diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:29:22 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:02 +0000 |
commit | 685e9535db65b8117a93afd68b93ce1521a6ec28 (patch) | |
tree | 379a6571720a38230181bc082caaabc921d31772 /src/game/bg_public.h | |
parent | 7fed4f2d94817bb4c6d0a3bff665a5cae0ce8ff3 (diff) |
* Lucifer cannon projectile a little bigger with charge
* Sitting on a booster won't make it blink the warning bolt (SS_BOOSTEDWARNING), also made the warning fade
* Lucifer Cannon repeat rates fixed
* G_Damage() wont deal damage to dead entities
* Maybe fixed the buildable killed with shotgun won't show dying anim bug
* Attacked hives won't attack back when the OM is dead
* The monstrous hive bounding boxes shrunk to something reasonable
* Tesla Generator muzzle offset to the ball part, now fires over turrets
* HUDs can make vertical charge bars
* Human charge bar no longer overlaps scanner
* "There are no spawns remaining"
Changes to trample attack:
* No longer deals locational damage (wtf?)
* Charge "holding" restored
* Hit repeat rate limited to 50 ms
Changes to health cross icons:
* Inspired by Techhead, made new icons (sorry, yours didn't look so good in game :-\ )
* Icons fade from one to another
* Switched SS_HEALING_2X and SS_HEALING_ACTIVE meaning for Humans -- glows when on medi station, special icon for medkit
* Poisoned icon for humans (Techhead's idea)
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 18c0d28f..7ad0b2a0 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -243,10 +243,10 @@ typedef enum #define SS_HOVELING 0x00000100 #define SS_BOOSTED 0x00000200 #define SS_SLOWLOCKED 0x00000400 -//#define SS_POISONCLOUDED 0x00000800 // unused +#define SS_BOOSTEDWARNING 0x00000800 // booster poison is running out #define SS_CHARGING 0x00001000 -#define SS_HEALING_ACTIVE 0x00002000 // medkit for Humans, creep for Aliens -#define SS_HEALING_2X 0x00004000 // double healing rate (for HUD) +#define SS_HEALING_ACTIVE 0x00002000 // medistat for Humans, creep for Aliens +#define SS_HEALING_2X 0x00004000 // medkit or double healing rate (for HUD) #define SS_HEALING_3X 0x00008000 // triple healing rate (for HUD) #define SB_VALID_TOGGLEBIT 0x00004000 |