PM_GroundClimbTrace( void )
float ldDOTtCs, d;
vec3_t abc;
- //TA: If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal.
- // would have been nice if Carmack had left a few random variables in the ps struct for mod makers
+ // If we're on the ceiling then grapplePoint is a rotation normal.. otherwise its a surface normal.
+ // would have been nice if Carmack had left a few random variables in the ps struct for mod makers
if( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING )
VectorCopy( ceilingNormal, surfNormal );
else
@@ -2280,7 +2279,6 @@ static void PM_CheckDuck (void)
BG_FindBBoxForClass( pm->ps->stats[ STAT_PCLASS ], PCmins, PCmaxs, PCcmaxs, NULL, NULL );
BG_FindViewheightForClass( pm->ps->stats[ STAT_PCLASS ], &PCvh, &PCcvh );
- //TA: iD bug? you can still crouch when you're a spectator
if( pm->ps->persistant[ PERS_TEAM ] == TEAM_SPECTATOR )
PCcvh = PCvh;
@@ -2299,7 +2297,7 @@ static void PM_CheckDuck (void)
return;
}
- //TA: If the standing and crouching viewheights are the same the class can't crouch
+ // If the standing and crouching viewheights are the same the class can't crouch
if( ( pm->cmd.upmove < 0 ) && ( PCvh != PCcvh ) &&
pm->ps->pm_type != PM_JETPACK &&
!BG_InventoryContainsUpgrade( UP_BATTLESUIT, pm->ps->stats ) )
@@ -2354,7 +2352,7 @@ static void PM_Footsteps( void )
//
if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) && ( pml.groundPlane ) )
{
- //TA: FIXME: yes yes i know this is wrong
+ // FIXME: yes yes i know this is wrong
pm->xyspeed = sqrt( pm->ps->velocity[ 0 ] * pm->ps->velocity[ 0 ]
+ pm->ps->velocity[ 1 ] * pm->ps->velocity[ 1 ]
+ pm->ps->velocity[ 2 ] * pm->ps->velocity[ 2 ] );
@@ -2707,7 +2705,7 @@ static void PM_Weapon( void )
// again if lowering or raising
if( pm->ps->weaponTime <= 0 || pm->ps->weaponstate != WEAPON_FIRING )
{
- //TA: must press use to switch weapons
+ // must press use to switch weapons
if( pm->cmd.buttons & BUTTON_USE_HOLDABLE )
{
if( !( pm->ps->pm_flags & PMF_USE_ITEM_HELD ) )
@@ -2921,7 +2919,7 @@ static void PM_Weapon( void )
break;
}
- //TA: fire events for non auto weapons
+ // fire events for non auto weapons
if( attack3 )
{
if( BG_WeaponHasThirdMode( pm->ps->weapon ) )
@@ -2969,7 +2967,7 @@ static void PM_Weapon( void )
addTime = BG_FindRepeatRate1ForWeapon( pm->ps->weapon );
}
- //TA: fire events for autohit weapons
+ // fire events for autohit weapons
if( pm->autoWeaponHit[ pm->ps->weapon ] )
{
switch( pm->ps->weapon )
@@ -3434,7 +3432,7 @@ void PmoveSingle( pmove_t *pmove )
{
if( BG_ClassHasAbility( pm->ps->stats[ STAT_PCLASS ], SCA_WALLCLIMBER ) &&
( pm->ps->stats[ STAT_STATE ] & SS_WALLCLIMBING ) )
- PM_ClimbMove( ); //TA: walking on any surface
+ PM_ClimbMove( ); // walking on any surface
else
PM_WalkMove( ); // walking on ground
}
@@ -3445,7 +3443,7 @@ void PmoveSingle( pmove_t *pmove )
// set groundentity, watertype, and waterlevel
PM_GroundTrace( );
- //TA: must update after every GroundTrace() - yet more clock cycles down the drain :( (14 vec rotations/frame)
+
// update the viewangles
PM_UpdateViewAngles( pm->ps, &pm->cmd );
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 2f4f3a1a..0ea1ac63 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define MINS_Z -24
#define DEFAULT_VIEWHEIGHT 26
#define CROUCH_VIEWHEIGHT 12
-#define DEAD_VIEWHEIGHT -14 //TA: watch for mins[ 2 ] less than this causing
+#define DEAD_VIEWHEIGHT -14 // watch for mins[ 2 ] less than this causing
//
// config strings are a general means of communicating variable length strings
@@ -67,9 +67,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CS_WINNER 23 // string indicating round winner
#define CS_SHADERSTATE 24
#define CS_BOTINFO 25
-#define CS_CLIENTS_READY 26 //TA: following suggestion in STAT_ enum STAT_CLIENTS_READY becomes a configstring
+#define CS_CLIENTS_READY 26
-//TA: extra stuff:
#define CS_BUILDPOINTS 28
#define CS_STAGES 29
#define CS_SPAWNS 30
@@ -139,12 +138,12 @@ typedef enum
#define PMF_TIME_WATERJUMP 256 // pm_time is waterjump
#define PMF_RESPAWNED 512 // clear after attack and jump buttons come up
#define PMF_USE_ITEM_HELD 1024
-#define PMF_WEAPON_RELOAD 2048 //TA: force a weapon switch
+#define PMF_WEAPON_RELOAD 2048 // force a weapon switch
#define PMF_FOLLOW 4096 // spectate following another player
-#define PMF_QUEUED 8192 //TA: player is queued
-#define PMF_TIME_WALLJUMP 16384 //TA: for limiting wall jumping
-#define PMF_CHARGE 32768 //TA: keep track of pouncing
-#define PMF_WEAPON_SWITCH 65536 //TA: force a weapon switch
+#define PMF_QUEUED 8192 // player is queued
+#define PMF_TIME_WALLJUMP 16384 // for limiting wall jumping
+#define PMF_CHARGE 32768 // keep track of pouncing
+#define PMF_WEAPON_SWITCH 65536 // force a weapon switch
#define PMF_ALL_TIMES (PMF_TIME_WATERJUMP|PMF_TIME_LAND|PMF_TIME_KNOCKBACK|PMF_TIME_WALLJUMP)
@@ -206,19 +205,19 @@ typedef enum
{
STAT_HEALTH,
STAT_ITEMS,
- STAT_SLOTS, //TA: tracks the amount of stuff human players are carrying
+ STAT_SLOTS, // tracks the amount of stuff human players are carrying
STAT_ACTIVEITEMS,
STAT_WEAPONS, // 16 bit fields
- STAT_WEAPONS2, //TA: another 16 bits to push the max weapon count up
+ STAT_WEAPONS2, // another 16 bits to push the max weapon count up
STAT_MAX_HEALTH, // health / armor limit, changable by handicap
- STAT_PCLASS, //TA: player class (for aliens AND humans)
- STAT_PTEAM, //TA: player team
- STAT_STAMINA, //TA: stamina (human only)
- STAT_STATE, //TA: client states e.g. wall climbing
