diff options
author | Tim Angus <tim@ngus.net> | 2009-10-03 11:42:48 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:16 +0000 |
commit | 50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch) | |
tree | fe963ef7588cb6086dab611d184e11d324048a65 /src/game/bg_public.h | |
parent | c37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff) |
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade
* Move "overrides/*" to "configs/" and remove all the overriden data from
bg_misc.c, instead requiring it to be in the cfg files
* Add cfg files to source control
* Clean up some naming and typing issues
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 256 |
1 files changed, 78 insertions, 178 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index cdfe2467..f9527d37 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -903,31 +903,13 @@ typedef enum // player class record typedef struct { - int classNum; + class_t number; - char *className; - char *humanName; + char *name; char *info; - char *modelName; - float modelScale; - char *skinName; - float shadowScale; - - char *hudName; - int stages; - vec3_t mins; - vec3_t maxs; - vec3_t crouchMaxs; - vec3_t deadMins; - vec3_t deadMaxs; - float zOffset; - - int viewheight; - int crouchViewheight; - int health; float fallDamage; int regenRate; @@ -973,7 +955,7 @@ typedef struct int viewheight; int crouchViewheight; float zOffset; -} classAttributeOverrides_t; +} classConfig_t; //stages typedef enum @@ -988,56 +970,49 @@ typedef enum // buildable item record typedef struct { - int buildNum; + buildable_t number; - char *buildName; - char *humanName; - char *info; - char *entityName; - - char *models[ MAX_BUILDABLE_MODELS ]; - float modelScale; - - vec3_t mins; - vec3_t maxs; - float zOffset; + char *name; + char *humanName; + char *info; + char *entityName; - trType_t traj; - float bounce; + trType_t traj; + float bounce; - int buildPoints; - int stages; + int buildPoints; + int stages; - int health; - int regenRate; + int health; + int regenRate; - int splashDamage; - int splashRadius; + int splashDamage; + int splashRadius; - int meansOfDeath; + int meansOfDeath; - int team; - weapon_t buildWeapon; + team_t team; + weapon_t buildWeapon; - int idleAnim; + int idleAnim; - int nextthink; - int buildTime; - qboolean usable; + int nextthink; + int buildTime; + qboolean usable; - int turretRange; - int turretFireSpeed; - weapon_t turretProjType; + int turretRange; + int turretFireSpeed; + weapon_t turretProjType; - float minNormal; - qboolean invertNormal; + float minNormal; + qboolean invertNormal; - qboolean creepTest; - int creepSize; + qboolean creepTest; + int creepSize; - qboolean dccTest; - qboolean transparentTest; - qboolean reactorTest; + qboolean dccTest; + qboolean transparentTest; + qboolean uniqueTest; int value; } buildableAttributes_t; @@ -1050,20 +1025,20 @@ typedef struct vec3_t mins; vec3_t maxs; float zOffset; -} buildableAttributeOverrides_t; +} buildableConfig_t; // weapon record typedef struct { - int weaponNum; + weapon_t number; int price; int stages; int slots; - char *weaponName; - char *weaponHumanName; + char *name; + char *humanName; char *info; int maxAmmo; @@ -1092,15 +1067,15 @@ typedef struct // upgrade record typedef struct { - int upgradeNum; + upgrade_t number; int price; int stages; int slots; - char *upgradeName; - char *upgradeHumanName; + char *name; + char *humanName; char *info; char *icon; @@ -1135,119 +1110,44 @@ int BG_PlayerPoisonCloudTime( playerState_t *ps ); weapon_t