diff options
author | Tim Angus <tim@ngus.net> | 2003-09-03 22:50:40 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-03 22:50:40 +0000 |
commit | 8184497c1610bc9ac6727315d2981b83a5a32ae6 (patch) | |
tree | 18cc558560980ae5777848acc3fa99659e780c6a /src/game/bg_public.h | |
parent | adbcbeb9156141e02d182d00d91330f3f523664a (diff) |
* Jetpack handling rejigged a bit to cooperate with other move types better
* All upgrades are deactivated upon death now
* Bodies no longer dtf but have their model origins matched with the player
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 42d8f5bd..d0ae824f 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -107,6 +107,7 @@ typedef enum PM_NORMAL, // can accelerate and turn PM_NOCLIP, // noclip movement PM_SPECTATOR, // still run into walls + PM_JETPACK, // jetpack physics PM_GRABBED, // like dead, but for when the player is still live PM_DEAD, // no acceleration or turning, but free falling PM_FREEZE, // stuck in place with no control |