- STAT_MISC, //TA: for uh...misc stuff
- STAT_BUILDABLE, //TA: which ghost model to display for building
- STAT_FALLDIST, //TA: the distance the player fell
- STAT_VIEWLOCK //TA: direction to lock the view in
+ STAT_PCLASS, // player class (for aliens AND humans)
+ STAT_PTEAM, // player team
+ STAT_STAMINA, // stamina (human only)
+ STAT_STATE, // client states e.g. wall climbing
+ STAT_MISC, // for uh...misc stuff
+ STAT_BUILDABLE, // which ghost model to display for building
+ STAT_FALLDIST, // the distance the player fell
+ STAT_VIEWLOCK // direction to lock the view in
} statIndex_t;
#define SCA_WALLCLIMBER 0x00000001
@@ -262,7 +261,6 @@ typedef enum
PERS_ATTACKER, // clientnum of last damage inflicter
PERS_KILLED, // count of the number of times you died
- //TA:
PERS_STATE,
PERS_CREDIT, // human credit
PERS_BANK, // human credit in the bank
@@ -403,7 +401,7 @@ typedef enum
WUT_NUM_TEAMS
} WUTeam_t;
-//TA: bitmasks for upgrade slots
+// bitmasks for upgrade slots
#define SLOT_NONE 0x00000000
#define SLOT_HEAD 0x00000001
#define SLOT_TORSO 0x00000002
@@ -520,7 +518,7 @@ typedef enum
EV_FIRE_WEAPON2,
EV_FIRE_WEAPON3,
- EV_PLAYER_RESPAWN, //TA: for fovwarp effects
+ EV_PLAYER_RESPAWN, // for fovwarp effects
EV_PLAYER_TELEPORT_IN,
EV_PLAYER_TELEPORT_OUT,
@@ -552,11 +550,11 @@ typedef enum
EV_GIB_PLAYER, // gib a previously living player
- EV_BUILD_CONSTRUCT, //TA
- EV_BUILD_DESTROY, //TA
- EV_BUILD_DELAY, //TA: can't build yet
- EV_BUILD_REPAIR, //TA: repairing buildable
- EV_BUILD_REPAIRED, //TA: buildable has full health
+ EV_BUILD_CONSTRUCT,
+ EV_BUILD_DESTROY,
+ EV_BUILD_DELAY, // can't build yet
+ EV_BUILD_REPAIR, // repairing buildable
+ EV_BUILD_REPAIRED, // buildable has full health
EV_HUMAN_BUILDABLE_EXPLOSION,
EV_ALIEN_BUILDABLE_EXPLOSION,
EV_ALIEN_ACIDTUBE,
@@ -570,13 +568,13 @@ typedef enum
EV_STOPLOOPINGSOUND,
EV_TAUNT,
- EV_OVERMIND_ATTACK, //TA: overmind under attack
- EV_OVERMIND_DYING, //TA: overmind close to death
- EV_OVERMIND_SPAWNS, //TA: overmind needs spawns
+ EV_OVERMIND_ATTACK, // overmind under attack
+ EV_OVERMIND_DYING, // overmind close to death
+ EV_OVERMIND_SPAWNS, // overmind needs spawns
- EV_DCC_ATTACK, //TA: dcc under attack
+ EV_DCC_ATTACK, // dcc under attack
- EV_RPTUSE_SOUND //TA: trigger a sound
+ EV_RPTUSE_SOUND // trigger a sound
} entity_event_t;
typedef enum
@@ -738,7 +736,7 @@ typedef enum
MAX_NONSEG_PLAYER_TOTALANIMATIONS
} nonSegPlayerAnimNumber_t;
-//TA: for buildable animations
+// for buildable animations
typedef enum
{
BANIM_NONE,
@@ -798,7 +796,7 @@ typedef enum
// How many players on the overlay
#define TEAM_MAXOVERLAY 32
-//TA: player classes
+// player classes
typedef enum
{
PCL_NONE,
@@ -825,7 +823,7 @@ typedef enum
} pClass_t;
-//TA: player teams
+// player teams
typedef enum
{
PTE_NONE,
@@ -892,7 +890,7 @@ typedef enum
//---------------------------------------------------------
-//TA: player class record
+// player class record
typedef struct
{
int classNum;
@@ -976,7 +974,7 @@ typedef enum
#define MAX_BUILDABLE_MODELS 4
-//TA: buildable item record
+// buildable item record
typedef struct
{
int buildNum;
@@ -1040,7 +1038,7 @@ typedef struct
float zOffset;
} buildableAttributeOverrides_t;
-//TA: weapon record
+// weapon record
typedef struct
{
int weaponNum;
@@ -1078,7 +1076,7 @@ typedef struct
WUTeam_t team;
} weaponAttributes_t;
-//TA: upgrade record
+// upgrade record
typedef struct
{
int upgradeNum;
@@ -1099,8 +1097,6 @@ typedef struct
WUTeam_t team;
} upgradeAttributes_t;
-
-//TA:
void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips );
void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips );
qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] );
@@ -1249,7 +1245,7 @@ typedef enum
ET_PLAYER,
ET_ITEM,
- ET_BUILDABLE, //TA: buildable type
+ ET_BUILDABLE, // buildable type
ET_MISSILE,
ET_MOVER,
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 7acf6a9b..953b939f 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1611,7 +1611,7 @@ void ClientThink_real( gentity_t *ent )
vec3_t mins, maxs;
int i, num;
- //TA: look for object infront of player
+ // look for object infront of player
AngleVectors( client->ps.viewangles, view, NULL, NULL );
VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point );
trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT );
diff --git a/src/game/g_client.c b/src/game/g_client.c
index 03c0fc50..27dcb0fc 100644
--- a/src/game/g_client.c
+++ b/src/game/g_client.c
@@ -761,7 +761,7 @@ void respawn( gentity_t *ent )
{
SpawnCorpse( ent );
- //TA: Clients can't respawn - they must go thru the class cmd
+ // Clients can't respawn - they must go through the class cmd
ent->client->pers.classSelection = PCL_NONE;
ClientSpawn( ent, NULL, NULL, NULL );
}
@@ -1358,7 +1358,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
teamLocal = client->pers.teamSelection;
- //TA: only start client if chosen a class and joined a team
+ // only start client if chosen a class and joined a team
if( client->pers.classSelection == PCL_NONE && teamLocal == PTE_NONE )
{
client->sess.sessionTeam = TEAM_SPECTATOR;
@@ -1461,7 +1461,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
ent->watertype = 0;
ent->flags = 0;
- //TA: calculate each client's acceleration
+ // calculate each client's acceleration
ent->evaluateAcceleration = qtrue;
client->ps.stats[ STAT_WEAPONS ] = 0;
@@ -1626,7 +1626,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles
trap_LinkEntity( ent );
}