BG_GetPlayerWeapon( playerState_t *ps ); qboolean BG_HasEnergyWeapon( playerState_t *ps ); -int BG_FindValueOfBuildable( int bclass ); -int BG_FindBuildNumForName( char *name ); -int BG_FindBuildNumForEntityName( char *name ); -char *BG_FindNameForBuildable( int bclass ); -char *BG_FindHumanNameForBuildable( int bclass ); -char *BG_FindEntityNameForBuildable( int bclass ); -char *BG_FindInfoForBuildable( int bclass ); -char *BG_FindModelsForBuildable( int bclass, int modelNum ); -float BG_FindModelScaleForBuildable( int bclass ); -void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs ); -float BG_FindZOffsetForBuildable( int pclass ); -int BG_FindHealthForBuildable( int bclass ); -int BG_FindRegenRateForBuildable( int bclass ); -trType_t BG_FindTrajectoryForBuildable( int bclass ); -float BG_FindBounceForBuildable( int bclass ); -int BG_FindBuildPointsForBuildable( int bclass ); -qboolean BG_FindStagesForBuildable( int bclass, stage_t stage ); -int BG_FindSplashDamageForBuildable( int bclass ); -int BG_FindSplashRadiusForBuildable( int bclass ); -int BG_FindMODForBuildable( int bclass ); -int BG_FindTeamForBuildable( int bclass ); -weapon_t BG_FindBuildWeaponForBuildable( int bclass ); -int BG_FindAnimForBuildable( int bclass ); -int BG_FindNextThinkForBuildable( int bclass ); -int BG_FindBuildTimeForBuildable( int bclass ); -qboolean BG_FindUsableForBuildable( int bclass ); -int BG_FindRangeForBuildable( int bclass ); -int BG_FindFireSpeedForBuildable( int bclass ); -weapon_t BG_FindProjTypeForBuildable( int bclass ); -float BG_FindMinNormalForBuildable( int bclass ); -qboolean BG_FindInvertNormalForBuildable( int bclass ); -int BG_FindCreepTestForBuildable( int bclass ); -int BG_FindCreepSizeForBuildable( int bclass ); -int BG_FindDCCTestForBuildable( int bclass ); -int BG_FindUniqueTestForBuildable( int bclass ); -qboolean BG_FindTransparentTestForBuildable( int bclass ); -void BG_InitBuildableOverrides( void ); - -int BG_FindClassNumForName( char *name ); -char *BG_FindNameForClassNum( int pclass ); -char *BG_FindHumanNameForClassNum( int pclass ); -char *BG_FindInfoForClassNum( int pclass ); -char *BG_FindModelNameForClass( int pclass ); -float BG_FindModelScaleForClass( int pclass ); -char *BG_FindSkinNameForClass( int pclass ); -float BG_FindShadowScaleForClass( int pclass ); -char *BG_FindHudNameForClass( int pclass ); -qboolean BG_FindStagesForClass( int pclass, stage_t stage ); -void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs ); -float BG_FindZOffsetForClass( int pclass ); -void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight ); -int BG_FindHealthForClass( int pclass ); -float BG_FindFallDamageForClass( int pclass ); -int BG_FindRegenRateForClass( int pclass ); -int BG_FindFovForClass( int pclass ); -float BG_FindBobForClass( int pclass ); -float BG_FindBobCycleForClass( int pclass ); -float BG_FindSpeedForClass( int pclass ); -float BG_FindAccelerationForClass( int pclass ); -float BG_FindAirAccelerationForClass( int pclass ); -float BG_FindFrictionForClass( int pclass ); -float BG_FindStopSpeedForClass( int pclass ); -float BG_FindJumpMagnitudeForClass( int pclass ); -float BG_FindKnockbackScaleForClass( int pclass ); -int BG_FindSteptimeForClass( int pclass ); -qboolean BG_ClassHasAbility( int pclass, int ability ); -weapon_t BG_FindStartWeaponForClass( int pclass ); -float BG_FindBuildDistForClass( int pclass ); -int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int alienStage, int num ); -qboolean BG_AlienCanEvolve( int pclass, int credits, int