summaryrefslogtreecommitdiff
path: root/src/game/bg_public.h
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2003-09-03 22:50:40 +0000
committerTim Angus <tim@ngus.net>2003-09-03 22:50:40 +0000
commit8184497c1610bc9ac6727315d2981b83a5a32ae6 (patch)
tree18cc558560980ae5777848acc3fa99659e780c6a /src/game/bg_public.h
parentadbcbeb9156141e02d182d00d91330f3f523664a (diff)
* Jetpack handling rejigged a bit to cooperate with other move types better
* All upgrades are deactivated upon death now * Bodies no longer dtf but have their model origins matched with the player
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 42d8f5bd..d0ae824f 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -107,6 +107,7 @@ typedef enum
PM_NORMAL, // can accelerate and turn
PM_NOCLIP, // noclip movement
PM_SPECTATOR, // still run into walls
+ PM_JETPACK, // jetpack physics
PM_GRABBED, // like dead, but for when the player is still live
PM_DEAD, // no acceleration or turning, but free falling
PM_FREEZE, // stuck in place with no control