- //TA: must do this here so the number of active clients is calculated
+ // must do this here so the number of active clients is calculated
CalculateRanks( );
// run the presend to set anything else
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index aadec5d2..e4c5d143 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -191,10 +191,10 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
killer, self->s.number, meansOfDeath, killerName,
self->client->pers.netname, obit );
- //TA: close any menus the client has open
+ // close any menus the client has open
G_CloseMenus( self->client->ps.clientNum );
- //TA: deactivate all upgrades
+ // deactivate all upgrades
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
BG_DeactivateUpgrade( i, self->client->ps.stats );
@@ -371,7 +371,7 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
ScoreboardMessage( g_entities + i );
}
- self->client->pers.classSelection = PCL_NONE; //TA: reset the classtype
+ self->client->pers.classSelection = PCL_NONE; // reset the classtype
VectorCopy( self->s.origin, self->client->pers.lastDeathLocation );
self->takedamage = qfalse; // can still be gibbed
@@ -454,9 +454,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
trap_LinkEntity( self );
}
-
-////////TA: locdamage
-
/*
===============
G_ParseArmourScript
@@ -883,8 +880,6 @@ void G_InitDamageLocations( void )
}
}
-////////TA: locdamage
-
/*
============
@@ -910,7 +905,7 @@ dflags these flags are used to control how T_Damage works
============
*/
-//TA: team is the team that is immune to this damage
+// team is the team that is immune to this damage
void G_SelectiveDamage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
vec3_t dir, vec3_t point, int damage, int dflags, int mod, int team )
{
@@ -1131,7 +1126,7 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
targ->lastDamageTime = level.time;
- //TA: add to the attackers "account" on the target
+ // add to the attackers "account" on the target
if( targ->client && attacker->client )
{
if( attacker != targ && !OnSameTeam( targ, attacker ) )
@@ -1213,8 +1208,6 @@ qboolean CanDamage( gentity_t *targ, vec3_t origin )
return qfalse;
}
-
-//TA:
/*
============
G_SelectiveRadiusDamage
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 366c0d1b..17245fc9 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -616,7 +616,6 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
// general initialization
G_FindTeams( );
- //TA:
BG_InitClassOverrides( );
BG_InitBuildableOverrides( );
G_InitDamageLocations( );
@@ -637,7 +636,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart )
G_RemapTeamShaders( );
- //TA: so the server counts the spawns without a client attached
+ // so the server counts the spawns without a client attached
G_CountSpawns( );
G_ResetPTRConnections( );
@@ -2249,7 +2248,7 @@ void G_RunFrame( int levelTime )
level.time = levelTime;
msec = level.time - level.previousTime;
- //TA: seed the rng
+ // seed the rng
srand( level.framenum );
// get any cvar changes
@@ -2298,7 +2297,7 @@ void G_RunFrame( int levelTime )
if( ent->freeAfterEvent )
continue;
- //TA: calculate the acceleration of this entity
+ // calculate the acceleration of this entity
if( ent->evaluateAcceleration )
G_EvaluateAcceleration( ent, msec );
@@ -2355,7 +2354,6 @@ void G_RunFrame( int levelTime )
end = trap_Milliseconds();
- //TA:
G_CountSpawns( );
G_CalculateBuildPoints( );
G_CalculateStages( );
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 71e04108..9602943b 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -82,7 +82,6 @@ void G_ExplodeMissile( gentity_t *ent )
ent->s.eType = ET_GENERAL;
- //TA: tired... can't be fucked... hack
if( ent->s.weapon != WP_LOCKBLOB_LAUNCHER &&
ent->s.weapon != WP_FLAMER )
G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( dir ) );
diff --git a/src/game/g_mover.c b/src/game/g_mover.c
index 268a25d7..2eda08b7 100644
--- a/src/game/g_mover.c
+++ b/src/game/g_mover.c
@@ -1335,11 +1335,6 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent )
vec3_t mins, maxs;
int i, best;
- //TA: disable shootable doors
- // set all of the slaves as shootable
- //for( other = ent; other; other = other->teamchain )
- // other->takedamage = qtrue;
-
// find the bounds of everything on the team
VectorCopy( ent->r.absmin, mins );
VectorCopy( ent->r.absmax, maxs );
diff --git a/src/game/g_public.h b/src/game/g_public.h
index fc6b7df3..c3a7dd7f 100644
--- a/src/game/g_public.h
+++ b/src/game/g_public.h
@@ -31,8 +31,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// special server behaviors
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
-// TTimo
-// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
#define SVF_CLIENTMASK 0x00000002
#define SVF_BROADCAST 0x00000020 // send to all connected clients
diff --git a/src/game/g_session.c b/src/game/g_session.c
index 81eed74f..66ac9980 100644
--- a/src/game/g_session.c
+++ b/src/game/g_session.c
@@ -73,8 +73,6 @@ void G_ReadSessionData( gclient_t *client )
{
char s[ MAX_STRING_CHARS ];
const char *var;
-
- // bk001205 - format
int teamLeader;
int spectatorState;
int sessionTeam;
@@ -95,7 +93,7 @@ void G_ReadSessionData( gclient_t *client )
&client->sess.ignoreList.hi,
&client->sess.ignoreList.lo
);
- // bk001205 - format issues
+
client->sess.sessionTeam = (team_t)sessionTeam;
client->sess.spectatorState = (spectatorState_t)spectatorState;
client->sess.teamLeader = (qboolean)teamLeader;
@@ -151,7 +149,7 @@ void G_WriteSessionData( void )
{
int i;
- //TA: ?
