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authorTim Angus <tim@ngus.net>2001-01-27 22:43:12 +0000
committerTim Angus <tim@ngus.net>2001-01-27 22:43:12 +0000
commit3d0fef73d7b3494bc4457953332d79e51a522201 (patch)
tree9a890ba1002e25cf2d32c8460b0a2ea779b424e4 /src/game/g_active.c
parent9eb4b77de0fa7e23bb31c861718cdd0b3666b905 (diff)
Ugh, haven't done this in weeks. Um. New creep system, half built new torchlight and the usual assortment of bug fixes.
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index e4a1ffbf..6b0c7218 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -737,7 +737,7 @@ void ClientThink_real( gentity_t *ent ) {
client->ps.speed = g_speed.value * client->classSpeed;
//TA: slow player if standing in creep
- for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ )
+ /*for ( i = 1, creepNode = g_entities + i; i < level.num_entities; i++, creepNode++ )
{
if( !Q_stricmp( creepNode->classname, "team_droid_creep" ) )
{
@@ -753,7 +753,7 @@ void ClientThink_real( gentity_t *ent ) {
break;
}
}
- }
+ }*/
if( !cSlowed )
client->ps.stats[ STAT_STATE ] &= ~SS_CREEPSLOWED;