alienStage ); -int BG_FindCostOfClass( int pclass ); -int BG_FindValueOfClass( int pclass ); -void BG_InitClassOverrides( void ); - -int BG_FindPriceForWeapon( int weapon ); -qboolean BG_FindStagesForWeapon( int weapon, stage_t stage ); -int BG_FindSlotsForWeapon( int weapon ); -char *BG_FindNameForWeapon( int weapon ); -int BG_FindWeaponNumForName( char *name ); -char *BG_FindHumanNameForWeapon( int weapon ); -char *BG_FindInfoForWeapon( int weapon ); -char *BG_FindModelsForWeapon( int weapon, int modelNum ); -char *BG_FindIconForWeapon( int weapon ); -char *BG_FindCrosshairForWeapon( int weapon ); -int BG_FindCrosshairSizeForWeapon( int weapon ); -void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips ); -qboolean BG_FindInfinteAmmoForWeapon( int weapon ); -qboolean BG_FindUsesEnergyForWeapon( int weapon ); -int BG_FindRepeatRate1ForWeapon( int weapon ); -int BG_FindRepeatRate2ForWeapon( int weapon ); -int BG_FindRepeatRate3ForWeapon( int weapon ); -int BG_FindReloadTimeForWeapon( int weapon ); -float BG_FindKnockbackScaleForWeapon( int weapon ); -qboolean BG_WeaponHasAltMode( int weapon ); -qboolean BG_WeaponHasThirdMode( int weapon ); -qboolean BG_WeaponCanZoom( int weapon ); -float BG_FindZoomFovForWeapon( int weapon ); -qboolean BG_FindPurchasableForWeapon( int weapon ); -qboolean BG_FindLongRangedForWeapon( int weapon ); -int BG_FindBuildDelayForWeapon( int weapon ); -team_t BG_FindTeamForWeapon( int weapon ); - -int BG_FindPriceForUpgrade( int upgrade ); -qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage ); -int BG_FindSlotsForUpgrade( int upgrade ); -char *BG_FindNameForUpgrade( int upgrade ); -int BG_FindUpgradeNumForName( char *name ); -char *BG_FindHumanNameForUpgrade( int upgrade ); -char *BG_FindInfoForUpgrade( int upgrade ); -char *BG_FindIconForUpgrade( int upgrade ); -qboolean BG_FindPurchasableForUpgrade( int upgrade ); -qboolean BG_FindUsableForUpgrade( int upgrade ); -team_t BG_FindTeamForUpgrade( int upgrade ); +const buildableAttributes_t *BG_BuildableByName( const char *name ); +const buildableAttributes_t *BG_BuildableByEntityName( const char *name ); +const buildableAttributes_t *BG_Buildable( buildable_t buildable ); +qboolean BG_BuildableAllowedInStage( buildable_t buildable, + stage_t stage ); + +buildableConfig_t *BG_BuildableConfig( buildable_t buildable ); +void BG_BuildableBoundingBox( buildable_t buildable, + vec3_t mins, vec3_t maxs ); +void BG_InitBuildableConfigs( void ); + +const classAttributes_t *BG_ClassByName( const char *name ); +const classAttributes_t *BG_Class( class_t class ); +qboolean BG_ClassAllowedInStage( class_t class, + stage_t stage ); + +classConfig_t *BG_ClassConfig( class_t class ); + +void BG_ClassBoundingBox( class_t class, vec3_t mins, + vec3_t maxs, vec3_t cmaxs, + vec3_t dmins, vec3_t dmaxs ); +qboolean BG_ClassHasAbility( class_t class, int ability ); +int BG_ClassCanEvolveFromTo( class_t fclass, + class_t tclass, + int credits, int alienStage, int num ); +qboolean BG_AlienCanEvolve( class_t class, int credits, int alienStage ); + +void BG_InitClassConfigs( void ); + +const weaponAttributes_t *BG_WeaponByName( const char *name ); +const weaponAttributes_t *BG_Weapon( weapon_t weapon ); +qboolean BG_WeaponAllowedInStage( weapon_t weapon, + stage_t stage ); + +const upgradeAttributes_t *BG_UpgradeByName( const char *name ); +const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade ); +qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade, + stage_t stage ); // content masks #define MASK_ALL (-1) |