+ //FIXME: What's this for?
trap_Cvar_Set( "session", va( "%i", 0 ) );
for( i = 0 ; i < level.maxclients ; i++ )
diff --git a/src/game/g_spawn.c b/src/game/g_spawn.c
index 29b6a3e4..37ef22f0 100644
--- a/src/game/g_spawn.c
+++ b/src/game/g_spawn.c
@@ -234,7 +234,6 @@ spawn_t spawns[ ] =
{ "info_player_deathmatch", SP_info_player_deathmatch },
{ "info_player_intermission", SP_info_player_intermission },
- //TA: extra bits
{ "info_alien_intermission", SP_info_alien_intermission },
{ "info_human_intermission", SP_info_human_intermission },
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index e65015af..34ff66c5 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -51,7 +51,7 @@ If 1 (the default), then ip addresses matching the current list will be prohibit
If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network.
-TTimo NOTE: for persistence, bans are stored in g_banIPs cvar MAX_CVAR_VALUE_STRING
+For persistence, bans are stored in g_banIPs cvar MAX_CVAR_VALUE_STRING
The size of the cvar string buffer is limiting the banning to around 20 masks
this could be improved by putting some g_banIPs2 g_banIps3 etc. maybe
still, you should rely on PB for banning instead
diff --git a/src/game/g_utils.c b/src/game/g_utils.c
index 2206341a..c03dacf5 100644
--- a/src/game/g_utils.c
+++ b/src/game/g_utils.c
@@ -122,13 +122,11 @@ int G_FindConfigstringIndex( char *name, int start, int max, qboolean create )
return i;
}
-//TA: added ParticleSystemIndex
int G_ParticleSystemIndex( char *name )
{
return G_FindConfigstringIndex( name, CS_PARTICLE_SYSTEMS, MAX_GAME_PARTICLE_SYSTEMS, qtrue );
}
-//TA: added ShaderIndex
int G_ShaderIndex( char *name )
{
return G_FindConfigstringIndex( name, CS_SHADERS, MAX_GAME_SHADERS, qtrue );
@@ -593,7 +591,7 @@ void G_KillBox( gentity_t *ent )
if( !hit->client )
continue;
- //TA: impossible to telefrag self
+ // impossible to telefrag self
if( ent == hit )
continue;
@@ -737,10 +735,10 @@ void G_SetOrigin( gentity_t *ent, vec3_t origin )
VectorClear( ent->s.pos.trDelta );
VectorCopy( origin, ent->r.currentOrigin );
- VectorCopy( origin, ent->s.origin ); //TA: if shit breaks - blame this line
+ VectorCopy( origin, ent->s.origin );
}
-//TA: from quakestyle.telefragged.com
+// from quakestyle.telefragged.com
// (NOBODY): Code helper function
//
gentity_t *G_FindRadius( gentity_t *from, vec3_t org, float rad )
diff --git a/src/qcommon/parse.c b/src/qcommon/parse.c
index 136ba0b1..dbe30a1b 100644
--- a/src/qcommon/parse.c
+++ b/src/qcommon/parse.c
@@ -819,14 +819,14 @@ static int Parse_ReadNumber(script_t *script, token_t *token)
{
c = *script->script_p;
//check for a LONG number
- if ( (c == 'l' || c == 'L') // bk001204 - brackets
+ if ( (c == 'l' || c == 'L')
&& !(token->subtype & TT_LONG))
{
script->script_p++;
token->subtype |= TT_LONG;
}
//check for an UNSIGNED number
- else if ( (c == 'u' || c == 'U') // bk001204 - brackets
+ else if ( (c == 'u' || c == 'U')
&& !(token->subtype & (TT_UNSIGNED | TT_FLOAT)))
{
script->script_p++;
diff --git a/src/qcommon/q_math.c b/src/qcommon/q_math.c
index e987b6b5..a3a7b191 100644
--- a/src/qcommon/q_math.c
+++ b/src/qcommon/q_math.c
@@ -1134,7 +1134,6 @@ qboolean BoundsIntersectPoint(const vec3_t mins, const vec3_t maxs,
}
vec_t VectorNormalize( vec3_t v ) {
- // NOTE: TTimo - Apple G4 altivec source uses double?
float length, ilength;
length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
diff --git a/src/qcommon/q_shared.h b/src/qcommon/q_shared.h
index f57575c2..74957af4 100644
--- a/src/qcommon/q_shared.h
+++ b/src/qcommon/q_shared.h
@@ -1152,7 +1152,7 @@ typedef enum {
TR_LINEAR_STOP,
TR_SINE, // value = base + sin( time / duration ) * delta
TR_GRAVITY,
- TR_BUOYANCY //TA: what the hell is this doing in here anyway?
