diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 13:05:56 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:28 +0000 |
commit | 05c82406cb6782b4e6f91609d1f031896ec83ca5 (patch) | |
tree | 89a415f6879fb49c306f6452042848ecfd77f292 /src/game/g_active.c | |
parent | cdc4e962f407596fe76b615d9e0f19f15a7d6c0e (diff) |
* bring back camper credits
- they are now awarded regardless of deaths
- use a cvar (g_freeKillPeriod) instead of a #define as the interval
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 30171f53..097370d2 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1749,7 +1749,7 @@ void ClientThink_real( gentity_t *ent ) client->ps.persistant[ PERS_BP ] = 0; // Give clients some credit periodically - if( ent->client->lastKillTime + FREEKILL_PERIOD < level.time ) + if( ent->client->lastKillTime + g_freeKillPeriod.integer < level.time ) { if( G_TimeTilSuddenDeath( ) <= 0 ) { |