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authorTim Angus <tim@ngus.net>2009-10-03 11:42:48 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:16 +0000
commit50d9e8eab7934e0b76c04ef4a300f0fe93d4f7f5 (patch)
treefe963ef7588cb6086dab611d184e11d324048a65 /src/game/bg_public.h
parentc37ba185e89c73bc33e9ac19ee840c5e5ed49bb3 (diff)
* Replace reams of BG_Find* functions with: BG_Buildable, BG_Class, BG_Weapon,
BG_Upgrade * Move "overrides/*" to "configs/" and remove all the overriden data from bg_misc.c, instead requiring it to be in the cfg files * Add cfg files to source control * Clean up some naming and typing issues
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h256
1 files changed, 78 insertions, 178 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index cdfe2467..f9527d37 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -903,31 +903,13 @@ typedef enum
// player class record
typedef struct
{
- int classNum;
+ class_t number;
- char *className;
- char *humanName;
+ char *name;
char *info;
- char *modelName;
- float modelScale;
- char *skinName;
- float shadowScale;
-
- char *hudName;
-
int stages;
- vec3_t mins;
- vec3_t maxs;
- vec3_t crouchMaxs;
- vec3_t deadMins;
- vec3_t deadMaxs;
- float zOffset;
-
- int viewheight;
- int crouchViewheight;
-
int health;
float fallDamage;
int regenRate;
@@ -973,7 +955,7 @@ typedef struct
int viewheight;
int crouchViewheight;
float zOffset;
-} classAttributeOverrides_t;
+} classConfig_t;
//stages
typedef enum
@@ -988,56 +970,49 @@ typedef enum
// buildable item record
typedef struct
{
- int buildNum;
+ buildable_t number;
- char *buildName;
- char *humanName;
- char *info;
- char *entityName;
-
- char *models[ MAX_BUILDABLE_MODELS ];
- float modelScale;
-
- vec3_t mins;
- vec3_t maxs;
- float zOffset;
+ char *name;
+ char *humanName;
+ char *info;
+ char *entityName;
- trType_t traj;
- float bounce;
+ trType_t traj;
+ float bounce;
- int buildPoints;
- int stages;
+ int buildPoints;
+ int stages;
- int health;
- int regenRate;
+ int health;
+ int regenRate;
- int splashDamage;
- int splashRadius;
+ int splashDamage;
+ int splashRadius;
- int meansOfDeath;
+ int meansOfDeath;
- int team;
- weapon_t buildWeapon;
+ team_t team;
+ weapon_t buildWeapon;
- int idleAnim;
+ int idleAnim;
- int nextthink;
- int buildTime;
- qboolean usable;
+ int nextthink;
+ int buildTime;
+ qboolean usable;
- int turretRange;
- int turretFireSpeed;
- weapon_t turretProjType;
+ int turretRange;
+ int turretFireSpeed;
+ weapon_t turretProjType;
- float minNormal;
- qboolean invertNormal;
+ float minNormal;
+ qboolean invertNormal;
- qboolean creepTest;
- int creepSize;
+ qboolean creepTest;
+ int creepSize;
- qboolean dccTest;
- qboolean transparentTest;
- qboolean reactorTest;
+ qboolean dccTest;
+ qboolean transparentTest;
+ qboolean uniqueTest;
int value;
} buildableAttributes_t;
@@ -1050,20 +1025,20 @@ typedef struct
vec3_t mins;
vec3_t maxs;
float zOffset;
-} buildableAttributeOverrides_t;
+} buildableConfig_t;
// weapon record
typedef struct
{
- int weaponNum;
+ weapon_t number;
int price;
int stages;
int slots;
- char *weaponName;
- char *weaponHumanName;
+ char *name;
+ char *humanName;
char *info;
int maxAmmo;
@@ -1092,15 +1067,15 @@ typedef struct
// upgrade record
typedef struct
{
- int upgradeNum;
+ upgrade_t number;
int price;
int stages;
int slots;
- char *upgradeName;
- char *upgradeHumanName;
+ char *name;
+ char *humanName;
char *info;
char *icon;
@@ -1135,119 +1110,44 @@ int BG_PlayerPoisonCloudTime( playerState_t *ps );
weapon_t BG_GetPlayerWeapon( playerState_t *ps );