+ TR_BUOYANCY
} trType_t;
typedef struct {
@@ -1276,7 +1276,7 @@ typedef struct qtime_s {
// server browser sources
-// TTimo: AS_MPLAYER is no longer used
+// AS_MPLAYER is no longer used
#define AS_GLOBAL 0
#define AS_MPLAYER 1
#define AS_LOCAL 2
diff --git a/src/qcommon/surfaceflags.h b/src/qcommon/surfaceflags.h
index 31ece5cb..b597c230 100644
--- a/src/qcommon/surfaceflags.h
+++ b/src/qcommon/surfaceflags.h
@@ -60,7 +60,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define CONTENTS_TRIGGER 0x40000000
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
-//TA: custominfoparms below
+// custominfoparms below
#define CONTENTS_NOALIENBUILD 0x1000 //disallow alien building
#define CONTENTS_NOHUMANBUILD 0x2000 //disallow alien building
#define CONTENTS_NOBUILD 0x4000 //disallow alien building
@@ -85,7 +85,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
-//TA: custominfoparms below
+// custominfoparms below
#define SURF_NOALIENBUILD 0x80000 //disallow alien building
#define SURF_NOHUMANBUILD 0x100000 //disallow alien building
#define SURF_NOBUILD 0x200000 //disallow alien building
diff --git a/src/ui/ui_local.h b/src/ui/ui_local.h
index 7afdf653..ad7d38b3 100644
--- a/src/ui/ui_local.h
+++ b/src/ui/ui_local.h
@@ -127,10 +127,8 @@ extern vmCvar_t ui_scoreShutoutBonus;
extern vmCvar_t ui_scoreTime;
extern vmCvar_t ui_smallFont;
extern vmCvar_t ui_bigFont;
-extern vmCvar_t ui_serverStatusTimeOut;
+extern vmCvar_t ui_serverStatusTimeOut;
-//TA: bank values
-extern vmCvar_t ui_bank;
//
@@ -746,7 +744,6 @@ typedef struct {
const char *modDescr;
} modInfo_t;
-//TA: tremulous menus
#define MAX_INFOPANE_TEXT 4096
#define MAX_INFOPANE_GRAPHICS 16
#define MAX_INFOPANES 128
@@ -785,7 +782,6 @@ typedef struct
const char *cmd;
tremInfoPane_t *infopane;
} tremMenuItem_t;
-//TA: tremulous menus
typedef struct {
displayContextDef_t uiDC;
@@ -855,7 +851,6 @@ typedef struct {
tremInfoPane_t tremInfoPanes[ MAX_INFOPANES ];
int tremInfoPaneCount;
-//TA: tremulous menus
tremMenuItem_t tremTeamList[ 4 ];
int tremTeamCount;
int tremTeamIndex;
@@ -887,7 +882,6 @@ typedef struct {
tremMenuItem_t tremHumanBuildList[ 32 ];
int tremHumanBuildCount;
int tremHumanBuildIndex;
-//TA: tremulous menus
serverStatus_t serverStatus;
diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c
index 3ed44567..bdc2466c 100644
--- a/src/ui/ui_main.c
+++ b/src/ui/ui_main.c
@@ -290,7 +290,7 @@ int Text_Height(const char *text, float scale, int limit) {
float max;
glyphInfo_t *glyph;
float useScale;
- const char *s = text; // bk001206 - unsigned
+ const char *s = text;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
if (scale <= ui_smallFont.value) {
font = &uiInfo.uiDC.Assets.smallFont;
@@ -343,7 +343,7 @@ void Text_Paint(float x, float y, float scale, vec4_t color, const char *text, f
}
useScale = scale * font->glyphScale;
if (text) {
- const char *s = text; // bk001206 - unsigned
+ const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
@@ -469,7 +469,7 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
}
useScale = scale * font->glyphScale;
if (text) {
- const char *s = text; // bk001206 - unsigned
+ const char *s = text;
trap_R_SetColor( color );
memcpy(&newColor[0], &color[0], sizeof(vec4_t));
len = strlen(text);
@@ -477,7 +477,7 @@ void Text_PaintWithCursor(float x, float y, float scale, vec4_t color, const cha
len = limit;
}
count = 0;
- glyph2 = &font->glyphs[ (int) cursor]; // bk001206 - possible signed char
+ glyph2 = &font->glyphs[ (int) cursor];
while (s && *s && count < len) {
glyph = &font->glyphs[(int)*s];
if ( Q_IsColorString( s ) ) {
@@ -616,7 +616,7 @@ static void Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4_t
vec4_t newColor;
glyphInfo_t *glyph;
if (text) {
- const char *s = text; // bk001206 - unsigned
+ const char *s = text;
float max = *maxX;
float useScale;
fontInfo_t *font = &uiInfo.uiDC.Assets.textFont;
@@ -736,7 +736,7 @@ void _UI_Refresh( int realtime )
// draw cursor
UI_SetColor( NULL );
- //TA: don't draw the cursor whilst loading
+ // don't draw the cursor whilst loading
if( Menu_Count( ) > 0 && !trap_Cvar_VariableValue( "ui_loading" ) )
UI_DrawHandlePic( uiInfo.uiDC.cursorx-16, uiInfo.uiDC.cursory-16, 32, 32, uiInfo.uiDC.Assets.cursor);
@@ -2285,7 +2285,6 @@ static void UI_DrawServerMOTD(rectDef_t *rect, float scale, vec4_t color) {
}
static void UI_DrawKeyBindStatus(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
-// int ofs = 0; TTimo: unused
if (Display_KeyBindPending()) {
Text_Paint(rect->x, rect->y, scale, color, "Waiting for new key... Press ESCAPE to cancel", 0, 0, textStyle);
} else {
@@ -2304,7 +2303,6 @@ static void UI_DrawGLInfo(rectDef_t *rect, float scale, vec4_t color, int textSt
Text_Paint(rect->x + 2, rect->y + 30, scale, color, va ("PIXELFORMAT: color(%d-bits) Z(%d-bits) stencil(%d-bits)", uiInfo.uiDC.glconfig.colorBits, uiInfo.uiDC.glconfig.depthBits, uiInfo.uiDC.glconfig.stencilBits), 0, 30, textStyle);
// build null terminated extension strings
- // TTimo: https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=399
// in TA this was not directly crashing, but displaying a nasty broken shader right in the middle
// brought down the string size to 1024, there's not much that can be shown on the screen anyway
Q_strncpyz(buff, uiInfo.uiDC.glconfig.extensions_string, 1024);
@@ -3999,8 +3997,6 @@ static void UI_RunMenuScript(char **args) {
} else if (Q_stricmp(name, "LoadMods") == 0) {
UI_LoadMods();
}
-
-//TA: tremulous menus
else if( Q_stricmp( name, "LoadTeams" ) == 0 )
UI_LoadTremTeams( );
else if( Q_stricmp( name, "JoinTeam" ) == 0 )
@@ -4084,8 +4080,6 @@ static void UI_RunMenuScript(char **args) {
trap_Cmd_ExecuteText( EXEC_APPEND, command );
}
}
-//TA: tremulous menus
-
else if (Q_stricmp(name, "playMovie") == 0) {
if (uiInfo.previewMovie >= 0) {
trap_CIN_StopCinematic(uiInfo.previewMovie);
