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-rw-r--r--src/cgame/cg_snapshot.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/cgame/cg_snapshot.c b/src/cgame/cg_snapshot.c
index f439a699..bb5ec858 100644
--- a/src/cgame/cg_snapshot.c
+++ b/src/cgame/cg_snapshot.c
@@ -142,9 +142,6 @@ static void CG_TransitionSnapshot( void )
// execute any server string commands before transitioning entities
CG_ExecuteNewServerCommands( cg.nextSnap->serverCommandSequence );
- // if we had a map_restart, set everthing with initial
- if( !cg.snap ) { } //TA: ?
-
// clear the currentValid flag for all entities in the existing snapshot
for( i = 0; i < cg.snap->numEntities; i++ )
{