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authorTim Angus <tim@ngus.net>2001-07-05 03:18:12 +0000
committerTim Angus <tim@ngus.net>2001-07-05 03:18:12 +0000
commita9757052e27d742ca1d4f35f7791648df7f63c8d (patch)
tree8ef1175cfcafe92c36b5cd6503b0deaea47aa2f4 /src/game/bg_public.h
parentdd4ddbab0e4fd8b2e3e51c507edce8af7d7cb647 (diff)
Tweaks. Start of alt fire mechanism
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index c5307569..b2354531 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -151,21 +151,6 @@ typedef enum {
WEAPON_RELOADING
} weaponstate_t;
-//TA: clip-size defines
-#define CS_MG 30 //clip-size
-#define CS_CG 500
-#define CS_BFG 100
-#define CS_FLAMER 400
-
-//TA: bitmasks to get ammo, clips and maxclips out of ammo array
-#define BM_AMMO 0x3F
-#define BM_CLIPS 0xC0
-
-//TA: bitmasks to get weapons out of weapons store
-#define BM_SWB 0x0000FFFF
-#define BM_SW2B 0xFFFF0000
-
-
// pmove->pm_flags
#define PMF_DUCKED 1
#define PMF_JUMP_HELD 2
@@ -464,6 +449,7 @@ typedef enum {
EV_NOAMMO,
EV_CHANGE_WEAPON,
EV_FIRE_WEAPON,
+ EV_FIRE_WEAPON2,
EV_USE_ITEM0,
EV_USE_ITEM1,