@@ -4593,7 +4587,6 @@ UI_BuildServerDisplayList
static void UI_BuildServerDisplayList(qboolean force) {
int i, count, clients, maxClients, ping, game, len, visible;
char info[MAX_STRING_CHARS];
-// qboolean startRefresh = qtrue; TTimo: unused
static int numinvisible;
if (!(force || uiInfo.uiDC.realTime > uiInfo.serverStatus.nextDisplayRefresh)) {
@@ -5074,8 +5067,6 @@ static int UI_FeederCount(float feederID) {
} else if (feederID == FEEDER_DEMOS) {
return uiInfo.demoCount;
}
-
-//TA: tremulous menus
else if( feederID == FEEDER_TREMTEAMS )
return uiInfo.tremTeamCount;
else if( feederID == FEEDER_TREMHUMANITEMS )
@@ -5092,7 +5083,6 @@ static int UI_FeederCount(float feederID) {
return uiInfo.tremAlienBuildCount;
else if( feederID == FEEDER_TREMHUMANBUILD )
return uiInfo.tremHumanBuildCount;
-//TA: tremulous menus
return 0;
}
@@ -5273,8 +5263,6 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
return uiInfo.demoList[index];
}
}
-
-//TA: tremulous menus
else if( feederID == FEEDER_TREMTEAMS )
{
if( index >= 0 && index < uiInfo.tremTeamCount )
@@ -5315,7 +5303,6 @@ static const char *UI_FeederItemText(float feederID, int index, int column, qhan
if( index >= 0 && index < uiInfo.tremHumanBuildCount )
return uiInfo.tremHumanBuildList[ index ].text;
}
-//TA: tremulous menus
return "";
}
@@ -5432,8 +5419,6 @@ static void UI_FeederSelection(float feederID, int index) {
} else if (feederID == FEEDER_DEMOS) {
uiInfo.demoIndex = index;
}
-
-//TA: tremulous menus
else if( feederID == FEEDER_TREMTEAMS )
uiInfo.tremTeamIndex = index;
else if( feederID == FEEDER_TREMHUMANITEMS )
@@ -5450,7 +5435,6 @@ static void UI_FeederSelection(float feederID, int index) {
uiInfo.tremAlienBuildIndex = index;
else if( feederID == FEEDER_TREMHUMANBUILD )
uiInfo.tremHumanBuildIndex = index;
-//TA: tremulous menus
}
static void UI_Pause(qboolean b) {
@@ -6176,12 +6160,8 @@ vmCvar_t ui_realCaptureLimit;
vmCvar_t ui_realWarmUp;
vmCvar_t ui_serverStatusTimeOut;
-//TA: bank values
-vmCvar_t ui_bank;
vmCvar_t ui_winner;
-
-// bk001129 - made static to avoid aliasing
static cvarTable_t cvarTable[] = {
{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
@@ -6305,12 +6285,8 @@ static cvarTable_t cvarTable[] = {
{ &ui_realWarmUp, "g_warmup", "20", CVAR_ARCHIVE},
{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
-
- { &ui_bank, "ui_bank", "0", 0 },
-
};
-// bk001129 - made static to avoid aliasing
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
diff --git a/src/ui/ui_players.c b/src/ui/ui_players.c
index 5dbfdd3f..282fc74b 100644
--- a/src/ui/ui_players.c
+++ b/src/ui/ui_players.c
@@ -54,87 +54,6 @@ UI_PlayerInfo_SetWeapon
*/
static void UI_PlayerInfo_SetWeapon( playerInfo_t *pi, weapon_t weaponNum )
{
- //TA: FIXME: this is probably useless for trem
-/* gitem_t * item;
- char path[MAX_QPATH];
-
- pi->currentWeapon = weaponNum;
-tryagain:
- pi->realWeapon = weaponNum;
- pi->weaponModel = 0;
- pi->barrelModel = 0;
- pi->flashModel = 0;
-
- if ( weaponNum == WP_NONE ) {
- return;
- }
-
- if ( item->classname ) {
- pi->weaponModel = trap_R_RegisterModel( item->world_model[0] );
- }
-
- if( pi->weaponModel == 0 ) {
- if( weaponNum == WP_MACHINEGUN ) {
- weaponNum = WP_NONE;
- goto tryagain;
- }
- weaponNum = WP_MACHINEGUN;
- goto tryagain;
- }
-
- if ( weaponNum == WP_MACHINEGUN ) {
- strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
- strcat( path, "_barrel.md3" );
- pi->barrelModel = trap_R_RegisterModel( path );
- }
-
- strcpy( path, item->world_model[0] );
- COM_StripExtension( path, path );
- strcat( path, "_flash.md3" );
- pi->flashModel = trap_R_RegisterModel( path );
-
- switch( weaponNum ) {
- case WP_GAUNTLET:
- MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
- break;
-
- case WP_MACHINEGUN:
- MAKERGB( pi->flashDlightColor, 1, 1, 0 );
- break;
-
- case WP_SHOTGUN:
- MAKERGB( pi->flashDlightColor, 1, 1, 0 );
- break;
-
- case WP_GRENADE_LAUNCHER:
- MAKERGB( pi->flashDlightColor, 1, 0.7f, 0.5f );
- break;
-
- case WP_ROCKET_LAUNCHER:
- MAKERGB( pi->flashDlightColor, 1, 0.75f, 0 );
- break;
-
- case WP_TESLAGEN:
- MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
- break;
-
- case WP_RAILGUN:
- MAKERGB( pi->flashDlightColor, 1, 0.5f, 0 );
- break;
-
- case WP_BFG:
- MAKERGB( pi->flashDlightColor, 1, 0.7f, 1 );
- break;
-
- case WP_GRAPPLING_HOOK:
- MAKERGB( pi->flashDlightColor, 0.6f, 0.6f, 1 );
- break;
-
- default:
- MAKERGB( pi->flashDlightColor, 1, 1, 1 );
- break;
- }*/
}
diff --git a/src/ui/ui_shared.c b/src/ui/ui_shared.c
index 2ca88cb6..0bb5b748 100644
--- a/src/ui/ui_shared.c
+++ b/src/ui/ui_shared.c
@@ -41,7 +41,7 @@ typedef struct scrollInfo_s {
static scrollInfo_t scrollInfo;
-//TA: hack to prevent compiler warnings
+// prevent compiler warnings
void voidFunction( void *var ) { return; }
qboolean voidFunction2( itemDef_t *var1, int var2 ) { return qfalse; }
@@ -83,7 +83,6 @@ static qboolean Menu_OverActiveItem(menuDef_t *menu, float x, float y);
#define MEM_POOL_SIZE 1024 * 1024
#endif
-//TA: hacked variable name to avoid conflict with new cgame Alloc
static char UI_memoryPool[MEM_POOL_SIZE];
static int allocPoint, outOfMemory;
@@ -542,7 +541,7 @@ qboolean PC_Script_Parse(int handle, const char **out) {
}
Q_strcat(script, 1024, " ");
}
- return qfalse; // bk001105 - LCC missing return value
+ return qfalse;
}
// display, window, menu, item code
@@ -1352,13 +1351,12 @@ qboolean Item_SetFocus(itemDef_t *item, float x, float y) {
itemDef_t *oldFocus;
sfxHandle_t *sfx = &DC->Assets.itemFocusSound;
qboolean playSound = qfalse;
- menuDef_t *parent; // bk001206: = (menuDef_t*)item->parent;
+ menuDef_t *parent;
// sanity check, non-null, not a decoration and does not already have the focus
if (item == NULL || item->window.flags & WINDOW_DECORATION || item->window.flags & WINDOW_HASFOCUS || !(item->window.flags & WINDOW_VISIBLE)) {
return qfalse;
}
- // bk001206 - this can be NULL.
