diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2010-04-03 20:47:11 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:33 +0000 |
commit | 784c7b351d013e77d5aeaca6fdf98341fb75b284 (patch) | |
tree | cac2dbb07bf5ea1f337c7bdcc30ebf0d39f551ce /src/game/bg_public.h | |
parent | 3ffe579310f49043d7350adc7b5a2f3d23b48c85 (diff) |
* Queue BP according to the proportion of damage that came from not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE
* Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain
* Minor cleanups of unused functions/variables
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index d5a143a6..62c981d2 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -901,6 +901,7 @@ typedef enum MOD_ATUBE, MOD_OVERMIND, MOD_DECONSTRUCT, + MOD_REPLACE, MOD_NOCREEP } meansOfDeath_t; |