qboolean BG_HasEnergyWeapon( playerState_t *ps );
-int BG_FindValueOfBuildable( int bclass );
-int BG_FindBuildNumForName( char *name );
-int BG_FindBuildNumForEntityName( char *name );
-char *BG_FindNameForBuildable( int bclass );
-char *BG_FindHumanNameForBuildable( int bclass );
-char *BG_FindEntityNameForBuildable( int bclass );
-char *BG_FindInfoForBuildable( int bclass );
-char *BG_FindModelsForBuildable( int bclass, int modelNum );
-float BG_FindModelScaleForBuildable( int bclass );
-void BG_FindBBoxForBuildable( int bclass, vec3_t mins, vec3_t maxs );
-float BG_FindZOffsetForBuildable( int pclass );
-int BG_FindHealthForBuildable( int bclass );
-int BG_FindRegenRateForBuildable( int bclass );
-trType_t BG_FindTrajectoryForBuildable( int bclass );
-float BG_FindBounceForBuildable( int bclass );
-int BG_FindBuildPointsForBuildable( int bclass );
-qboolean BG_FindStagesForBuildable( int bclass, stage_t stage );
-int BG_FindSplashDamageForBuildable( int bclass );
-int BG_FindSplashRadiusForBuildable( int bclass );
-int BG_FindMODForBuildable( int bclass );
-int BG_FindTeamForBuildable( int bclass );
-weapon_t BG_FindBuildWeaponForBuildable( int bclass );
-int BG_FindAnimForBuildable( int bclass );
-int BG_FindNextThinkForBuildable( int bclass );
-int BG_FindBuildTimeForBuildable( int bclass );
-qboolean BG_FindUsableForBuildable( int bclass );
-int BG_FindRangeForBuildable( int bclass );
-int BG_FindFireSpeedForBuildable( int bclass );
-weapon_t BG_FindProjTypeForBuildable( int bclass );
-float BG_FindMinNormalForBuildable( int bclass );
-qboolean BG_FindInvertNormalForBuildable( int bclass );
-int BG_FindCreepTestForBuildable( int bclass );
-int BG_FindCreepSizeForBuildable( int bclass );
-int BG_FindDCCTestForBuildable( int bclass );
-int BG_FindUniqueTestForBuildable( int bclass );
-qboolean BG_FindTransparentTestForBuildable( int bclass );
-void BG_InitBuildableOverrides( void );
-
-int BG_FindClassNumForName( char *name );
-char *BG_FindNameForClassNum( int pclass );
-char *BG_FindHumanNameForClassNum( int pclass );
-char *BG_FindInfoForClassNum( int pclass );
-char *BG_FindModelNameForClass( int pclass );
-float BG_FindModelScaleForClass( int pclass );
-char *BG_FindSkinNameForClass( int pclass );
-float BG_FindShadowScaleForClass( int pclass );
-char *BG_FindHudNameForClass( int pclass );
-qboolean BG_FindStagesForClass( int pclass, stage_t stage );
-void BG_FindBBoxForClass( int pclass, vec3_t mins, vec3_t maxs, vec3_t cmaxs, vec3_t dmins, vec3_t dmaxs );
-float BG_FindZOffsetForClass( int pclass );
-void BG_FindViewheightForClass( int pclass, int *viewheight, int *cViewheight );
-int BG_FindHealthForClass( int pclass );
-float BG_FindFallDamageForClass( int pclass );
-int BG_FindRegenRateForClass( int pclass );
-int BG_FindFovForClass( int pclass );
-float BG_FindBobForClass( int pclass );
-float BG_FindBobCycleForClass( int pclass );
-float BG_FindSpeedForClass( int pclass );
-float BG_FindAccelerationForClass( int pclass );
-float BG_FindAirAccelerationForClass( int pclass );
-float BG_FindFrictionForClass( int pclass );
-float BG_FindStopSpeedForClass( int pclass );
-float BG_FindJumpMagnitudeForClass( int pclass );
-float BG_FindKnockbackScaleForClass( int pclass );
-int BG_FindSteptimeForClass( int pclass );
-qboolean BG_ClassHasAbility( int pclass, int ability );
-weapon_t BG_FindStartWeaponForClass( int pclass );
-float BG_FindBuildDistForClass( int pclass );
-int BG_ClassCanEvolveFromTo( int fclass, int tclass, int credits, int alienStage, int num );