parent = (menuDef_t*)item->parent;
// items can be enabled and disabled based on cvars
@@ -2406,7 +2404,6 @@ qboolean Item_HandleKey(itemDef_t *item, int key, qboolean down) {
captureFunc = voidFunction;
captureData = NULL;
} else {
- // bk001206 - parentheses
if ( down && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
Item_StartCapture(item, key);
}
@@ -2661,7 +2658,6 @@ void Menu_HandleKey(menuDef_t *menu, int key, qboolean down) {
// see if the mouse is within the window bounds and if so is this a mouse click
if (down && !(menu->window.flags & WINDOW_POPUP) && !Rect_ContainsPoint(&menu->window.rect, DC->cursorx, DC->cursory)) {
static qboolean inHandleKey = qfalse;
- // bk001206 - parentheses
if (!inHandleKey && ( key == K_MOUSE1 || key == K_MOUSE2 || key == K_MOUSE3 ) ) {
inHandleKey = qtrue;
Menus_HandleOOBClick(menu, key, down);
@@ -2841,12 +2837,6 @@ void Item_TextColor(itemDef_t *item, vec4_t *newColor) {
Fade(&item->window.flags, &item->window.foreColor[3], parent->fadeClamp, &item->window.nextTime, parent->fadeCycle, qtrue, parent->fadeAmount);
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,*newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
lowLight[0] = 0.8 * item->window.foreColor[0];
@@ -2908,7 +2898,7 @@ int Item_Text_AutoWrapped_Lines( itemDef_t *item )
newLinePtr = p + 1;
}
- //TA: forceably split lines that are too long (where normal splitage has failed)
+ // forceably split lines that are too long (where normal splitage has failed)
if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
{
newLine = len;
@@ -3085,7 +3075,7 @@ void Item_Text_AutoWrapped_Paint( itemDef_t *item )
forwardColor = qtrue;
}
- //TA: forceably split lines that are too long (where normal splitage has failed)
+ // forceably split lines that are too long (where normal splitage has failed)
if( textWidth > item->window.rect.w && newLine == 0 && *p != '\n' )
{
newLine = len;
@@ -3299,12 +3289,6 @@ void Item_TextField_Paint(itemDef_t *item) {
parent = (menuDef_t*)item->parent;
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
@@ -3328,12 +3312,6 @@ void Item_YesNo_Paint(itemDef_t *item) {
value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
@@ -3353,12 +3331,6 @@ void Item_Multi_Paint(itemDef_t *item) {
menuDef_t *parent = (menuDef_t*)item->parent;
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
@@ -3397,7 +3369,7 @@ static bind_t g_bindings[] =
{ "+scores", K_TAB, -1, -1, -1 },
{ "+button2", K_ENTER, -1, -1, -1 },
{ "+speed", K_SHIFT, -1, -1, -1 },
- { "boost", 'x', -1, -1, -1 }, //TA: human sprinting
+ { "boost", 'x', -1, -1, -1 }, // human sprinting
{ "+forward", K_UPARROW, -1, -1, -1 },
{ "+back", K_DOWNARROW, -1, -1, -1 },
{ "+moveleft", ',', -1, -1, -1 },
@@ -3426,12 +3398,12 @@ static bind_t g_bindings[] =
{ "weapon 12", -1, -1, -1, -1 },
{ "weapon 13", -1, -1, -1, -1 },
{ "+attack", K_MOUSE1, -1, -1, -1 },
- { "+button5", K_MOUSE2, -1, -1, -1 }, //TA: secondary attack
- { "reload", 'r', -1, -1, -1 }, //TA: reload
- { "buy ammo", 'b', -1, -1, -1 }, //TA: buy ammo
- { "itemact medkit", 'm', -1, -1, -1 }, //TA: use medkit
- { "+button7", 'q', -1, -1, -1 }, //TA: buildable use
- { "deconstruct", 'e', -1, -1, -1 }, //TA: buildable destroy
+ { "+button5", K_MOUSE2, -1, -1, -1 }, // secondary attack
+ { "reload", 'r', -1, -1, -1 }, // reload
+ { "buy ammo", 'b', -1, -1, -1 }, // buy ammo
+ { "itemact medkit", 'm', -1, -1, -1 }, // use medkit
+ { "+button7", 'q', -1, -1, -1 }, // buildable use
+ { "deconstruct", 'e', -1, -1, -1 }, // buildable destroy
{ "weapprev", '[', -1, -1, -1 },
{ "weapnext", ']', -1, -1, -1 },
{ "+button3", K_MOUSE3, -1, -1, -1 },
@@ -3442,7 +3414,6 @@ static bind_t g_bindings[] =
{ "teamvote no", K_F4, -1, -1, -1 },
{ "scoresUp", K_KP_PGUP, -1, -1, -1 },
{ "scoresDown", K_KP_PGDN, -1, -1, -1 },
- // bk001205 - this one below was: '-1'
{ "messagemode", -1, -1, -1, -1 },
{ "messagemode2", -1, -1, -1, -1 },
{ "messagemode3", -1, -1, -1, -1 },
@@ -3625,12 +3596,6 @@ void Item_Slider_Paint(itemDef_t *item) {
value = (item->cvar) ? DC->getCVarValue(item->cvar) : 0;
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
@@ -3675,8 +3640,7 @@ void Item_Bind_Paint(itemDef_t *item) {
lowLight[2] = 0.8f * parent->focusColor[2];
lowLight[3] = 0.8f * parent->focusColor[3];
}
