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authorChristopher Schwarz <lakitu7@gmail.com>2010-04-03 20:47:11 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:33 +0000
commit784c7b351d013e77d5aeaca6fdf98341fb75b284 (patch)
treecac2dbb07bf5ea1f337c7bdcc30ebf0d39f551ce /src/game/bg_public.h
parent3ffe579310f49043d7350adc7b5a2f3d23b48c85 (diff)
* Queue BP according to the proportion of damage that came from not-friendly-fire (e.g. things killed entirely by FF have their BP returned instantly, and those killed by enemies/other have their BP queued, and others split accordingly)
* Human buildings dying from no power now uses MOD_NOCREEP instead of MOD_SUICIDE * Attribute deaths caused by nopower, nocreep, and human buildable blowup-chain-reactions to the person that killed the egg/power/original building that started the chain * Minor cleanups of unused functions/variables
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index d5a143a6..62c981d2 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -901,6 +901,7 @@ typedef enum
MOD_ATUBE,
MOD_OVERMIND,
MOD_DECONSTRUCT,
+ MOD_REPLACE,
MOD_NOCREEP
} meansOfDeath_t;