-qboolean BG_AlienCanEvolve( int pclass, int credits, int alienStage );
-int BG_FindCostOfClass( int pclass );
-int BG_FindValueOfClass( int pclass );
-void BG_InitClassOverrides( void );
-
-int BG_FindPriceForWeapon( int weapon );
-qboolean BG_FindStagesForWeapon( int weapon, stage_t stage );
-int BG_FindSlotsForWeapon( int weapon );
-char *BG_FindNameForWeapon( int weapon );
-int BG_FindWeaponNumForName( char *name );
-char *BG_FindHumanNameForWeapon( int weapon );
-char *BG_FindInfoForWeapon( int weapon );
-char *BG_FindModelsForWeapon( int weapon, int modelNum );
-char *BG_FindIconForWeapon( int weapon );
-char *BG_FindCrosshairForWeapon( int weapon );
-int BG_FindCrosshairSizeForWeapon( int weapon );
-void BG_FindAmmoForWeapon( int weapon, int *maxAmmo, int *maxClips );
-qboolean BG_FindInfinteAmmoForWeapon( int weapon );
-qboolean BG_FindUsesEnergyForWeapon( int weapon );
-int BG_FindRepeatRate1ForWeapon( int weapon );
-int BG_FindRepeatRate2ForWeapon( int weapon );
-int BG_FindRepeatRate3ForWeapon( int weapon );
-int BG_FindReloadTimeForWeapon( int weapon );
-float BG_FindKnockbackScaleForWeapon( int weapon );
-qboolean BG_WeaponHasAltMode( int weapon );
-qboolean BG_WeaponHasThirdMode( int weapon );
-qboolean BG_WeaponCanZoom( int weapon );
-float BG_FindZoomFovForWeapon( int weapon );
-qboolean BG_FindPurchasableForWeapon( int weapon );
-qboolean BG_FindLongRangedForWeapon( int weapon );
-int BG_FindBuildDelayForWeapon( int weapon );
-team_t BG_FindTeamForWeapon( int weapon );
-
-int BG_FindPriceForUpgrade( int upgrade );
-qboolean BG_FindStagesForUpgrade( int upgrade, stage_t stage );
-int BG_FindSlotsForUpgrade( int upgrade );
-char *BG_FindNameForUpgrade( int upgrade );
-int BG_FindUpgradeNumForName( char *name );
-char *BG_FindHumanNameForUpgrade( int upgrade );
-char *BG_FindInfoForUpgrade( int upgrade );
-char *BG_FindIconForUpgrade( int upgrade );
-qboolean BG_FindPurchasableForUpgrade( int upgrade );
-qboolean BG_FindUsableForUpgrade( int upgrade );
-team_t BG_FindTeamForUpgrade( int upgrade );
+const buildableAttributes_t *BG_BuildableByName( const char *name );
+const buildableAttributes_t *BG_BuildableByEntityName( const char *name );
+const buildableAttributes_t *BG_Buildable( buildable_t buildable );
+qboolean BG_BuildableAllowedInStage( buildable_t buildable,
+ stage_t stage );
+
+buildableConfig_t *BG_BuildableConfig( buildable_t buildable );
+void BG_BuildableBoundingBox( buildable_t buildable,
+ vec3_t mins, vec3_t maxs );
+void BG_InitBuildableConfigs( void );
+
+const classAttributes_t *BG_ClassByName( const char *name );
+const classAttributes_t *BG_Class( class_t class );
+qboolean BG_ClassAllowedInStage( class_t class,
+ stage_t stage );
+
+classConfig_t *BG_ClassConfig( class_t class );
+
+void BG_ClassBoundingBox( class_t class, vec3_t mins,
+ vec3_t maxs, vec3_t cmaxs,
+ vec3_t dmins, vec3_t dmaxs );
+qboolean BG_ClassHasAbility( class_t class, int ability );
+int BG_ClassCanEvolveFromTo( class_t fclass,
+ class_t tclass,
+ int credits, int alienStage, int num );
+qboolean BG_AlienCanEvolve( class_t class, int credits, int alienStage );
+
+void BG_InitClassConfigs( void );
+
+const weaponAttributes_t *BG_WeaponByName( const char *name );
+const weaponAttributes_t *BG_Weapon( weapon_t weapon );
+qboolean BG_WeaponAllowedInStage( weapon_t weapon,
+ stage_t stage );
+
+const upgradeAttributes_t *BG_UpgradeByName( const char *name );
+const upgradeAttributes_t *BG_Upgrade( upgrade_t upgrade );
+qboolean BG_UpgradeAllowedInStage( upgrade_t upgrade,
+ stage_t stage );
// content masks
#define MASK_ALL (-1)