diff options
author | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-03 05:22:52 +0000 |
commit | 0825a563b705c50de551951c4c131d0482935c45 (patch) | |
tree | 980527e27a664251cd6ab4bccddcf72eabd00bf3 /src/game/g_active.c | |
parent | b217fba48b8bff70880b33301502adf42ac61973 (diff) |
* Fixed chasecam engagement bug
* Raised turret effectiveness again
* Raised human weapon damage by 5%
* Refactored buildable rendering code
* Buildable rendering now falls back to a box trace when a cap trace misses
* Human ckit can't repair destroyed buildables
* Human reactor strengthened by 50%
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index 516bac5a..9a1e625c 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -361,7 +361,7 @@ void SpectatorThink( gentity_t *ent, usercmd_t *ucmd ) } if( ( client->buttons & BUTTON_USE_HOLDABLE ) && !( client->oldbuttons & BUTTON_USE_HOLDABLE ) ) - Cmd_Follow_f( ent ); + Cmd_Follow_f( ent, qtrue ); } |