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authorTim Angus <tim@ngus.net>2001-12-22 04:06:28 +0000
committerTim Angus <tim@ngus.net>2001-12-22 04:06:28 +0000
commit37651838b6ed3731f50ce0c798b02161ca2919ab (patch)
tree2954f8ec23fcd26b77d12aa70303b1a6ae28f6da /src/game/bg_misc.c
parentd90bdf12e0aaa4cef3772d0d50fc40dfb1f09802 (diff)
Bug fixes to droid->alien conversion :)
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c67
1 files changed, 48 insertions, 19 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index aacc5efb..ac7973ee 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -258,7 +258,7 @@ gitem_t bg_itemlist[] =
"Alien Build",
0,
IT_WEAPON,
- WP_DBUILD,
+ WP_ABUILD,
"",
""
},
@@ -274,7 +274,7 @@ gitem_t bg_itemlist[] =
"Alien Build 2",
0,
IT_WEAPON,
- WP_DBUILD2,
+ WP_ABUILD2,
"",
""
},
@@ -969,9 +969,9 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int damage;
50, //int splashDamage;
200, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -998,9 +998,9 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -1027,9 +1027,9 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
0, //int turretFireSpeed;
@@ -1056,9 +1056,9 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int damage;
20, //int splashDamage;
400, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
0, //int turretFireSpeed;
@@ -1085,9 +1085,9 @@ buildableAttributes_t bg_buildableList[ ] =
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
0, //int turretFireSpeed;
@@ -1108,15 +1108,15 @@ buildableAttributes_t bg_buildableList[ ] =
{ -15, -15, -15 }, //vec3_t mins;
{ 15, 15, 15 }, //vec3_t maxs;
TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
+ 0.0, //float bounce;
0, //int buildPoints;
1000, //int health;
50, //int damage;
20, //int splashDamage;
50, //int splashRadius;
- MOD_DSPAWN, //int meansOfDeath;
+ MOD_ASPAWN, //int meansOfDeath;
BIT_ALIENS, //int team;
- ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
-1, //int nextthink;
0, //int turretFireSpeed;
@@ -1129,6 +1129,35 @@ buildableAttributes_t bg_buildableList[ ] =
qtrue //qboolean reactorTest;
},
{
+ BA_A_HOVEL, //int buildNum;
+ "hovel", //char *buildName;
+ "Hovel", //char *humanName;
+ "team_alien_hovel", //char *entityName;
+ { "models/buildables/hovel/hovel.md3", 0, 0, 0 },
+ { -50, -50, -20 }, //vec3_t mins;
+ { 50, 50, 20 }, //vec3_t maxs;
+ TR_GRAVITY, //trType_t traj;
+ 0.0, //float bounce;
+ 80, //int buildPoints;
+ 1000, //int health;
+ 50, //int damage;
+ 20, //int splashDamage;
+ 50, //int splashRadius;
+ MOD_ASPAWN, //int meansOfDeath;
+ BIT_ALIENS, //int team;
+ ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ BANIM_IDLE1, //int idleAnim;
+ -1, //int nextthink;
+ 0, //int turretFireSpeed;
+ 0, //int turretRange;
+ WP_NONE, //weapon_t turretProjType;
+ 0.707f, //float minNormal;
+ qtrue, //qboolean invertNormal;
+ qtrue, //qboolean creepTest;
+ 120, //int creepSize;
+ qfalse //qboolean reactorTest;
+ },
+ {
BA_H_SPAWN, //int buildNum;
"replicator", //char *buildName;
"Replicator", //char *humanName;
@@ -2780,7 +2809,7 @@ weaponAttributes_t bg_weapons[ ] =
WUT_HUMANS //WUTeam_t team;
},
{
- WP_DBUILD, //int weaponNum;
+ WP_ABUILD, //int weaponNum;
100, //int price;
SLOT_WEAPON, //int slots;
"dbuild", //char *weaponName;
@@ -2793,7 +2822,7 @@ weaponAttributes_t bg_weapons[ ] =
WUT_ALIENS //WUTeam_t team;
},
{
- WP_DBUILD2, //int weaponNum;
+ WP_ABUILD2, //int weaponNum;
100, //int price;
SLOT_WEAPON, //int slots;
"dbuild2", //char *weaponName;
@@ -3948,8 +3977,8 @@ qboolean BG_infiniteAmmo( int weapon )
case WP_VENOM:
case WP_GRABANDCSAW:
case WP_POUNCE:
- case WP_DBUILD:
- case WP_DBUILD2:
+ case WP_ABUILD:
+ case WP_ABUILD2:
case WP_HBUILD:
case WP_HBUILD2:
return qtrue;