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authorTim Angus <tim@ngus.net>2007-09-21 12:44:36 +0000
committerTim Angus <tim@ngus.net>2007-09-21 12:44:36 +0000
commit0fde027e0d27deb88134c0875d10ebd40e0a0ba6 (patch)
tree73cf0799026d9a37960cbe8b4b60fbb22b92795b /src/game/g_active.c
parent1bfafb4aa17a057876cdd0b42b6ee1474b5ffce9 (diff)
* Remove lots and lots of redundant comments
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 7acf6a9b..953b939f 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1611,7 +1611,7 @@ void ClientThink_real( gentity_t *ent )
vec3_t mins, maxs;
int i, num;
- //TA: look for object infront of player
+ // look for object infront of player
AngleVectors( client->ps.viewangles, view, NULL, NULL );
VectorMA( client->ps.origin, USE_OBJECT_RANGE, view, point );
trap_Trace( &trace, client->ps.origin, NULL, NULL, point, ent->s.number, MASK_SHOT );