diff options
author | Tim Angus <tim@ngus.net> | 2001-01-27 22:43:12 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-01-27 22:43:12 +0000 |
commit | 3d0fef73d7b3494bc4457953332d79e51a522201 (patch) | |
tree | 9a890ba1002e25cf2d32c8460b0a2ea779b424e4 /src/game/g_active.c | |
parent | 9eb4b77de0fa7e23bb31c861718cdd0b3666b905 (diff) |
Ugh, haven't done this in weeks. Um. New creep system, half built new torchlight and the usual assortment of bug fixes.
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r-- | src/game/g_active.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c index e4a1ffbf..6b0c7218 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -737,7 +737,7 @@ void ClientThink_real( gentity_t *ent ) { client->ps.speed = g_speed.value * client->classSpeed; //TA: slow player if standing in creep - for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ ) + /*for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ ) { if( !Q_stricmp( creepNode->classname, "team_droid_creep" ) ) { @@ -753,7 +753,7 @@ void ClientThink_real( gentity_t *ent ) { break; } } - } + }*/ if( !cSlowed ) client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED; |