diff options
author | Tim Angus <tim@ngus.net> | 2001-12-22 04:06:28 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-12-22 04:06:28 +0000 |
commit | 37651838b6ed3731f50ce0c798b02161ca2919ab (patch) | |
tree | 2954f8ec23fcd26b77d12aa70303b1a6ae28f6da /src/game/bg_misc.c | |
parent | d90bdf12e0aaa4cef3772d0d50fc40dfb1f09802 (diff) |
Bug fixes to droid->alien conversion :)
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r-- | src/game/bg_misc.c | 67 |
1 files changed, 48 insertions, 19 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index aacc5efb..ac7973ee 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -258,7 +258,7 @@ gitem_t bg_itemlist[] = "Alien Build", 0, IT_WEAPON, - WP_DBUILD, + WP_ABUILD, "", "" }, @@ -274,7 +274,7 @@ gitem_t bg_itemlist[] = "Alien Build 2", 0, IT_WEAPON, - WP_DBUILD2, + WP_ABUILD2, "", "" }, @@ -969,9 +969,9 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int damage; 50, //int splashDamage; 200, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -998,9 +998,9 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -1027,9 +1027,9 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; 0, //int turretFireSpeed; @@ -1056,9 +1056,9 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int damage; 20, //int splashDamage; 400, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; 0, //int turretFireSpeed; @@ -1085,9 +1085,9 @@ buildableAttributes_t bg_buildableList[ ] = 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; 0, //int turretFireSpeed; @@ -1108,15 +1108,15 @@ buildableAttributes_t bg_buildableList[ ] = { -15, -15, -15 }, //vec3_t mins; { 15, 15, 15 }, //vec3_t maxs; TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; + 0.0, //float bounce; 0, //int buildPoints; 1000, //int health; 50, //int damage; 20, //int splashDamage; 50, //int splashRadius; - MOD_DSPAWN, //int meansOfDeath; + MOD_ASPAWN, //int meansOfDeath; BIT_ALIENS, //int team; - ( 1 << WP_DBUILD )|( 1 << WP_DBUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; -1, //int nextthink; 0, //int turretFireSpeed; @@ -1129,6 +1129,35 @@ buildableAttributes_t bg_buildableList[ ] = qtrue //qboolean reactorTest; }, { + BA_A_HOVEL, //int buildNum; + "hovel", //char *buildName; + "Hovel", //char *humanName; + "team_alien_hovel", //char *entityName; + { "models/buildables/hovel/hovel.md3", 0, 0, 0 }, + { -50, -50, -20 }, //vec3_t mins; + { 50, 50, 20 }, //vec3_t maxs; + TR_GRAVITY, //trType_t traj; + 0.0, //float bounce; + 80, //int buildPoints; + 1000, //int health; + 50, //int damage; + 20, //int splashDamage; + 50, //int splashRadius; + MOD_ASPAWN, //int meansOfDeath; + BIT_ALIENS, //int team; + ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + BANIM_IDLE1, //int idleAnim; + -1, //int nextthink; + 0, //int turretFireSpeed; + 0, //int turretRange; + WP_NONE, //weapon_t turretProjType; + 0.707f, //float minNormal; + qtrue, //qboolean invertNormal; + qtrue, //qboolean creepTest; + 120, //int creepSize; + qfalse //qboolean reactorTest; + }, + { BA_H_SPAWN, //int buildNum; "replicator", //char *buildName; "Replicator", //char *humanName; @@ -2780,7 +2809,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_HUMANS //WUTeam_t team; }, { - WP_DBUILD, //int weaponNum; + WP_ABUILD, //int weaponNum; 100, //int price; SLOT_WEAPON, //int slots; "dbuild", //char *weaponName; @@ -2793,7 +2822,7 @@ weaponAttributes_t bg_weapons[ ] = WUT_ALIENS //WUTeam_t team; }, { - WP_DBUILD2, //int weaponNum; + WP_ABUILD2, //int weaponNum; 100, //int price; SLOT_WEAPON, //int slots; "dbuild2", //char *weaponName; @@ -3948,8 +3977,8 @@ qboolean BG_infiniteAmmo( int weapon ) case WP_VENOM: case WP_GRABANDCSAW: case WP_POUNCE: - case WP_DBUILD: - case WP_DBUILD2: + case WP_ABUILD: + case WP_ABUILD2: case WP_HBUILD: case WP_HBUILD2: return qtrue; |