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authorTim Angus <tim@ngus.net>2004-03-03 05:22:52 +0000
committerTim Angus <tim@ngus.net>2004-03-03 05:22:52 +0000
commit0825a563b705c50de551951c4c131d0482935c45 (patch)
tree980527e27a664251cd6ab4bccddcf72eabd00bf3 /src/game/g_active.c
parentb217fba48b8bff70880b33301502adf42ac61973 (diff)
* Fixed chasecam engagement bug
* Raised turret effectiveness again * Raised human weapon damage by 5% * Refactored buildable rendering code * Buildable rendering now falls back to a box trace when a cap trace misses * Human ckit can't repair destroyed buildables * Human reactor strengthened by 50%
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 516bac5a..9a1e625c 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -361,7 +361,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
}
if( ( client->buttons & BUTTON_USE_HOLDABLE ) && !( client->oldbuttons & BUTTON_USE_HOLDABLE ) )
- Cmd_Follow_f( ent );
+ Cmd_Follow_f( ent, qtrue );
}