diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:53:17 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:18 +0000 |
commit | 62f641bdf7426059d665f2c7f6ccc55d43179eb2 (patch) | |
tree | 0098ccf3803e5f0f6d2de709a2bce70adb9d337b /src/game/bg_public.h | |
parent | 72556ac402ef88fc116c6174602d8db45e5ae588 (diff) |
Zone BP updates, and a minor bug fix
* Add g_humanRepeaterAllowOverlap defaulting to 1
* Add a build error message when building a repeater would cause a power zone to overlap
* Lower DC range from 10,000 -> 1,000
* Repeaters will suicide if they are *inside* of another power zone
* Unpowered buildables no longer take away BP from the main reactor zone
* Repeaters will only power the BP that can be built from them
* Repeaters can now be moved
* Don't set s.misc anymore since BP is calculated server-side
* Fix G_IsDCCBuilt( ) so that it can return true even if a DC is built farther than DC_RANGE units from position 0, 0, 0
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 079d55e4..688b45e8 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -624,6 +624,7 @@ typedef enum MN_H_NODCC, MN_H_ONEREACTOR, MN_H_RPTPOWERHERE, + MN_H_RPWCAUSEOVRL, } dynMenu_t; // animations |