- /*LerpColor(parent->focusColor,lowLight,newColor,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
+
memcpy(newColor, &parent->focusColor, sizeof(vec4_t));
} else {
memcpy(&newColor, &item->window.foreColor, sizeof(vec4_t));
@@ -4015,7 +3979,6 @@ void Item_ListBox_Paint(itemDef_t *item) {
if (optionalImage >= 0) {
DC->drawHandlePic(x + 4 + listPtr->columnInfo[j].pos, y - 1 + listPtr->elementHeight / 2, listPtr->columnInfo[j].width, listPtr->columnInfo[j].width, optionalImage);
} else if (text) {
- //TA:
int alignOffset = 0.0f, tw;
tw = DC->textWidth( text, item->textscale, 0 );
@@ -4068,7 +4031,7 @@ void Item_ListBox_Paint(itemDef_t *item) {
}
}
- //TA: FIXME: hacky fix to off-by-one bug
+ // FIXME: hacky fix to off-by-one bug
listPtr->endPos--;
}
@@ -4099,12 +4062,6 @@ void Item_OwnerDraw_Paint(itemDef_t *item) {
}
if (item->window.flags & WINDOW_HASFOCUS) {
-/* lowLight[0] = 0.8 * parent->focusColor[0];
- lowLight[1] = 0.8 * parent->focusColor[1];
- lowLight[2] = 0.8 * parent->focusColor[2];
- lowLight[3] = 0.8 * parent->focusColor[3];
- LerpColor(parent->focusColor,lowLight,color,0.5+0.5*sin(DC->realTime / PULSE_DIVISOR));*/
- //TA:
memcpy(color, &parent->focusColor, sizeof(vec4_t));
} else if (item->textStyle == ITEM_TEXTSTYLE_BLINK && !((DC->realTime/BLINK_DIVISOR) & 1)) {
lowLight[0] = 0.8 * item->window.foreColor[0];
@@ -4115,7 +4072,7 @@ void Item_OwnerDraw_Paint(itemDef_t *item) {
}
if (item->cvarFlags & (CVAR_ENABLE | CVAR_DISABLE) && !Item_EnableShowViaCvar(item, CVAR_ENABLE)) {
- memcpy(color, parent->disableColor, sizeof(vec4_t)); // bk001207 - FIXME: Com_Memcpy
+ Com_Memcpy(color, parent->disableColor, sizeof(vec4_t));
}
if (item->text) {
@@ -4417,9 +4374,9 @@ menuDef_t *Menus_ActivateByName(const char *p) {
if (Q_stricmp(Menus[i].window.name, p) == 0) {
m = &Menus[i];
Menus_Activate(m);
- Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); //TA: force the item under the cursor to focus
+ Menu_HandleMouseMove( m, DC->cursorx, DC->cursory ); // force the item under the cursor to focus
- for( j = 0; j < m->itemCount; j++ ) //TA: reset selection in listboxes when opened
+ for( j = 0; j < m->itemCount; j++ ) // reset selection in listboxes when opened
{
if( m->items[ j ]->type == ITEM_TYPE_LISTBOX )
{
@@ -5256,7 +5213,7 @@ qboolean ItemParse_cvarStrList( itemDef_t *item, int handle ) {
}
}
- return qfalse; // bk001205 - LCC missing return value
+ return qfalse;
}
qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) {
@@ -5301,7 +5258,7 @@ qboolean ItemParse_cvarFloatList( itemDef_t *item, int handle ) {
}
}
- return qfalse; // bk001205 - LCC missing return value
+ return qfalse;
}
@@ -5481,7 +5438,7 @@ qboolean Item_Parse(int handle, itemDef_t *item) {
return qfalse;
}
}
- return qfalse; // bk001205 - LCC missing return value
+ return qfalse;
}
@@ -5535,7 +5492,7 @@ qboolean MenuParse_name( itemDef_t *item, int handle ) {
qboolean MenuParse_fullscreen( itemDef_t *item, int handle ) {
menuDef_t *menu = (menuDef_t*)item;
- if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) { // bk001206 - cast qboolean
+ if (!PC_Int_Parse(handle, (int*) &menu->fullScreen)) {
return qfalse;
}
return qtrue;
@@ -5885,7 +5842,7 @@ qboolean Menu_Parse(int handle, menuDef_t *menu) {
return qfalse;
}
}
- return qfalse; // bk001205 - LCC missing return value
+ return qfalse;
}
/*
diff --git a/ui/menudef.h b/ui/menudef.h
index d4ed0b27..0702698f 100644
--- a/ui/menudef.h
+++ b/ui/menudef.h
@@ -68,7 +68,6 @@
#define FEEDER_FINDPLAYER 0x0e // find player
#define FEEDER_CINEMATICS 0x0f // cinematics
-//TA: tremulous menus
#define FEEDER_TREMTEAMS 0x10 //teams
#define FEEDER_TREMALIENCLASSES 0x11 //alien classes
#define FEEDER_TREMHUMANITEMS 0x12 //human items
@@ -77,7 +76,6 @@
#define FEEDER_TREMALIENUPGRADE 0x15 //alien upgrade
#define FEEDER_TREMALIENBUILD 0x16 //alien buildables
#define FEEDER_TREMHUMANBUILD 0x17 //human buildables
-//TA: tremulous menus
#define FEEDER_IGNORE_LIST 0x18 //ignored players
// display flags
@@ -229,7 +227,7 @@
#define CG_2NDPLACE 68
#define CG_CAPTURES 69
-//TA: loading screen
+// loading screen
#define CG_LOAD_LEVELSHOT 76
#define CG_LOAD_MEDIA 77
#define CG_LOAD_MEDIA_LABEL 78
@@ -317,7 +315,6 @@
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
-//TA:
//#define UI_DIALOG 257
#define UI_TEAMINFOPANE 258
#define UI_ACLASSINFOPANE 259